3,797 reputation
1336
bio website ponderingsongames.com
location Sydney, Australia
age 29
visits member for 3 years, 2 months
seen 19 mins ago

Apr
2
comment Small ships and interplanetary communications
The PCs in our game actually have a small ship (via the trait in Transhuman), hence the question. Limited mesh access has already been a plot point once. Figuring out why things work they way they do is part of the fun of EP for me, and hopefully for my players.
Apr
1
comment How far away can my new sleeve be when I egocast?
I've updated the answer to address this a bit. It's still somewhat wonky, especially given the relationship between distance and time to transfer they appear to establish.
Feb
3
comment Hacking into a mesh insert in Eclipse Phase
So I can either take a -30 penalty while beating the firewall to gain admin rights, or make a couple of checks once connected as a user to do admin-type things, with corresponding penalties for the specific activity. Is that right?
Jan
28
comment Comparing package-based and traditional character generation in Eclipse Phase
Fundamentally, the question is simple: given that everything has a CP cost, CP value of a character can be calculated based on their sheet. Transhuman explicitly states it produces characters that are worth ~20 CP more than the core book. I don't see how that is the case. Semantics of what's "free" or not don't matter. Final character sheet is what matters.
Jan
26
comment Comparing package-based and traditional character generation in Eclipse Phase
Except they are not free! Or, rather, they contribute to the "value" of a character, just like "free" background and faction does. While packages provide moxie and rep and skills a background would have given, they are paid for from the package budget of 100cp. Language and aptitudes could also be counted towards the "value" of a character, but they are universal among both systems and so can be discounted, unlike moxie, rep and creds. You appear to be making the same mistake writers made, or, at least, missing the actual reason for those numbers, if there is one.
Jan
2
comment Do half-elves have the Elven Accuracy power?
4e tries to avoid prerequisites whenever it can, beyond simple race or class and occasional stat. Most of the time, the prerequisite of a race would be enough to guarantee the racial power. My DDI subscription has long since lapsed, so I'll say there's likely no other way to get Elven Accuracy. There could be a paragon path that embraces its innate elfishness, or something like that.
Dec
25
comment Anything known about the Green or the White?
So here's a cool thing about 13th Age's approach. The relationships you choose for your character will affect the story. They may, in fact, end up indirectly determining the attitudes Icons take to The Green's return. So while a negative relationship with the Elf Queen and likely a complicated relationship with The Three are something of a given, the third one is up to you. Whichever Icon you choose will have a strong opinion.
Dec
25
comment Anything known about the Green or the White?
Depending on your interpretation of the Icons, a narrative justification can be made for any of them going either way. Perhaps The Three don't want to share their greater power. Perhaps they free The Green, only to find out it's fallen in love with the Elf Queen. Perhaps its captivity has been a ruse all along. That's the point - it's up to you, there's no canonical version. You could ask another question here: "What would various Icons think of freeing the Green?" Though, again, your Icons would be different from mine.
Nov
27
comment Do the penalties from Two Weapon Fighting and its improved version stack?
Shouldn't it be "iterative -1"?
Nov
3
comment How can I reliably turn a formulaic Eye range spell into a Touch spell?
Ah. Sorry, I'm only familiar with 5th edition, so I won't be able to help then.
Sep
27
comment Just how rigid are flexible attacks in 13th Age?
As noted, bards already can take spells from other classes. Other than that, good find!
Jun
21
comment How can I arrange for the long-term containment of magical animals?
The questions asks to "contain might 35 animals", as in Magic Might, not "might have to contain up to 35 animals". Therefore the main difficulty is actually in keeping the magic beasts from eating everyone. Shrinking them is an interesting idea (though, again, Magic Might), but what about containment?
May
27
comment Recovering from sanity loss in tremulus without going mad
+1 for narrative inapplicability of bandages in some cases. Disagree on simple aid being inappropriate when recovering from more than 2 damage, though. The consequences of the roll to reduce damage to that point already take care of that - they may dictate you must spend a week out of action, for instance, as you describe. Once you're through that process and down to 2 damage, you're mostly ok, and a stiff drinks most definitely can sort you out.
May
27
comment Recovering from sanity loss in tremulus without going mad
Them costing wealth is not mentioned in the rulebook, so that would be up to the Keeper. But the examples of what constitutes simple aid (bandage and a stiff drink) are very minor things. I don't see myself requiring wealth expenditure or significant narrative effort for a shot of whisky. You want it, you get it. In a situation where bed rest for a week is an option, a shot of whisky is an option.
May
23
comment Technological warfare: how does Iron Man fight?
@Scrollmaster that is largely what the question is about. Also, Iron Fist wouldn't be better at firing missiles, but would undoubtedly benefit from both Combat Specialty and Enhanced Strength armour provides.
May
13
comment Wealth in tremulus: insane or horrific?
We've had one session so far, and this question came up. While we understood wealth was there only for plot-related expenses, I found its effects jarring. The impact of spending 1 wealth point (minor bribe) on a character's perceived capital was too great: "I slip him a twenty" lead to "I can't buy a car anymore". We might get better at ignoring this, but so far it took deliberate effort to not think about this too much during the game. P.S.: Welcome to the website, it's always great to have actual game writers here.
Apr
10
comment How to make players care about a community
It is certainly a point of contention. I think that while D&D and its surrounding fiction certainly can involve towns and communities, the rules encourage the opposite. There is nothing adventurers need from a town, other than somewhere to offload their loot.
Feb
24
comment How do I kidnap my characters without bending the rules?
@deworde For one way of implementing the plot token idea, see a post on my blog: Directed.
Feb
20
comment Tips and pitfalls for a variable-size group
@Tacroy I've added a few examples, as you requested. Hope that helps.
Feb
10
comment How to encourage a player's creativity without breaking the game?
Not worth an answer, and a blatant self-plug at that, but take a look at my old post: wp.me/pGcTp-1d. While it focuses on interaction with the battlefield itself, it can trivially be extended to accommodate any creativity. It does so by providing rules for it, as that is the 4e way.