| bio | website | looris.net |
|---|---|---|
| location | Genova, Italy | |
| age | 32 | |
| visits | member for | 2 years, 4 months |
| seen | May 1 at 10:11 | |
| stats | profile views | 32 |
I jump on turtles
Tips: 1LohorisJie8bGGG7X4dCS9MAVsTEbzrhu
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May 24 |
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What happened to Irony Games' tools? @SevenSidedDie oh, sure, I didn't get they were php tools, I thought they were just links to executable files. |
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Mar 15 |
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Chuck Norris player character - can I keep true to the internet meme while still running a balanced game? +1 for "Meme action hero squad", lol |
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Mar 15 |
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“Punishing” characters for stupid actions @Izkata: correct, except maybe it sounds more likely 20% every 5 minutes ^^ |
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Jan 17 |
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Creating a group plot arc in Changeling: The Lost Actually (nothing personal, really), it's, like, the most cliché plot of all the RPGs. I wouldn't be enthusiastic about it. It's not bad per-se, but it's so overused pretty much every-fucking-where I'd keep it as a last resort, and I'd be hesitant even in that case. |
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Jan 17 |
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How can I play dumb? You need an educate and non-chaotic group to do that, otherwise at the first pause someone will just talk over you. |
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Jan 17 |
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How can I play dumb? I like the dumb-telligent but not its quota. If "clever" characters often go out of their way with too complex explanation for stuff, it is perfectly normal for the dumb character to bring them down to Earth every time this happens. |
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Jan 2 |
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Bringing a pre-made character to the table or not; pros and cons? Oh, I understand, this makes sense. |
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Jan 2 |
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What alternative models exist for Vampire populations in WoD? 10 blood points is not "fatal, hence 4 pints". 10 blood points is the total blood in a human, that is 5L. AFAIK a human can suffer up to 1L blood loss without needing medical treatment, I'm not sure about 3 blood points, and unless I'm mistaken anything more than 2L would kill them. |
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Jan 2 |
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Mitigating conflict in a 'mixed' nWoD game Maybe I am overly simplifying it, but to me it looks like just a case of bad roleplaying. If their characters have no reason to hate each other, and have some strong reason to cooperate, either they do it or they're playing badly. |
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Jan 2 |
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Bringing a pre-made character to the table or not; pros and cons? The GM should never be in the condition of "not understanding" an ability, how could that possibly happen? |
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Jan 2 |
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Balancing a mixed game in nWoD It is worth notice that in a setting where - for whatever reason - no one can use his powers, everyone would be more or less on the same grounds; that's not an answer to your question, but it would be quite an interesting setting. |
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Jan 2 |
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How can I treat old and new players fairly, without upsetting anyone? This is doing it wrong. If you roll a dice, the result stands. If you don't want to accept a result, adjust it before rolling, i.e. rolling a lower dice for damage, avoiding "save or die" in the first place, etc. |
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Dec 31 |
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What happened to Irony Games' tools? Have you tried having a look at web.archive.org? |
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Oct 2 |
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Pre-modern farming: What percent of the population is in agriculture? It is worth pointing out that the two top voted answers have radically different figures: 21:80 vs 10:1 |
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Aug 28 |
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How can I cut short a doomed fight? @Eugene: if they are so immature, the campaign is doomed anyway. |
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Aug 5 |
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How can GMs evoke the tone of danger in an RPG? Music adds atmosphere, and the right atmosphere enhances any given sensation that is already present. So, while it helps, it is not a solution. |
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Aug 2 |
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What are the consequences of letting players be characters from a work of fiction? instant upvote for the link to tvtropes |
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Aug 2 |
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A campaign based on a novel: Let the plot deviate or make the PCs' thread unrelated? Remember that what works in a story, doesn't necessarily work in an RPG. RPG settings must have a very strong internal coherence, which is too often overlooked in many stories. For instance, in The Game of Thrones half of the characters behave like completely dumb idiots: if they really were so stupid, their nation would have likely crumbled a lot of time ago. |
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Jul 27 |
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As a GM, how does one deal with all of the players playing nearly identical characters? On the other end, it should be them that should search for an NPC they need to do something sometimes, with all that implies (find it, try to understand if he's really able, try to understand if he's a madman or a possible traitor, etc.). In no case this NPC should last much more than a single event, or he'd fall under the "lame" case detailed just above. |
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Jul 1 |
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Can party betrayal be done successfully? Nothing personal, but this narration is a little confused... |