2,509 reputation
919
bio website pa-mar.net
location Rostock, Germany
age 52
visits member for 4 years, 10 months
seen Jun 26 at 7:52
Software analyst for a large Italian system integration company.

Apr
28
comment Should I warn my players when they're about to do something stupid?
@DCShannon - yes, that's what I meant: give them information but do not force them to change their plans if they don't want to. Also in game systems with alignment or some other "enforced" character traits (e.g. Pendragon) you might maybe push a bit harder, but the ultimate decision has always to come from the PLAYERS.
Apr
27
revised Should I warn my players when they're about to do something stupid?
added 40 characters in body
Apr
27
answered Should I warn my players when they're about to do something stupid?
Mar
30
answered How do I handle the castle my PCs suddenly acquired, and the shift in game focus it brings?
Mar
20
comment How do I convey that Traveller and the Outer Veil setting are more deadly than RPGs my players are used to?
I agree that one or two combat scenarios would probably help the players to understand that they are more "fragile" in the new system. I am not sure this will be enough to solve the tendency to hack and slash out (and in) most situations though.
Mar
16
awarded  Nice Answer
Nov
27
comment Rule-lite titles available in Japanese (PDF would be even better)
@Diamond Sutra: Thanks a lot - I will keep my eyes open for Shinobigami (for myself, mostly)...
Nov
24
answered How to expose information without making a villain monologue
Nov
24
comment Rule-lite titles available in Japanese (PDF would be even better)
Re: Dice - for my specific case we are based in Berlin, so I don't think that polyedhra dice would be hard to come by, but if possible I would have avoided them to lighten the "cognitive burden" for the teacher, that's all.
Nov
24
awarded  Nice Question
Nov
23
revised Rule-lite titles available in Japanese (PDF would be even better)
re-edite a muddled paragraph
Nov
23
comment Rule-lite titles available in Japanese (PDF would be even better)
@Flamma: from what I understand of the situation the students don't have perfect fluency in Japanese, they had some exposure to RPGs but I don't know how much, and the teacher has never played these. I'd agree about the "occasion lost" if the situation was different (i.e. the main goal was to teach about historical Japanese culture) - this is not the case, so "choice of setting" gets lower precedence.
Nov
22
comment Rule-lite titles available in Japanese (PDF would be even better)
@Flamma - as explained above, I picked the most "common" themes because this would make easier to just adapt a movie (or a comic, or a systemless scenario, or an existing adventure) in case the GM wasn't sure of how to setup an adventure.
Nov
22
comment Rule-lite titles available in Japanese (PDF would be even better)
@flamma: I was just trying to do things as easy as possible for the GM-to-be.
Nov
22
comment Rule-lite titles available in Japanese (PDF would be even better)
Awesome, thanks! I have forwarded the info to my friend and also bought the English PDF from your site!!! The only "problem" with Ryuutama (for me, at least) is the need to get polyhedra dice, but as you suggest yourself you can always use a free dice roller app on a smartphone (or maybe the students can bring their own dice)... Thanks a lot!
Nov
22
accepted Rule-lite titles available in Japanese (PDF would be even better)
Nov
21
comment Rule-lite titles available in Japanese (PDF would be even better)
@airk: not sure what you mean - I listed "themes"... what is "genre" for you?
Nov
21
revised Rule-lite titles available in Japanese (PDF would be even better)
formatting
Nov
21
asked Rule-lite titles available in Japanese (PDF would be even better)
Sep
24
revised How Can I Make Supplies Matter In D&D 3.5e?
typo