2,876 reputation
1042
bio website retrocade.net
location Poland
age 24
visits member for 3 years, 7 months
seen 8 hours ago

A fanatic games developer and a big fan of RPG games.


Mar
24
comment Non-heroic Post-apocalyptic systems
Unfortunately nope, only Polish and English (and back in the High School they were trying to teach me German, but I guess I managed to resist the system). I could probably going through some translation program, but I think it would be too much work to bother unfortunately.
Mar
24
comment Non-heroic Post-apocalyptic systems
@gomad I will look for it, thanks!
Mar
23
comment Non-heroic Post-apocalyptic systems
GURPS looks promising, though it seems to be tad too complex to easily get into it. Lite rules are not much more help, but I doubt there can be much done about it.
Mar
22
comment Non-heroic Post-apocalyptic systems
Turns out Shadowrun second edition was released for free in Polish, so that makes it good for me. But I am still interested in other systems too!
Mar
22
comment Non-heroic Post-apocalyptic systems
Looks really promising. I am fully capable of bending the system to suit my needs, so that wouldn't be a problem. I don't suppose there is anything like Open Game Content? Could you recommend which core book should I get my hands on to get as much info of the system I can?
Mar
22
awarded  Commentator
Mar
22
comment Non-heroic Post-apocalyptic systems
Changed, I guess the long one sounds better.
Mar
22
revised Non-heroic Post-apocalyptic systems
edited title
Mar
22
asked Non-heroic Post-apocalyptic systems
Mar
17
answered Dark Sun 4E: Is Religion a useless skill?
Mar
14
accepted Dystopian sword & magic settings
Mar
11
awarded  Nice Question
Mar
11
comment Dystopian sword & magic settings
I will have a look at them later, thanks for giving examples!
Mar
10
asked Dystopian sword & magic settings
Mar
10
comment How do I resolve the conflict between realism and uniqueness when designing campaigns?
Great answers! I actually had a real problem which to accept as the 'valid', but keep in mind that all are great :).
Mar
10
awarded  Scholar
Mar
10
accepted How do I resolve the conflict between realism and uniqueness when designing campaigns?
Mar
10
comment How do I resolve the conflict between realism and uniqueness when designing campaigns?
Ah, my bad, I mistranslated manor as though it was mansion/residence (which in my mind is more of a city location).
Mar
10
revised How do I resolve the conflict between realism and uniqueness when designing campaigns?
added 37 characters in body
Mar
10
comment How do I resolve the conflict between realism and uniqueness when designing campaigns?
Yes, that's what I actually meant with the realism, just had trouble wording my thoughts. Wouldn't have thought about this kobolds, I would probably deem it improbable, becuase the manor is in the middle of a city and how come Kobolds dweel underneath it and no one knows that? I know that I am too strict, and that's the problem - I can't possibly drop it. Plus I think I am trying too hard to polish the littlest details, which makes many plausible things impossible in my mind. But, as I said, I have no idea how to shift my thought processes to avoid this strictness.