76,083 reputation
8179349
bio website geek-related.com
location Austin, TX
age 42
visits member for 3 years, 11 months
seen 58 mins ago

I’m a thirtysomething dad and IT professional living in the Austin, TX area. I started gaming way back in the day, 1982, with the TSR space opera game Star Frontiers. Since then I've been an avid roleplayer. I went to 5 Gen Cons, was a regional Triad for the RPGA's Living Greyhawk campaign, helped start a gaming club (the FORGE) in Memphis, TN, et cetera.

I GM and play a variety of RPGs; currently Pathfinder is in heavy rotation as well as various non-D&D-based games.


58m
awarded  Good Answer
1d
reviewed Leave Closed How can a young player get into a gaming group?
1d
reviewed Leave Closed Is it worth teaching ourselves D&D with the Starter Set, or better to join an existing group?
1d
revised How can I justify complete failure of an elven village's magic as a plot point?
edited tags
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revised Advice for creating/running my first city adventure session?
edited tags
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reviewed Leave Closed What does a polished, quality campaign look like?
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comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
Even with that, I'm not really interested in our Q&A being a proxy for some Internet argument about definitions. If the only problem this solves is "how to fight more on the Internet" it should be taken to a forum.
2d
revised How can I make puzzles a challenge for the character, rather than the player?
added 303 characters in body
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comment A fast rule to replace iterative attacks
Their average damage will remain the same ("string of hits" will equalize for "string of misses") - I'm not sure what probability you are basing that on. "I hit once round 1 for 10 points and once in round 2 for 10 points" is the same as "I hit in round 1 for 0 and round 2 for 20."
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comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
I will note that since this may end up on meta, Christianity.SE had to clamp down on "I hear someone says" questions in favor of specific denomination doctrinal statements, because "rebutting something someone said" (often uncited) is totally pointless and you have to answer them all with @AceCalhoon's answer below.
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comment Looking for RPGs without character-classes
Do note that something like 90% of RPGs - most of them except for the D&D's and other stuff made by TSR/WotC and other really old games (Palladium) don't have classes. Classes are actually unusual in game design but since D&D is what so many have played it seems like it's the default.
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comment A fast rule to replace iterative attacks
I thought you wanted "simpler."
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reviewed Approve suggested edit on What are the important weapons characteristics for a rogue?
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comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
So what about this question isn't answered by rpg.stackexchange.com/questions/792/… - there are solo RPGs. You're asking us to refute "something unclear someone said somewhere on the internet."
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comment A fast rule to replace iterative attacks
I disagree with the statement that it "nerfs warriors" - swinginess does favor monsters but monsters attack everyone. At worst this makes the game a little more dangerous esp. wrt full attacks.
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comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
Who makes this claim? Why are you asking? What do you intend to get out of this question? Why do you care what the initial unidentified "someones" or indeed any citations in an answer to this question say?
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comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
You should ask about whatever problem you're really trying to solve instead of this "prove to me" question - this answer is really the only legit one the way it currently stands.
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comment A fast rule to replace iterative attacks
Roll the confirmation, add the numbers, anything that confirms crits.
Jul
28
awarded  Good Question
Jul
28
comment Looking for RPGs without character-classes
Think about your actual problem and then explain it to us. Are you looking for a game like this to run (in which case I bet you/your players have a lot more specific requirements than "whatever")? Or are you wanting to understand how character progression works without classes from a game design standpoint?