2,881 reputation
1042
bio website retrocade.net
location Poland
age 24
visits member for 3 years, 7 months
seen 1 hour ago

A fanatic games developer and a big fan of RPG games.


Jun
22
comment Speed up campaign development
@Chad luckily my players are far too witty for my own good to do things like starting a fight in an in (though that is also an interesting thing to do at times). I tend to keep the main plot in my head, and small plot hooks are noted when introduced (usually they are a spur of a moment thing).
Jun
22
comment Materials for a post War of the Lance campaign
Hm, I am looking for some data about how the people's lives were like at that time - it was after a war, yet its effects are still present. We are planning to start in Solace, so some information about nearby towns and army remnants, possibly about how Qualinesti changed since then. Some details about soon-to-come world shaking events. I will reread ending of Summer Flame to get some more information surely, but I am striving for a good amount of match between by campaign and the canonical story.
Jun
17
comment Differences between D&D 3.X and previous editions
It's already beyond awesome I must say! 2e looks like a headache at some parts. I am also curious about the attributes, since, if I recall, there were upper limits for stats?
Jun
17
asked Differences between D&D 3.X and previous editions
Jun
16
comment Materials for a post War of the Lance campaign
Well, as updated in the main post, I am looking for historic information about the time around a year after the end of war.
Jun
16
revised Materials for a post War of the Lance campaign
added 331 characters in body
Jun
16
revised Materials for a post War of the Lance campaign
edited title
Jun
16
asked Materials for a post War of the Lance campaign
Jun
16
awarded  Teacher
Jun
16
answered Speed up campaign development
Jun
12
comment Is water/beverage included in Trail Rations?
Indeed. Open a bottle of water and put it on windowsill. Sooner or later it will become muddy.
May
10
accepted Is there a way to eliminate opponents through grappling?
May
9
comment Is there a way to eliminate opponents through grappling?
The problem with that quick choking (2-3 rounds) is that it takes away the "heroity" of DnD: "I CAN HAZ SURVIVE PLAINE CRASH" with 10 level warrior. The same problem appears with de-jointing the joints (I suck at puns), but this could be expanded into a very nice mechanics. Using grapple to do temporary damage which reduces some rolls (twisting wrist: -2 Att/Dmg rolls; angle: -1/2 movement speed; etc). I will surely expand at it if I can, unless someone already did it.
May
9
comment Is there a way to eliminate opponents through grappling?
@AceCalhoon indeed, but this one situation was that only a single warrior was doing a grapple, and I am looking for solutions for such situations. Nevertheless I think the strangle idea is the best so far, realistic yet keeps the gameplay heroic. I'd also love you to edit the strangling into the answer.
May
9
comment Is there a way to eliminate opponents through grappling?
yea, neck snapping without special ruling would be a suicide. It sounds like something which would fit Paranoia though :).
May
9
comment Is there a way to eliminate opponents through grappling?
Intersting point with rope. I realized that you can simply unarmed hit for non-lethal damage (Can't remember how it is called) but with non-monk character it would take dang long time. Strangling as per suffocation rules have also this proble that even weak mage (Con=8) will be able to survive for 16 rounds, which is more than using a rope and, most likely, more than Unarmed strike knocking-out would take. It's nice thing to know, though, if you are in a situation where you can take the time.
May
8
revised Is there a way to eliminate opponents through grappling?
expanded
May
8
comment Is there a way to eliminate opponents through grappling?
Yes, she was helpless but four guards were still fighting. Our warrior was grappling, my monk was taking arrows to his chest to save a little girl who almost died during a fireball, and the rogue/assasin had no firepower, so, more or less, we were pretty much helpless too. I am not looking for a magic power of necksnapping, but nevertheless I was wondering if there are some interesting ways to make non-unarmed combatants be able to quickly eliminate grappled opponents.
May
8
asked Is there a way to eliminate opponents through grappling?
Mar
26
answered Which D&D spells are most likely to encourage creative role-playing?