13,335 reputation
22993
bio website wraith808.com
location United States
age 47
visits member for 4 years, 4 months
seen 7 hours ago

wraith808 is the long-time screen name of a long-time gamer. He is a computer consultant by trade, programming in and , but longs to be a writer and game designer.

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wraith808.com


Jul
2
comment Simple, classless system for normals exploring ruins of ancient high fantasy world
@SevenSidedDie - PCs are adepts still- that is the default for the setting. And in order to be an adept, as I stated in the comment above, you choose a discipline.
Jul
2
comment Simple, classless system for normals exploring ruins of ancient high fantasy world
Actually, it is out. Not sure if it's for sale on the site, but backers have both hard and digital copies. And disciplines are definitely not optional. From ED4 p.58 - "The first step in creating an Earthdawn character is to choose that character’s Discipline. This is the most important decision you will make about your character, for a Discipline is much more than a character’s profession; it is a way of life."
Jun
28
comment What better not to use Fate Core for?
@thedarkwanderer - It's close enough for the purposes of this argument. There were very minimal changes made between Fate 3.0 and Fate Core. And in fact, my DFRPG game in the end is played with Fate Core and those few changes for veterans, so not really an applicable dismissal.
Jun
26
comment What better not to use Fate Core for?
I've run mysteries several times in my DFRPG game (which, since the main character in the base source is a detective, I'd hope it would support). I've made some stumbles in setting things up sometimes, but for the most part, the tools have already been there in order to create enjoyable mysteries with the mystery still in the game.
Jun
11
comment Do special materials augment skills other than weapon skills?
@Paul - that problem is taken care of also in treasure companion. There are spells that alchemists use to make materials of superior quality (mithril, laen, eog, etc) workable.
Jun
10
comment Do special materials augment skills other than weapon skills?
@SevenSidedDie - so now with the edit, some (all?) of the answers are invalid. What do we do about that?
Apr
29
comment Problems to look out for if you are a D&D group who play Fate for the first time?
Related: Learning FATE systems from a D20 background
Apr
23
comment How much creative and descriptive power should I offer my players? Is it different for sandbox campaigns?
I still disagree with that assumption that you have to have something in your back pocket in order to still have the wonder of exploration. As stated, players, including the GM, have the right to introduce things- even in relation to encounters. The GM still has right of refusal and editing, but when you play to see what happens instead of playing to get through the story, a different dynamic comes out of that minor distinction.
Apr
21
comment Sneak attacks in Fate Core
@Nigralbus - that doesn't mean you're denying the opposition the skill, though. It's a situational and GM call. You can use the opposition's skill as the set number under certain situations.
Apr
16
comment Mechanics for player retconning
Related: rpg.stackexchange.com/questions/12758/…
Apr
6
comment How do thresholds affect were-forms?
Your edits to separate questions were indeed appreciated- but this question is still two questions in one. Each question should be focused on one specific question- both to help you get the best answer, and to be as useful as possible for posterity. I've edited out the secondary question, though you are welcome to make/rollback the changes I've made.
Mar
23
comment The tension of the possibility of failure in Fate
Good answer! Surprised I hadn't thought of this in terms of unintended/unforeseen results to get them out of the practice and more focused on what's going on in the story.
Mar
23
comment The tension of the possibility of failure in Fate
But... it does work for that. When playing with other players that aren't rabidly mitigating risks, sometimes when the 'fit hits the shan', they just don't have the fate points to make it succeed. Whether that's getting the dreaded -4 and having to use what little they have to re-roll, or just not having the points available. It's when they don't invest in the economy but rather play the economy that I see the problem happen.
Mar
23
comment The tension of the possibility of failure in Fate
Fate, and especially the Dresden Files, can be dark. There is success at a very high cost all through the source material, and even so much as to make it Pyrrhic or indeed a failure. That is simulated by the Fate Point economy and the use of refresh to squeeze the characters, so I'd have to disagree that it's the system.
Mar
18
comment How to bring a player to not exclusively rely on his rote spells?
@Nerevar - there are a few questions on here about dealing with unbalancing things from prior campaigns. You might want to look at that, as that seems to be your problem, more than your players' actions.
Mar
17
comment How to bring a player to not exclusively rely on his rote spells?
@Nerevar - so whether by hook or by crook, i.e. taking it from him before the combat, or taking it from him in combat, that rote is not cast-able without both of those items.
Mar
16
comment Roleplaying games for political intrigues, mass battles
@Heschoon - I'd suggest holding out on selecting an answer; you're more likely to get other (and possibly better) answers if you do.
Mar
13
comment Where can I find the highest CR Vampire ever in an official adventure module?
@DuckTapeAl - I edited, added details, and linked up the response. Take a look!
Mar
10
comment Transporting players from Faerun to Athas (Dark Sun)
Related: rpg.stackexchange.com/questions/10481/…
Mar
10
comment Transporting players from Faerun to Athas (Dark Sun)
What is this 'checkpoint' that you refer to? Something in the rules? Or something that you're inferring by use?