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answered Which instruments can a 4e Bard use as an implement?
Apr
3
revised Is 'Charge' broken?
deleted 61 characters in body
Mar
31
comment Is there a way to make the damage system in 4e more like previous editions?
i second Yogo here, sorry not looking for fragility and if i did remove the con base from the players hp i would have to halve every monsters HP as well, as well as lower the damage out put of the monsters as to not be KO-ing the fighter when he is hit once. You never really touched on the heart of the question: day to day build up of damage.
Mar
28
revised Out-Of-Control Characters
Edited to reflect the glaring fact that most players go bezerk in a small town
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
but that would hugely over power clerics as a must have over all the other leader types, I think that no power based healing should heal the "carry over damage."
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
I might try a scaled back version of this, with the wounds being more negligible and only being placed on when bloodied, and effecting the next days HS value. 1 wound placed on every time a character is bloodied, and each wound removes a HS from the next day. having wounds heal over a few days in stead of weeks would work better in the D&D system. Maybe healing 1 wound every two days or so? making them more abstract to fit the system.
Mar
28
revised Is there a way to make the damage system in 4e more like previous editions?
deleted 91 characters in body; edited title
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
@Brian Ballsun: i do not want to change systems on my party jest because this one dose not do damage how I would like it to, rather I would like to adjust a system I like (and know) to play more like erlier D&D installments.
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
@C. Ross thank you for the clarification, I am trying to reword the question to feel more answerable, and less likely to invite people to wine about the system or try to close this. If you have any incites i would love to hear them.
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
i like this it add "carry over damage" without making it detrimental to the parties health. one question is would the "magic healing" extend to healing powers? because if so it makes this damage almost void in a party with a leader (all parties should have one)
Mar
28
comment Is there a way to make the damage system in 4e more like previous editions?
i have little problems with lethality in combat but I like the suggestion of having healing surges be used in rituals and such, it gives an abstract damage without damage fell.