952 reputation
211
bio website
location Beaver, PA
age 22
visits member for 2 years, 3 months
seen Jul 6 '11 at 2:52
stats profile views 25

I am a young gamer that, has only recently expanded into DMing. I have played board games and D&D with my father (Acedrummer_CLB ) and brothers for the last 8 years off and on and have been in several other gaming groups both 3.5 D&D and 4e.

I am trying to learn all I can about the hobby I have grown to love and hope that i can find help (or give it when the call arises)

side note: I am a little bit of a rule Nazi at times, bare with me this too shall pass.


Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
I have taken great pains in deciding how to properly make my dungeon devious, you have all helped (some more then others), but I will not be saying exactly how or what I have put in the dungeon to make it as confusing as it should be. (my players read this site and know my user name.) I will try to let you know how it all works out but I am kinda designing ahead a bit with this, might not get to it for months, or they might stumble upon it early (who knows my players are hard to predict like that.) ether way keep it coming new ideas are all ways appreciated.
Mar
20
accepted How do I make a dungeon the party will not know they are getting lost in?
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
@aramis - wow that is so blindingly obvious i cant believe i don't do it. from now on approximation will the rule in my giving of room dimensions!
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
Good idea at the end, and I would have to agree that, in this case and with the theme of the campaign, an all natural dungeon dose not work. I think that one with a combination of man maid trickery and natural shenanigans will make the most believable product.
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
This is um. In depth (more so then i normally go) and some of it would make me fell like i was being "that jerk DM" jest to make the mapping harder and less accurate, but you do get the job done using natural caverns and a more hurried pace. (not the most original answer at this point but a different Enough take to be viable)
Mar
20
answered In Gamma World, what is the difference between a short and extended rest?
Mar
19
comment How do I make a dungeon the party will not know they are getting lost in?
I think i am leaning towards the more natural "dungeon" to accomplish the goal of getting the party lost, so far I like the tunnels and underground waterways Ideas the best. they seem to fit what I need for this dungeon, vary good stuff so far.
Mar
19
comment How do I make a dungeon the party will not know they are getting lost in?
i would chose this for a favorite if it was an answerer to a question on abstract mapping, or easing a group off of heave map reliance, this can cause momentary confusion in the group and make them less map dependent but it overall still leaves them with a relativity accurate map to the way out. (Unless I add blind curves and inlets that are hard to notice from one direction but easy to see from the other.)
Mar
19
comment How do I make a dungeon the party will not know they are getting lost in?
I think see what you are getting at here and it could help in making more interesting maps and therefor cooler dungeons that buy default characters get lost in.
Mar
19
comment How do I make a dungeon the party will not know they are getting lost in?
I like this it's simple and gives a clear reason to an inability to map the underground falls adds finality to the situation.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I know that a shifting wall thing is a cool gimmick to use, in all of it's various forms, but it is not what I am looking for. With them i feel that a freak out buy the party followed by the "we will never get out of here" statement is inevitable with the mechanic, I would rather have them spend a week trying to get out of the dungeon because they didn't remember the way out because it was complicated, not because it is always changing.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I played through that module as a character, never felt lost once, but maybe that's because we used chalk and had really good passive perception as a party. I will have to read through the module to see how WotC dose it.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
sooooo..... lie my ass off and kill the fun of thinking up a sweet dungeon mechanic? I think you need to put more thought into it then that. -1
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
+1 for adding a new dimension to dungeon making.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I could see it as unrealistic for the party to be chased all the way through a dungeon buy anything, or even more than once in a dungeon. excellent comment +1
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I like this, it needs more work on my end but has the potential for big pay off in game play fun for both myself and the players.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
i am not really sure what all the graph and sub-graph part of your answer means but, the beginning is a good clarification. you are right i am not trying to confuse the players through lying or the like, but i am trying to have the characters confused, possibly through lying NPC, or faulty maps. I love the idea of challenging the Mapping skills of my players with difficult maps and such, and through that could conceivably give the characters an "oh crap were lost" moment.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
It is hard to choose a 'right' answer for this question because I could see all of them being used in different campaigns, and for different reasons. I will with hold placing the favored stamp for the time being, unless the perfect answer comes along.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
+1 for faulty map idea, I usually draw a first draft map then change what i don't like in the dungeon after that so it would be fairly simple to give them a mostly acuter map. I like the deceptive architecture bit too.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I like this. Rush the party so they can't take the time to map, or take away their paper some how. not bad +1