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seen Apr 10 at 16:18

Feb
18
awarded  Yearling
Jan
2
awarded  Good Answer
Oct
5
comment What does a perception check really signify? Can they be repeated?
At that point I'd likely make them take 20 (for a "OK, we're ripping the place apart" search), with the attendant penalties.
Jun
12
awarded  Constituent
Jun
12
awarded  Caucus
Jun
6
comment Gunpowder in D&D 4.0
And really, it wouldn't take much to retheme a "thunderstone" into a "powder bomb" - change the damage to fire, and maybe tweak the action required.
May
31
comment How can Rogues maintain combat advantage?
+1 for the ranged option; I'm blanking on the feat, but you can also gain CA against anyone adjacent to two allies. Between that and the stealth, with a bit of specialization you can have CA more often than not. (And be safely out of harms way while you do it)
May
29
comment Dealing with people who turn up late for sessions
Too simple to be an answer, but it works with some friends of ours. "Start" at 7pm, knowing that the game won't probably start until 7:15 or 7:30. (If you're sneaky enough, just tell them it's 7, tell your on-time folks it's 7:30).
May
25
comment What kind of monsters should I use against a monk in 4e?
+1 because it makes it harder for the monk without making the monster harder for the party.
May
3
awarded  Necromancer
Apr
9
comment What is a good scaling ratio for larger than 5 player character parties?
@SteveC I'd just take that as permission to pick out monsters with their own synergies. :)
Mar
19
comment Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?
As an aside, I find myself needing a GURPS character for a one-shot fantasy adventure, so I'm going to try building Charles of Norris to test out the theory.
Mar
15
comment What is the statistically superior character creation method, twelve 3d6 or six 4d6?
@Pureferret Likely because you get more rolls/tries, and that increases the probability.
Mar
14
comment What is the single most influential book every GM should read?
Decipher's Star Trek Narrator's Guide also has some very good description on GMing in general.
Mar
14
comment Should I announce to the players they are in a skill challenge?
I agree, except for giving them a heads-up on the possible results. Tell them what they're trying to do, but don't give the power-gamers a chance to re-route until it's too late. :)
Mar
14
answered How to handle a 'power-GM'?
Mar
14
answered Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?
Mar
5
comment Is a fumble on a natural 1 an official rule?
@Yandros I skipped over the heavy-math bits - you do the math by calculating the chance of not fumbling over X hits. So, you have a 19/20 chance of not fumbling on a single roll (95%, meaning a 5% fumble chance). On two rolls the odds are 19/20 * 19/20 (90.25%, leaving a roughly 10% fumble chance). The odds level off over time - at twenty rolls, you only have a 35.8486% chance of not fumbling at all (meaning, you have a ~65% chance of fumbling at least once).
Feb
22
comment Is a fumble on a natural 1 an official rule?
+1 for pointing out the evil math. Rolling a 1 on a d20 is a 5% chance. If you get two attacks her round, you now have nearly a 10% chance of a fumble on any given round. By 20th level, it's over 20% - so every fifth round you'll be eating sword.
Feb
18
awarded  Yearling