| bio | website | retrocade.net |
|---|---|---|
| location | Poland | |
| age | 22 | |
| visits | member for | 2 years, 3 months |
| seen | 2 hours ago | |
| stats | profile views | 54 |
A fanatic games developer and a big fan of RPG games.
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Mar 22 |
asked | Non-heroic Post-apocalyptic systems |
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Mar 17 |
answered | Dark Sun 4E: Is Religion a useless skill? |
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Mar 14 |
accepted | Dystopian sword & magic settings |
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Mar 11 |
awarded | Nice Question |
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Mar 11 |
comment |
Dystopian sword & magic settings I will have a look at them later, thanks for giving examples! |
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Mar 10 |
asked | Dystopian sword & magic settings |
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Mar 10 |
comment |
Overcoming realism and uniqueness block Great answers! I actually had a real problem which to accept as the 'valid', but keep in mind that all are great :). |
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Mar 10 |
awarded | Scholar |
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Mar 10 |
accepted | Overcoming realism and uniqueness block |
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Mar 10 |
comment |
Overcoming realism and uniqueness block Ah, my bad, I mistranslated manor as though it was mansion/residence (which in my mind is more of a city location). |
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Mar 10 |
revised |
Overcoming realism and uniqueness block added 37 characters in body |
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Mar 10 |
comment |
Overcoming realism and uniqueness block Yes, that's what I actually meant with the realism, just had trouble wording my thoughts. Wouldn't have thought about this kobolds, I would probably deem it improbable, becuase the manor is in the middle of a city and how come Kobolds dweel underneath it and no one knows that? I know that I am too strict, and that's the problem - I can't possibly drop it. Plus I think I am trying too hard to polish the littlest details, which makes many plausible things impossible in my mind. But, as I said, I have no idea how to shift my thought processes to avoid this strictness. |
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Mar 9 |
asked | Overcoming realism and uniqueness block |
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Mar 9 |
comment |
System or resources for a campaign about governing a city/village Demographics Made Easy is an excellent source! I can't believe I haven't read it carefully when encountered it while preparing for aforementioned campaign (deemed it unrelated I suppose). Fief and Town looks interesting but these seem to be more of a resources to use as a background or something, seems that I'd still have to invent the "changes mechanism". |
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Mar 9 |
comment |
System or resources for a campaign about governing a city/village Interesting, I will certainly consider buying it, one of those days I actually get enough free time to half prepare for a campaign. |
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Mar 9 |
comment |
System or resources for a campaign about governing a city/village I think both types would be interesting to know. But as far as my needs go, I thought about system not concentrating on military stuff, but not as specific as "tax on milled wheat". Ideally it should be something manageable to progress during situations when players are not interacting with the world. So tax on wheat not, but taxes on groups like Ore, Military Equipment, Magical Equipment, Food, Slavery. |
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Mar 9 |
comment |
System or resources for a campaign about governing a city/village From what I see REIGN concentrates on politics and wars, while I meant economics and prosperity mostly. I might have worded myself wrong, so I've updated the question. |
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Mar 9 |
awarded | Editor |
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Mar 9 |
revised |
System or resources for a campaign about governing a city/village Extended |
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Mar 9 |
awarded | Student |