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Jul
31
comment Differing Starting Points Levels
Even with adapting, I'd be hardpressed not to pick 250 - you can plan for a lot of contingencies with an extra 100 points.
Jul
24
comment How many editions of Dungeons & Dragons are there?
@Pulsehead From most groups I know, 3.0 is treated separately from 3.5 due to the number of breaking changes. (They are both "d20" systems, of course.)
Jul
19
comment How do I handle lengthy (days+) actions without slowing the game
It sounds like there's two questions here - how do you handle crafting in time-sensitive adventures vs. what do the other players do while the Magical Widget is being crafted.
Jul
10
comment What alternatives are there for replacing the D&D memorize and forget magic rules
+1 for pointing out that there are a lot of classes that do get spontaneous casting. There's even a couple on the divine side to replace Cleric (Favoured Soul and Healer)
Jun
20
comment What are the most important errata for a new D&D 4E group?
It's been a while since I've looked at the 4E stuff, but they should be keeping their errata up to date. (Not sure if you can download entire books though.) Best of luck!
Jun
19
comment What are the most important errata for a new D&D 4E group?
@Eilleen If memory serves, between the Compendium and Insider, you should be up-to-date ruleswise. (And don't forget rule #0 - the DM is always right!)
Jun
13
comment What ebook readers work well with roleplaying PDF?
+1 for iPad+GoodReader as well - it's my preferred method of keeping multiple references handy on the go. (At home I'll use the paper copies.) Worth mentioning that I have a 1st gen iPad, and it still works perfectly in this role.
Jun
4
comment Are the money pumps described in Harry Potter and the Natural 20 legal under 3.5 rules?
@TimLymington OTOH, they don't give a sell price, so I could see it being more a DM fiat rather than RAW. (And if I put on my player hat, I'd argue that someone is buying it for 1sp/lb, so why wouldn't they pay me that much?)
May
24
comment Encouraging players to not cheat the item purchase system?
First thought - a blacksmith who takes a bunch of junkyard scrap is exceedingly unlikely to end up with a "really expensive shield".
Oct
5
comment What does a perception check really signify? Can they be repeated?
At that point I'd likely make them take 20 (for a "OK, we're ripping the place apart" search), with the attendant penalties.
Jun
6
comment Gunpowder in D&D 4.0
And really, it wouldn't take much to retheme a "thunderstone" into a "powder bomb" - change the damage to fire, and maybe tweak the action required.
May
31
comment How can Rogues maintain combat advantage?
+1 for the ranged option; I'm blanking on the feat, but you can also gain CA against anyone adjacent to two allies. Between that and the stealth, with a bit of specialization you can have CA more often than not. (And be safely out of harms way while you do it)
May
29
comment Dealing with people who turn up late for sessions
Too simple to be an answer, but it works with some friends of ours. "Start" at 7pm, knowing that the game won't probably start until 7:15 or 7:30. (If you're sneaky enough, just tell them it's 7, tell your on-time folks it's 7:30).
May
25
comment What kind of monsters should I use against a monk in 4e?
+1 because it makes it harder for the monk without making the monster harder for the party.
Apr
9
comment What is a good scaling ratio for larger than 5 player character parties?
@SteveC I'd just take that as permission to pick out monsters with their own synergies. :)
Mar
19
comment Chuck Norris player character - can I keep true to the internet meme while still running a balanced game?
As an aside, I find myself needing a GURPS character for a one-shot fantasy adventure, so I'm going to try building Charles of Norris to test out the theory.
Mar
15
comment What is the statistically superior character creation method, twelve 3d6 or six 4d6?
@Pureferret Likely because you get more rolls/tries, and that increases the probability.
Mar
14
comment What is the single most influential book every GM should read?
Decipher's Star Trek Narrator's Guide also has some very good description on GMing in general.
Mar
14
comment Should I announce to the players they are in a skill challenge?
I agree, except for giving them a heads-up on the possible results. Tell them what they're trying to do, but don't give the power-gamers a chance to re-route until it's too late. :)
Mar
5
comment Is a fumble on a natural 1 an official rule?
@Yandros I skipped over the heavy-math bits - you do the math by calculating the chance of not fumbling over X hits. So, you have a 19/20 chance of not fumbling on a single roll (95%, meaning a 5% fumble chance). On two rolls the odds are 19/20 * 19/20 (90.25%, leaving a roughly 10% fumble chance). The odds level off over time - at twenty rolls, you only have a 35.8486% chance of not fumbling at all (meaning, you have a ~65% chance of fumbling at least once).