979 reputation
311
bio website
location Beaver, PA
age 23
visits member for 3 years, 2 months
seen Jul 6 '11 at 2:52

I am a young gamer that, has only recently expanded into DMing. I have played board games and D&D with my father (Acedrummer_CLB ) and brothers for the last 8 years off and on and have been in several other gaming groups both 3.5 D&D and 4e.

I am trying to learn all I can about the hobby I have grown to love and hope that i can find help (or give it when the call arises)

side note: I am a little bit of a rule Nazi at times, bare with me this too shall pass.


Mar
23
answered Out-Of-Control Characters
Mar
20
accepted How do I make a dungeon the party will not know they are getting lost in?
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
@aramis - wow that is so blindingly obvious i cant believe i don't do it. from now on approximation will the rule in my giving of room dimensions!
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
Good idea at the end, and I would have to agree that, in this case and with the theme of the campaign, an all natural dungeon dose not work. I think that one with a combination of man maid trickery and natural shenanigans will make the most believable product.
Mar
20
comment How do I make a dungeon the party will not know they are getting lost in?
This is um. In depth (more so then i normally go) and some of it would make me fell like i was being "that jerk DM" jest to make the mapping harder and less accurate, but you do get the job done using natural caverns and a more hurried pace. (not the most original answer at this point but a different Enough take to be viable)
Mar
20
answered In Gamma World, what is the difference between a short and extended rest?
Mar
19
comment How do I make a dungeon the party will not know they are getting lost in?
i would chose this for a favorite if it was an answerer to a question on abstract mapping, or easing a group off of heave map reliance, this can cause momentary confusion in the group and make them less map dependent but it overall still leaves them with a relativity accurate map to the way out. (Unless I add blind curves and inlets that are hard to notice from one direction but easy to see from the other.)
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I know that a shifting wall thing is a cool gimmick to use, in all of it's various forms, but it is not what I am looking for. With them i feel that a freak out buy the party followed by the "we will never get out of here" statement is inevitable with the mechanic, I would rather have them spend a week trying to get out of the dungeon because they didn't remember the way out because it was complicated, not because it is always changing.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I played through that module as a character, never felt lost once, but maybe that's because we used chalk and had really good passive perception as a party. I will have to read through the module to see how WotC dose it.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
+1 for faulty map idea, I usually draw a first draft map then change what i don't like in the dungeon after that so it would be fairly simple to give them a mostly acuter map. I like the deceptive architecture bit too.
Mar
18
comment How do I make a dungeon the party will not know they are getting lost in?
I like this. Rush the party so they can't take the time to map, or take away their paper some how. not bad +1
Mar
17
asked How do I make a dungeon the party will not know they are getting lost in?
Mar
17
answered Dark Sun 4E: Is Religion a useless skill?
Mar
13
answered Is 'Charge' broken?
Mar
6
awarded  Suffrage
Mar
4
answered What powers/feats for a Heroic tier warlord help with saving throws?
Mar
4
awarded  Organizer
Mar
4
revised What powers/feats for a Heroic tier warlord help with saving throws?
edited tags
Mar
1
comment Inter-planar Merchants of D&D
telflings would also gravitate more to the inter-planer merchant. trade
Feb
28
revised Can D&D Fourth Edition be played effectively in a non-gamist manner?
fixed to refelct more what the site actually is.