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Jun
10
answered Players playing weird characters breaking the immersion of my group
Jun
9
comment How can I make the players think outside their normal selves?
I think you're mixing two different concerns here. As for players metagaming less, this is probably the more on point previous question: rpg.stackexchange.com/questions/7500/…
Jun
9
comment Players playing weird characters breaking the immersion of my group
I think this question has sufficient detail, we don't need flail snail stories to answer it. Those not experienced with immersion gaming should not answer.
Jun
9
answered Does Damage Reduction Stack In Pathfinder?
Jun
9
revised How to create a useful bird companion?
deleted 22 characters in body
Jun
9
revised How do I safely break stereotypes in my games?
added 3 characters in body
Jun
9
awarded  Enlightened
Jun
9
awarded  Nice Answer
Jun
9
awarded  Enlightened
Jun
9
awarded  Nice Answer
Jun
8
awarded  Nice Answer
Jun
8
comment How can I discharge a touch spell on an attack without provoking an AoO?
pretty sure this is a dupe but don't have time to look.
Jun
7
revised Attack of Opportunity with ranged weapons
added 8 characters in body
Jun
7
revised How to handle PC's buying companions/animals
added 101 characters in body
Jun
7
revised Is a 'double move' one action or two, for the purpose of things triggering off ending movement?
deleted 6 characters in body
Jun
7
revised Is a 'double move' one action or two, for the purpose of things triggering off ending movement?
added 44 characters in body
Jun
7
revised How to handle PC's buying companions/animals
added 169 characters in body
Jun
7
revised Is a 'double move' one action or two, for the purpose of things triggering off ending movement?
added 430 characters in body
Jun
7
comment Is a 'double move' one action or two, for the purpose of things triggering off ending movement?
And take the arguing somewhere else, because we don't want it in our comments.
Jun
7
comment Attack of Opportunity with ranged weapons
Without a special ability, ranged weapon users also don't threaten squares within their normal melee range - without a melee weapon, they don't threaten.