2,696 reputation
1036
bio website retrocade.net
location Poland
age 23
visits member for 3 years, 2 months
seen Dec 20 '13 at 10:01

A fanatic games developer and a big fan of RPG games.


Oct
25
revised How to deal with players who like to use the local authorities to solve their problems
Grammar, spelling
Oct
25
revised How to deal with players who like to use the local authorities to solve their problems
Some grammar and stuff
Oct
25
suggested suggested edit on How to deal with players who like to use the local authorities to solve their problems
Oct
25
suggested suggested edit on How to deal with players who like to use the local authorities to solve their problems
Oct
24
comment Can a familiar be a character?
A brilliant idea, I'd love to have a chance to use it in my own campaign,
Oct
24
accepted Shifts in aspect assessments
Oct
23
awarded  Self-Learner
Oct
23
comment Shifts in aspect assessments
@aardvark Did it for you just in case you haven't seen my newly added answer :).
Oct
23
comment How does D&D Vancian magic make sense in-game?
@starwed YES! I've been struggling to remember one familiar fantasy settings which used a similar system, until I saw your post and immediately recalled second half of the Amber series. Also it worked like that in Joel Rosenberg's Guardians of the Flame series.
Oct
23
comment Shifts in aspect assessments
@Tynam Maybe it contradicts your view of the rules, but isn't the game all about fun? If the rules worked for you, by no means you should change that!
Oct
23
answered Shifts in aspect assessments
Oct
23
revised Shifts in aspect assessments
Tweaked the question a bit
Oct
23
comment Shifts in aspect assessments
So, success in Assessment action reveals an aspect. Rolling 0 shifts is also a success. But according to the paragraph quoted in the original question, Reading People trapping requires at least one Shift to learn an aspect, and, moreover, uses a very peculiar wording: "as such" which implies that Assessment description on page 115 states the same, but it doesn't. Let me rephrase my question a little bit.
Oct
23
comment Shifts in aspect assessments
@aardvark While it does sound reasonable, an aspect is always there. Just because you Tag Happy-go-lucky (uncovered by assessment without shifts) doesn't mean the target suddenly loses his happy-go-luckiness.
Oct
23
comment Shifts in aspect assessments
So, in other words, for this particular skill, you NEED at least one shift for the Assessment to work, otherwise it's just a failure? Other skills which also perform assessments, like Casing trapping in Burglary, it doesn't require shifts? It's kind of confusing for me still.
Oct
23
comment Shifts in aspect assessments
But how can a knowledge of an existing aspect be fragile? I am not placing a temporary aspect on the target, I am just getting the knowledge of an asset they already have on them.
Oct
23
comment Shifts in aspect assessments
"To succeed, you should get at least one shift." I am not convinced it's true, look page 192: "If the effort matches the target difficulty, it’s a success—but it generates no shifts." and Degrees of Success at the end of the book, about 0 shifts: "The character pulled it off. It’s neither pretty nor graceful, but it works."
Oct
22
revised Shifts in aspect assessments
Improved actual question a bit
Oct
22
asked Shifts in aspect assessments
Oct
20
comment What's the origin of the term “gold piece”?
So the wargames will celebrate their 100 year anniversary, curious. Brilliant answer!