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location La Crosse, WI
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I'm a semi-active player and GM for a number of different systems. My current games focus more on the latest edition of Shadowrun, but my favorite games are Dungeons and Dragons games. I've been running and playing games (mostly running) for the last fifteen years and have a solid grasp of the rules of the systems I run right now.


Jul
9
comment Can a single device be both a master and a slave?
It's not so much that the marks travel downwards. It's the fact that, as a user that's put three marks on the cyberdeck that's protecting a PAN, you now have full authorization on that device to do with it what you will. You'll still have to make matrix hacking tests to mess with it, but it recognizes you as a user. Break the connection with the master and they can't follow you to your link. But while your link is on the deck, you and the link and all your devices are 'trusting' the authority of the deck and it's users, whoever they might 'appear' to be.
Jul
9
comment Can a single device be both a master and a slave?
This is why a PAN can be a double edged sword. The master or node of a network holds all of the security of a system now. Mark the head and you get access to everything it holds. It's why the decker is now the protection for gear.
Jun
6
comment Why does the Drone Rigger Archetype Character in the Rulebook not have a RCC?
To your first question, if you want the benefit of jumping into a drone, you need a control rig. Normally, you can command drones all day long without a control rig. But the rig allows you to Cold/Hot jump into a drone. To your second question, you have two options. RCCs are made so that you can scramble and protect them well enough, so you don't need to worry too much about them. But, to increase the protection, you can slave your RCC to the decker's PAN. But, I would just take the needed programs to scramble and get a lot of ECM and ECCM with electronic warfare.
Oct
25
comment How to increase the hitting chances of a drone?
That is a good point. However, with that logic in mind, you would have to assume every gun that is mounted on a drone is smartlinked. If that was the case, the price of a gun that goes onto a drone would have to include a smartlink system, which is not specified in the rules. Rules As Intended, you're right. Rules As Written, though, doesn't specify, which is why it's a grey area. It's your DM's call at that one.
Oct
25
comment How to increase the hitting chances of a drone?
With the rules the way they are right now, it's hard to get a full answer on some things. However, I use what I understand about the systems that I have. Smartgun systems add firing calculations to a person that allows them to determine when and where to fire a weapon. Basically, a HUD for the shooter. In a drone's case, the 'shooter' is the Targeting program which is running with a Smartgun system. I see no reason why it can't integrate. As someone designing a Smartgun system, I would be stupid to NOT allow it to integrate with a drone's Targeting autosoft. Check with your DM. YMMV.
Oct
25
comment Cyberprograms vs Autosofts
I would disagree. A rigger is not always jumped into drones. They can run in captain's chair just fine and be amazing. And your RCC is still taking the damage first before you do, unless you're jumped in. One more damage to your RCC is fine, in my opinion, if you don't plan on engaging a target. VM for long-range scouting is a great idea. If you have concerns, use the extra slot for Encryption for a +1 Firewall. That will help mitigate getting attacked in the Matrix.
Oct
24
comment How much do Autosofts cost?
I disagree, knowing how many problems I saw in 3rd and 4th when they came out. But, I digress. I would use Hacking Program costs with a rating multiplier, and have them be 2 x rating R for availability, because this seems the most fair while allowing them to be bought at char gen.
Oct
10
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Right. Gangers might have a smattering of sawed-off shotguns, crappy SMGs, and pistols. No good modifiers there. Corp Sec's going to have smart links, heavy body armor, skill wires, specialization in the type of assault rifle they're using, a rigger running a TacNet. Even though I sit with a DP of 14 for corp sec, that number can go up to around 19 if I add the modifiers. And for numbers of guys, that has more to do with what you think they'd have. Corp Sec would normally have 12 guys, 6 on patrol around an area with 6 others on break or on cameras.
