| bio | website | magbonch.wordpress.com |
|---|---|---|
| location | Sydney, Australia | |
| age | 28 | |
| visits | member for | 2 years, 3 months |
| seen | 8 hours ago | |
| stats | profile views | 28 |
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May 24 |
awarded | Nice Answer |
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May 22 |
answered | What is a good way to use Allabar for a climactic ending encounter for a 4e campaign? |
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May 21 |
awarded | Nice Answer |
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May 21 |
answered | Difference between writing a one-off scenario and writing a quest for a campaign? |
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Apr 24 |
comment |
What are the benefits of playing an alignment other than True Neutral? Wow. You found the limit of the Stormwind Fallacy. Well done. |
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Apr 23 |
awarded | Enlightened |
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Apr 23 |
awarded | Nice Answer |
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Apr 22 |
answered | How can I disrupt a Gnome Rogue/Assassin Hybrid? |
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Apr 16 |
answered | What do characters know about the battlefield? |
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Mar 9 |
answered | How can I convey the nonsensicality of a dream world? |
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Feb 17 |
awarded | Yearling |
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Feb 10 |
comment |
How do I make a single combat in a day challenging and interesting? I really like the elegance of switching simulationist time to narrative time for purposes of extended rest. Other answers had some good ideas, but this is simple, effective and non-disruptive. |
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Feb 10 |
awarded | Scholar |
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Feb 10 |
accepted | How do I make a single combat in a day challenging and interesting? |
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Feb 8 |
awarded | Nice Question |
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Feb 8 |
awarded | Student |
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Feb 8 |
asked | How do I make a single combat in a day challenging and interesting? |
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Feb 6 |
comment |
How do I return enjoyment to self-defeating strategies? The post applies to any combat-heavy game. But while other systems, including 3.5, can be used to run less combat-centric games, it would be counter productive to do so with 4e. |
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Feb 2 |
answered | Balancing players' rolls, not characters |
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Sep 18 |
comment |
What's the deal with alignment languages? Just an idea for now, this is the first time I've heard of alignment languages. But the concept is so unusual, I'll probably use them in some fashion in a future game, either building the game and the world around it as described, or fitting them in the backstory of the world I usually run games in, and spotlighting that. |