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I'm a semi-active player and GM for a number of different systems. My current games focus more on the latest edition of Shadowrun, but my favorite games are Dungeons and Dragons games. I've been running and playing games (mostly running) for the last fifteen years and have a solid grasp of the rules of the systems I run right now.


May
29
comment Necromancers that actually do necromancy
Basically what I was going to say anyways. Nicely put.
May
29
comment The Creation of Magical items and the increase of DC
Don't worry...I've got your grammer and spelling covered. ^.^ And welcome to Stack Exchange!
May
22
comment Assist Decker by attaching friendly drone on hostile drone
True...which is why I point out that this situation, like many others, has to be a logical problem the story teller has to think through. You're right that the OS score might still go up. But if neither device was connected to the matrix at the time (you shut down your matrix connection and simply reach out through the drone, which is physically connected to the other drone, which both are off the grid as well) you can make the argument. It was just a thought.
Apr
17
comment How does Gunnery work when Jumped In
It's not that I don't believe you. I do. I just want to make sure that I'm getting the right information for this and accepting the right answer. SR5 has been needle-in-haystack problematic at this point, so I want to be sure I know what's going on.
Apr
17
comment How does Gunnery work when Jumped In
Can you show me an example from the book where they clearly define what is considered remote operation of a system? Rigging, in my opinion, is only remote control when you are rigging from a distance. Jumping into a machine means you 'become' the machine...not that you're remote controlling it.
Apr
10
comment How does Gunnery work when Jumped In
Got it, thanks! I knew you got extra dice when you rigged, but I was having trouble finding this out in the new book.
Mar
20
comment Opposed tests with limits: is sprite compilation special?
Using reagents to 'set' the limit can be done either way, but for what I understand it to be, most spells are only as good as the number of net hits you get. There are, however, differences to this rules, such as indirect combat spells, where the damage of the spell is set by the initial force. He can, yes, just opt to not take the successes. It'd be the same as someone saying that they want to knock someone out, but not do SO much damage as to actually hurt them.
Oct
11
comment rigging precision SR5
For me, it all depends on if the gun turret is a different device then the car. If it is, I would expect that you could autopilot it just fine. Otherwise, it's the same as saying "I'm going to have an autosoft control my feet and run while I use my arms". It's all one system, so it all is controlled by one source: your brain.
Oct
2
comment Foci cost in Shadowrun 5ed
You can rebind a foci to yourself, but you have to first break the bond that it had with the person before it. I don't remember if the bond is still there after death, but either way, you have to make an Enchanting roll to unbind a foci. Then, you have to rebind it with the normal costs and rolls.
Jul
31
comment Shooting with drones
I do apologize that the rules for 5th edition aren't organized as well as they should be. The page that lists combat with drones is no where near the actual rigging rules, like they should be. I'll edit my answer.
Jul
9
comment Can a single device be both a master and a slave?
It's not so much that the marks travel downwards. It's the fact that, as a user that's put three marks on the cyberdeck that's protecting a PAN, you now have full authorization on that device to do with it what you will. You'll still have to make matrix hacking tests to mess with it, but it recognizes you as a user. Break the connection with the master and they can't follow you to your link. But while your link is on the deck, you and the link and all your devices are 'trusting' the authority of the deck and it's users, whoever they might 'appear' to be.
Jul
9
comment Can a single device be both a master and a slave?
This is why a PAN can be a double edged sword. The master or node of a network holds all of the security of a system now. Mark the head and you get access to everything it holds. It's why the decker is now the protection for gear.
Jun
6
comment Why does the Drone Rigger Archetype Character in the Rulebook not have a RCC?
To your first question, if you want the benefit of jumping into a drone, you need a control rig. Normally, you can command drones all day long without a control rig. But the rig allows you to Cold/Hot jump into a drone. To your second question, you have two options. RCCs are made so that you can scramble and protect them well enough, so you don't need to worry too much about them. But, to increase the protection, you can slave your RCC to the decker's PAN. But, I would just take the needed programs to scramble and get a lot of ECM and ECCM with electronic warfare.
Oct
25
comment How to increase the hitting chances of a drone?
That is a good point. However, with that logic in mind, you would have to assume every gun that is mounted on a drone is smartlinked. If that was the case, the price of a gun that goes onto a drone would have to include a smartlink system, which is not specified in the rules. Rules As Intended, you're right. Rules As Written, though, doesn't specify, which is why it's a grey area. It's your DM's call at that one.
Oct
25
comment How to increase the hitting chances of a drone?
With the rules the way they are right now, it's hard to get a full answer on some things. However, I use what I understand about the systems that I have. Smartgun systems add firing calculations to a person that allows them to determine when and where to fire a weapon. Basically, a HUD for the shooter. In a drone's case, the 'shooter' is the Targeting program which is running with a Smartgun system. I see no reason why it can't integrate. As someone designing a Smartgun system, I would be stupid to NOT allow it to integrate with a drone's Targeting autosoft. Check with your DM. YMMV.
Oct
25
comment Cyberprograms vs Autosofts
I would disagree. A rigger is not always jumped into drones. They can run in captain's chair just fine and be amazing. And your RCC is still taking the damage first before you do, unless you're jumped in. One more damage to your RCC is fine, in my opinion, if you don't plan on engaging a target. VM for long-range scouting is a great idea. If you have concerns, use the extra slot for Encryption for a +1 Firewall. That will help mitigate getting attacked in the Matrix.
Oct
24
comment How much do Autosofts cost?
I disagree, knowing how many problems I saw in 3rd and 4th when they came out. But, I digress. I would use Hacking Program costs with a rating multiplier, and have them be 2 x rating R for availability, because this seems the most fair while allowing them to be bought at char gen.
Oct
10
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Right. Gangers might have a smattering of sawed-off shotguns, crappy SMGs, and pistols. No good modifiers there. Corp Sec's going to have smart links, heavy body armor, skill wires, specialization in the type of assault rifle they're using, a rigger running a TacNet. Even though I sit with a DP of 14 for corp sec, that number can go up to around 19 if I add the modifiers. And for numbers of guys, that has more to do with what you think they'd have. Corp Sec would normally have 12 guys, 6 on patrol around an area with 6 others on break or on cameras.
Oct
9
comment How to balance the numbers and equipment of an encounter in Shadowrun 4E?
Since Runeslinger's got the answer mostly covered, I'll only add a few cents. When I'm having to design a group of people or an encounter, I try to run with the idea of a dice pool in mind for that particular type of encounter. Usually, I use a 4 DP for anyone that's not trained or used to combat, a 6 DP for average, 8 DP for trained, 10 DP for well trained, and 12+ DP for highly skilled and trained. This would be without modifiers. If you throw some gangers at the PC's, their gun skills should be around 6 or 8. For a strike team? 12 to 14.
Aug
24
comment How do initiative passes and multiple actions work?
Good answer. I'll also add that initiative passes and combat rounds have different things happening to them. Everyone runs the same amount of distance in a turn, which is broken up between all the initiative passes. So, say Bob runs for cover and it's 30 meters away. He runs 30 meters in a combat turn, but it's broken up between the three passes, because time is taking place for the other runners in a different lapse of time. So in the first pass, Bob is only 10 meters towards cover.