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location La Crosse, WI
age 31
visits member for 3 years, 5 months
seen 30 mins ago

I'm a semi-active player and GM for a number of different systems. My current games focus more on the latest edition of Shadowrun, but my favorite games are Dungeons and Dragons games. I've been running and playing games (mostly running) for the last fifteen years and have a solid grasp of the rules of the systems I run right now.


Oct
25
comment How to increase the hitting chances of a drone?
With the rules the way they are right now, it's hard to get a full answer on some things. However, I use what I understand about the systems that I have. Smartgun systems add firing calculations to a person that allows them to determine when and where to fire a weapon. Basically, a HUD for the shooter. In a drone's case, the 'shooter' is the Targeting program which is running with a Smartgun system. I see no reason why it can't integrate. As someone designing a Smartgun system, I would be stupid to NOT allow it to integrate with a drone's Targeting autosoft. Check with your DM. YMMV.
Oct
25
comment Cyberprograms vs Autosofts
I would disagree. A rigger is not always jumped into drones. They can run in captain's chair just fine and be amazing. And your RCC is still taking the damage first before you do, unless you're jumped in. One more damage to your RCC is fine, in my opinion, if you don't plan on engaging a target. VM for long-range scouting is a great idea. If you have concerns, use the extra slot for Encryption for a +1 Firewall. That will help mitigate getting attacked in the Matrix.
Oct
24
comment How much do Autosofts cost?
I disagree, knowing how many problems I saw in 3rd and 4th when they came out. But, I digress. I would use Hacking Program costs with a rating multiplier, and have them be 2 x rating R for availability, because this seems the most fair while allowing them to be bought at char gen.
Oct
24
answered How to increase the hitting chances of a drone?
Oct
24
answered Cyberprograms vs Autosofts
Oct
24
revised Shooting with drones
reading rules for clarity
Oct
24
answered Shooting with drones
Aug
1
awarded  Enlightened
Aug
1
awarded  Nice Answer
Mar
4
awarded  Yearling
Jan
7
awarded  Enlightened
Jan
7
awarded  Nice Answer
Oct
10
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Right. Gangers might have a smattering of sawed-off shotguns, crappy SMGs, and pistols. No good modifiers there. Corp Sec's going to have smart links, heavy body armor, skill wires, specialization in the type of assault rifle they're using, a rigger running a TacNet. Even though I sit with a DP of 14 for corp sec, that number can go up to around 19 if I add the modifiers. And for numbers of guys, that has more to do with what you think they'd have. Corp Sec would normally have 12 guys, 6 on patrol around an area with 6 others on break or on cameras.
Oct
9
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Since Runeslinger's got the answer mostly covered, I'll only add a few cents. When I'm having to design a group of people or an encounter, I try to run with the idea of a dice pool in mind for that particular type of encounter. Usually, I use a 4 DP for anyone that's not trained or used to combat, a 6 DP for average, 8 DP for trained, 10 DP for well trained, and 12+ DP for highly skilled and trained. This would be without modifiers. If you throw some gangers at the PC's, their gun skills should be around 6 or 8. For a strike team? 12 to 14.
Aug
24
comment How do initiative passes and multiple actions work?
Good answer. I'll also add that initiative passes and combat rounds have different things happening to them. Everyone runs the same amount of distance in a turn, which is broken up between all the initiative passes. So, say Bob runs for cover and it's 30 meters away. He runs 30 meters in a combat turn, but it's broken up between the three passes, because time is taking place for the other runners in a different lapse of time. So in the first pass, Bob is only 10 meters towards cover.
Aug
7
awarded  Nice Question
Jul
3
comment How do I deal with a Technomancer who uses a *lot* of sprites?
It's an issue if you have a hacker that knows what they're doing. Sure, a technomancer can't be 'hacked' and tracing them is hard. Notice that it doesn't say impossible. Technomancers get a silver plate to eat off from on a golden pedestal by many people in SR. They're seen as untouchable. They are not, and my rigger Mouse proves that point. I constantly have to clean my data trail every game and put more points into my stealth program when running around the city. It's not as easy as most people think it is.
Jul
2
awarded  Nice Answer
May
8
comment How does Monk's unarmed strike interact with powers requiring two weapons?
I kind of call suspect on that last comment. By the flavor of the text, you are correct. They can make an unarmed strike with any part of their body. However, back in 3.5, a monk needed to be wielding only monk weapons or have their body unimpeded to use their flurry of blows, gain the damage from their unarmed strikes, ect. Even though this is 4th we're talking about, it still sounds right to me. A monk's martial arts encompasses the entire body. Limiting them to only kicks would reduce their effectiveness, ergo, reducing their ability to effectively wield their unarmed strike.
Mar
30
answered Giving Players the Game They Want