5,584 reputation
1252
bio website runeslinger.wordpress.com
location Daejeon, South Korea
age
visits member for 3 years, 11 months
seen 11 hours ago

Rolling odd dice since 1983.

I am fond of Swords, Meat, Music, and Books.

I usually capitalize correctly.


Apr
22
answered Rules modifications for Exalted Clinches
Apr
22
revised Which RPGs primarily reward roleplaying your character?
fixed spelling, grammar
Apr
22
awarded  Nice Question
Apr
22
asked How to maximize the opportunities of roleplaying military rank in a PC group, while minimizing the limitations on the players
Apr
19
accepted What are some proven methods of generating attachment to locations/objects in a campaign?
Apr
19
comment How does surprise actually work in 7th Sea? Does it?
@AceCalhoon I do not see the ambush as an action per se, but the attack launched from ambush as an action. So - as the villains leap from cover, if they do not successfully surprise their targets, we would roll initiative as normal and resolve actions as they come. If they do achieve surprise, we would roll initiative for the villains to see how many actions they get to inflict on their victims. [I think you just have to ignore the statement that you can hold actions until you are no longer surprised, or houserule to determine a number of phases to be surprised]
Apr
18
comment How does surprise actually work in 7th Sea? Does it?
@AceCalhoon If the attempt to surprise fails, then I would conduct the engagement normally: The villains attempt to attack unseen, but the characters notice, and so are able to prepare themselves as they would in a less underhanded encounter.
Apr
18
comment How does surprise actually work in 7th Sea? Does it?
My take is that if the players are walking through a dark alley, and the villains leap out behind them to attack from behind, that is an action. Surprise is determined, and if successful the villain's attack is then resolved with the characters being surprised. Any remaining actions the villains possess that round, may then be resolved, again with the characters still reeling in surprise.
Apr
18
comment How does surprise actually work in 7th Sea? Does it?
I took Phase as a typo (which the Compendium reveals it was) and as it requires an action to initiate the Ambush, I felt that perhaps there are those 'out there' who might choose to initiate an ambush as their last action in a turn rather than having one or more phases in which to act unopposed by the surprised guard.
Apr
18
answered How to reduce Whiff & Ping
Apr
18
accepted In Ubiquity powered games, what number Style points keeps tension and heroic action in balance?
Apr
18
comment In Ubiquity powered games, what number Style points keeps tension and heroic action in balance?
Chosen for answering all elements of the question fully. Thanks~
Apr
18
answered Is it possible to get more successes than you have dice in your pool in Ubiquity?
Apr
18
comment What are some proven methods of generating attachment to locations/objects in a campaign?
This answer, plus SevenSidedDie's comment about reincorporation, plus Aramis' comment about utility+coolness, plus myxzplk's comment about personalization seem to cover the bill... perhaps this question is leaning more toward a community wiki?
Apr
17
awarded  Nice Question
Apr
16
comment What are some proven methods of generating attachment to locations/objects in a campaign?
The four points are useful and memorable, thanks~
Apr
16
comment What are some proven methods of generating attachment to locations/objects in a campaign?
The last paragraph is definitely something I will use in the future for ships
Apr
16
asked In Ubiquity powered games, what number Style points keeps tension and heroic action in balance?
Apr
15
asked What are some proven methods of generating attachment to locations/objects in a campaign?
Apr
15
answered What ways are there to convey loneliness and betrayal in an encounter?