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bio website pa-mar.net
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Software analyst for a large Italian system integration company.

Apr
23
comment How does multi-type damage work?
@john the "7" is an example, obtained by positing that the 1d8 roll gave a 4, and the character had a +3 as Wisdom modifier. You seem a bit confused about basic mechanics. Have you ever played DnD or any other tabletop RPG?
Apr
4
revised Looking for a Space marine RPG similar to Starship Troopers (the Novel)
added 1 characters in body
Apr
4
answered Looking for a Space marine RPG similar to Starship Troopers (the Novel)
Mar
24
awarded  Nice Question
Mar
3
awarded  Good Answer
Mar
1
answered What's a good mechanic for rewarding players for keeping their characters happy?
Feb
28
comment What systems, if any, could emulate an MMORPG or CRPG?
@rjbs - well, usually "scaling" is for combat only. I.e. having Stellar-Level Pickpocketing ability may be handy if you want to get Loki's wallet, but most of the time you are more concerned about the Hydra or Giant Mecha that is trying to stomp you to oblivion, and in that case the only scaling you care for is damage/armor... this is also consistent with the novel: in that the "game" provided combat simulation but for the rest players had to use their own skills and brains.
Feb
27
answered Problems Regarding a Mary-Sue type Player Character
Feb
20
comment How can I deal with players who are reluctant to spend resources?
I can only see practical difficulties, instead. Apart from D&D-inspired XP, rule-level resources (like karma/hero/fate/luck/Force points etc) are expressed in smaller "denominations". So you will have situations like "from now on rerolling a low result will cost 1.067 Fate points instead of 1" or "you can spend 1.03889 Luck point to get a +1 to your next roll, you know?". And the same goes for XP for most games which are not *D&D rooted. I don't see this becoming popular. Unless you want to use hyperinflation ("from now on a +1 to next roll will cost you 3 Fate points instead of 1!").
Feb
20
awarded  Enlightened
Feb
20
comment How can I deal with players who are reluctant to spend resources?
@SevenSidedDie - The question was labelled "system-agnostic" and my answer was trying to be generic.
Feb
20
awarded  Nice Answer
Feb
20
comment How can I deal with players who are reluctant to spend resources?
Except that the request says: I'm mostly interested in "mechanical" resources like fate points and bennies.
Feb
20
comment What is a realistic way to incorporate firearms into D&D 3.5
Have you considered looking at some D20 Modern stuff first?
Feb
20
comment How can I deal with players who are reluctant to spend resources?
Yeah - it would make sense to apply the "fate points limit" at the end of the session... so if you are a 3rd Level and manage to gain a 4th Fate Point during the current session, you may spend it or you know you will lose it at the end of the session, when the GM applies the "bookeeping/refresh" step.
Feb
20
answered How can I deal with players who are reluctant to spend resources?
Feb
20
comment Shame him into not shooting: multiple stress tracks in a single conflict
I am really sorry that I can upvote your question only once. And this from someone who doesn't even own the Dresden Files RPG.
Feb
14
comment Any games based on Warp/OTE out there?
Afraid so :( - thanks for the effort.
Feb
14
comment How to implement dual-classing in a non-levelled RPG game?
Then I'd appreciate if you accepted my answer ;)
Feb
13
comment What would be the best system to play a Mission Impossible or James Bond game?
I checked a bit and looks like yes, especially for NBA they adjusted it for the genre, adding more tactical choices in combat. Also, most James Bond movies start as "investigation" where Bond invariantly manages to get only the right clues, leads and choices... Gumshoe seems to be a natural choice in this case.