Oct
9
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Since Runeslinger's got the answer mostly covered, I'll only add a few cents. When I'm having to design a group of people or an encounter, I try to run with the idea of a dice pool in mind for that particular type of encounter. Usually, I use a 4 DP for anyone that's not trained or used to combat, a 6 DP for average, 8 DP for trained, 10 DP for well trained, and 12+ DP for highly skilled and trained. This would be without modifiers. If you throw some gangers at the PC's, their gun skills should be around 6 or 8. For a strike team? 12 to 14.
Aug
24
comment How do initiative passes and multiple actions work?
Good answer. I'll also add that initiative passes and combat rounds have different things happening to them. Everyone runs the same amount of distance in a turn, which is broken up between all the initiative passes. So, say Bob runs for cover and it's 30 meters away. He runs 30 meters in a combat turn, but it's broken up between the three passes, because time is taking place for the other runners in a different lapse of time. So in the first pass, Bob is only 10 meters towards cover.
Jul
3
comment How do I deal with a Technomancer who uses a *lot* of sprites?
It's an issue if you have a hacker that knows what they're doing. Sure, a technomancer can't be 'hacked' and tracing them is hard. Notice that it doesn't say impossible. Technomancers get a silver plate to eat off from on a golden pedestal by many people in SR. They're seen as untouchable. They are not, and my rigger Mouse proves that point. I constantly have to clean my data trail every game and put more points into my stealth program when running around the city. It's not as easy as most people think it is.
May
8
comment How does Monk's unarmed strike interact with powers requiring two weapons?
I kind of call suspect on that last comment. By the flavor of the text, you are correct. They can make an unarmed strike with any part of their body. However, back in 3.5, a monk needed to be wielding only monk weapons or have their body unimpeded to use their flurry of blows, gain the damage from their unarmed strikes, ect. Even though this is 4th we're talking about, it still sounds right to me. A monk's martial arts encompasses the entire body. Limiting them to only kicks would reduce their effectiveness, ergo, reducing their ability to effectively wield their unarmed strike.
Mar
28
comment How to use a Minigun effectively
That was my major point about the RC, was that many of them were incompatible. I'll have to pass this by the books and see if I can see that rule somewhere.
Mar
19
comment Do burst powers affect the square you occupy?
Is there a specific place where this lists this? Because I can see how it's interpreted to mean that. However, I think the point of the close burst is to not target the caster when making the attack. Meaning you could, theoretically, target tiny in your square. At least it makes sense to me in that context.
Mar
8
comment How do I deal with a Technomancer who uses a *lot* of sprites?
One thing to point out about sprites is that you can only have so many registered. I can't remember what stat it is (Cha?) but you can only have so many. Plus, if compiling a sprite on the fly, you do take drain and you can't have more then one compiled sprite at a time (what I call a Run-Time sprite)
Mar
6
comment “Epic Level” Shadowrun
If you want to be especially mean, you can throw in some twists to the campaign. They have cortex bombs in their heads. Have they even tried to ID the ware? Maybe it's nothing more then a chip in their brains to make them think that. Psychological mind-games like this from the prison would be great. At least give the players a way out while being bought by SK. Give them the small window of oppertunity to try and escape. Or maybe they like the idea of being part of the mega corp, since it'll pay well and they're protected. Just some hooks for your last run.
Feb
29
comment Does Novice Power let you retrain your Paragon Path encounter power?
Well, I agree with you. That's why it didn't make sense when I saw that and thought 'Wait...I guess you could, by the rules, swap it out'. I was actually looking for that ruling but didn't run across it.
Feb
29
comment Thunder Hooves Issue
No, I understand. I was just pointing out that Rage + Action Point + At Will Power was what I assumed his idea was.
Feb
29
comment Does Novice Power let you retrain your Paragon Path encounter power?
AH, hard rulings. It didn't seem to make sense before, but now that I know there's a rule for it specifically...
Feb
28
comment Can a thief sneak attack with an implement power?
I guess the entire subject is off, in my opinion. I can't see how the type of weapon you're using as an implement matter in terms of sneak attack, but if those are the rules, those are the rules. I don't agree with them, but if it's a hard ruling from WotC I have to accept it.