78,339 reputation
9183354
bio website geek-related.com
location Austin, TX
age 42
visits member for 4 years
seen 2 hours ago

I’m a thirtysomething dad and IT professional living in the Austin, TX area. I started gaming way back in the day, 1982, with the TSR space opera game Star Frontiers. Since then I've been an avid roleplayer. I went to 5 Gen Cons, was a regional Triad for the RPGA's Living Greyhawk campaign, helped start a gaming club (the FORGE) in Memphis, TN, et cetera.

I GM and play a variety of RPGs; currently Pathfinder is in heavy rotation as well as various non-D&D-based games.


2h
awarded  Good Answer
15h
comment Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
87 to 82 is a virtual tie given all the variables in play here. And Bleeding Critical does indeed stack with itself unlike most bleed effects, see d20pfsrd.com/feats/combat-feats/…. Of course the two-hander himself can sicken the shaken using his cruel weapon enhancement.
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answered Slavic AD&D Campaign Setting Resources
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revised Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
added 348 characters in body
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revised Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
edited body
23h
revised Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
added 49 characters in body
23h
revised Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
added 49 characters in body
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revised Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon?
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revised Where can I advertise for players for my play-by-post game?
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revised Clarification on magic with Sigil and the Outlands
edited tags
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comment The players focus too much on NPCs and ignore the plot, what do I do?
I fixed it "more" - the PCs deferring to powerful NPCs to accomplish plot items is a lot different than "they all liked this totally non-plot NPC girl." You may want to further clarify which the problem is, because those seem very different (relationship focused vs making others do the work).
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revised The players focus too much on NPCs and ignore the plot, what do I do?
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answered The players focus too much on NPCs and ignore the plot, what do I do?
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comment When to throw away a bad RPG system design?
This is way too broad and opinion-based - it depends on the gamer's values. If you're one of the RAW-lovers that require your game to compile down to logically complete code you'll value things much differently than a hippie indie RPG person who demands that their game cause High Drama(tm).
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revised What are reasonable additional statistics for modern and futuristic weapons?
added 494 characters in body
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comment What are reasonable additional statistics for modern and futuristic weapons?
In what way? The Pathfinder design goal was to make the high-tech items very much like magic items in pricing, they're not more expensive because they're tech... I'd sure pay 75 gp for a frag grenade and think it's fair... As far as I can tell this exactly fits the OP's parameters. Prices, craft DCs, used by loads of people, works for 3.5, covers all the time/tech periods...
Aug
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reviewed Leave Closed How to master a game where the player group is not a group IG
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revised What are reasonable additional statistics for modern and futuristic weapons?
added 72 characters in body
Aug
25
answered What are reasonable additional statistics for modern and futuristic weapons?
Aug
25
comment How can I stop a teleporting enemy?
Sleight of Hand DC30! Or maybe a grapple and pin... You know, make it up!