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Jul
12
answered Passing out from damage in Cortex
Jul
3
answered Dragon Player Characters
Jun
28
accepted Can Necromancy be used to restore Health lost to Burn?
Jun
28
comment Can Necromancy be used to restore Health lost to Burn?
To be fair, this question was answered long ago, pretty completely on the Greymalkin Designs forum for Desolation Using Magic to Heal Burn, but I wanted to see if there were any strong support for the other side of the issue, and how that case might be made. That thread does get off track in whether the caster can heal his own burn, but most of it is clear. SevenSidedDie's answer addresses all the main points as I see them, most notably playing the game, not the rules.
Jun
27
comment Can Necromancy be used to restore Health lost to Burn?
@ SevenSidedDie A great response, as always~
Jun
26
asked Can Necromancy be used to restore Health lost to Burn?
Jun
23
awarded  Nice Question
Jun
23
comment How to communicate genre tropes for better player buy-in to the genre?
Absolutely... hence this question about how to effectively communicate the standard conception of a given genre in such a way as to promote comprehension, acceptance, and enjoyment~
Jun
22
revised Are there any Ubiquity System blogs?
removed dead link to JohnK's Emporium
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
SevenSidedDie has taken care of that admirably~
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
Good edits, thanks~ It is about as clear as it can get, now
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
Ha~ You go to a dark place fast! Regarding the examples, these are all real, but also real cases of just not getting it, rather than actively trying to sabotage it. I see what you are saying though, and have been in games where that has happened as well.
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
@GMNoob Much more the former. Buy-in for a completely understood genre is really a Y/N proposition. When some in the group just do not know what the genre contains (and does not contain) things tend to go off into other territory, and that can cause problems with those in the group who do. The question is about how to effectively express what is being attempted to facilitate comprehension, acceptance, and enjoyment.
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
@aramis I am responding to the use of words like define, contribute, and build. I don't believe a genre can be totally pigeon-holed into a right way to play, but at the same time, it can have clear-cut boundaries. What I am asking about is an effective way to help players make informed choices about the genre so that it is actually explored, and so that fun is maintained.
Jun
21
comment How to communicate genre tropes for better player buy-in to the genre?
That is good advice for running a successful game, but if I understand you correctly is actually pretty much the opposite of what I am getting at with the question, however. Running a game in an established genre for the purpose of experiencing that genre, really cannot happen if the players define the genre themselves.... right?
Jun
20
asked How to communicate genre tropes for better player buy-in to the genre?
Jun
10
accepted What are appropriate XP totals for generating Experienced and Veteran PCs in A Time of War? [Mechwarrior 4th Ed)
Jun
8
awarded  Nice Question
Jun
7
comment What are appropriate XP totals for generating Experienced and Veteran PCs in A Time of War? [Mechwarrior 4th Ed)
After the long wait for a reply, I find it was worth the wait. +1 for going the extra mile in addressing different routes to the same destination.
Jun
7
revised What are appropriate XP totals for generating Experienced and Veteran PCs in A Time of War? [Mechwarrior 4th Ed)
added clarity in response to reader comments