| bio | website | retrocade.net |
|---|---|---|
| location | Poland | |
| age | 22 | |
| visits | member for | 2 years, 3 months |
| seen | 1 hour ago | |
| stats | profile views | 54 |
A fanatic games developer and a big fan of RPG games.
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Oct 23 |
comment |
Shifts in aspect assessments So, in other words, for this particular skill, you NEED at least one shift for the Assessment to work, otherwise it's just a failure? Other skills which also perform assessments, like Casing trapping in Burglary, it doesn't require shifts? It's kind of confusing for me still. |
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Oct 23 |
comment |
Shifts in aspect assessments But how can a knowledge of an existing aspect be fragile? I am not placing a temporary aspect on the target, I am just getting the knowledge of an asset they already have on them. |
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Oct 23 |
comment |
Shifts in aspect assessments "To succeed, you should get at least one shift." I am not convinced it's true, look page 192: "If the effort matches the target difficulty, it’s a success—but it generates no shifts." and Degrees of Success at the end of the book, about 0 shifts: "The character pulled it off. It’s neither pretty nor graceful, but it works." |
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Oct 22 |
revised |
Shifts in aspect assessments Improved actual question a bit |
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Oct 22 |
asked | Shifts in aspect assessments |
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Oct 20 |
comment |
What's the origin of the term “gold piece”? So the wargames will celebrate their 100 year anniversary, curious. Brilliant answer! |
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Oct 17 |
comment |
Modeling poison in FATE (Dresden Files) So brilliant I wish I could mod it up twice. I'd have never thought to model a poison like a character, especially after my DnD experience. Heck, if I ever en up playing DnD again, this can be used too. |
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Oct 17 |
awarded | Nice Answer |
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Oct 12 |
comment |
Staying in character and taking it all seriously As always a splenderous answer from Seven. I disagree with "Why not try to convert your group to serious roleplay?" though, because often people might not even realize that they like the serious play. Actually, the longest and best campaign I've played was my first campaign even which started completely silly, with no knowledge of rules, ended up as a game where the two players were almost constantly in-character and relieved the story as if it was all real. |
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Oct 12 |
comment |
Staying in character and taking it all seriously @Sardathrion I won't deny, but after reading this answer I think that discussing it over with the players is a pretty slick idea. |
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Oct 12 |
comment |
Staying in character and taking it all seriously +1, fairly superior to my answer :) |
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Oct 12 |
revised |
Staying in character and taking it all seriously Expanded the answer |
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Oct 12 |
answered | Staying in character and taking it all seriously |
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Oct 11 |
accepted | Infiltration trapping in Burglary |
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Oct 11 |
asked | Infiltration trapping in Burglary |
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Oct 10 |
comment |
Fast-paced and brutal rpg system Great battle system here, can't agree more! Might be a bit too deadly, the system itself assumes that the players will be dying relatively often, and they will be replaced by new characters, stronger by some fraction of the experience they've accumulated across all of the characters so far. |
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Sep 27 |
comment |
How should I respond to a DM who unfairly plays the “rules-lawyer” card? @JoshuaAslanSmith: Yes, people know up-front that I play differently (or played, haven't done dnd in some time). And yes, what you say about 4e might be true, I'd have to play it to know better. |
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Sep 27 |
answered | How should I respond to a DM who unfairly plays the “rules-lawyer” card? |
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Sep 6 |
awarded | Good Answer |
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Sep 6 |
awarded | Nice Answer |