3,577 reputation
11538
bio website wolf359.blogspot.com
location United States
age 30
visits member for 4 years, 1 month
seen 2 days ago

Running: N/A
Playing: Trail of Cthulhu, Savage Worlds
Reading:
Hiatus: Ptolus (Pathfinder conversion)


Jul
21
comment Is it possible to play an Epic D&D3.5/Pathfinder campaign with a non-magic hero?
I've seen this in campaigns too for magic. Epic creatures tend to have crazy high SR and saves plus tons of immunities/resistances. The fighter in the group actually got more action then the spellcasters.
Jul
15
comment What were the stats on the original Oso la Fez?
But also awesome!
Jul
14
comment How are feats determined for creatures with hit dice and class levels?
I wonder if the Advanced Race Guide due out next year will provide more clarification? I thought there was some discussion in the core about playing non-standard races (although not sure about races with extra HD)
Jul
14
comment How to kill a troll in D&D 3.5?
True, but if the woods has that many good-aligned denizens they should be willing to help out probably negating the need for the party to commence on fire crazed tactics (or assisting the party if they are chaotic, fire is a natural process after all!)
Jul
12
revised How to kill a troll in D&D 3.5?
added 1 characters in body
Jul
12
answered How to kill a troll in D&D 3.5?
Jul
1
comment What RPGs treat magic as being common?
Also all their high tech stuff is technically powered by magic. Mind-destroying magic but magic nonetheless!
Jun
29
awarded  Quorum
Jun
28
revised What RPGs treat magic as being common?
added 75 characters in body
Jun
28
answered What RPGs treat magic as being common?
Jun
28
comment What RPGs treat magic as being common?
@Sorcerer I was going to disagree with you but then I remember that races like gnomes and halflings get spell-like abilities as racial abilities so they are inherently magical at least in D&D3x/Pathfinder. That and practically half the threats to the common folk are magical.
Jun
27
comment Why use “creative commons” for RPG material?
+1 I didn't realize OGL was not D20-centric!
Jun
26
awarded  Enthusiast
Jun
24
answered How can I improve my ability to react to spontaneous events in Star Wars: Saga Edition?
Jun
22
accepted How do Energy Effects work underwater?
Jun
22
comment How do Energy Effects work underwater?
Yea, we kinda half followed physics in the game. Sonic did 1.5 times damage but electricity/cold act normally. Fire didn't work at all.
Jun
22
asked How do Energy Effects work underwater?
Jun
22
comment Non-combat objective: Delay larger enemy force
Kind of a hybrid, that makes sense. The point that 4e is not simulationist is one I gotta remember too. Timing in rounds is one of those odds things that throws me off. It seems to be tied very concretely to the real-world in a game where most things are not so much!
Jun
20
comment Why do Combat encounters and Skill checks give the same XP reward?
The correlation between time in game world in combat and time at the table in combat is really jarring. For instance in this question the goal is to delay attackers 10 rounds or roughly a minute in game world time. That's not very long.
Jun
20
comment Non-combat objective: Delay larger enemy force
It's interesting to me that this is a delaying action but the players only managed to delay the attackers for 42 seconds (7 rnds x 6 seconds per round - unless rounds are longer in 4e). Even the win condition means delaying the attackers only a minute! I suppose this directly relates to the fact the 4e was designed around a certain expected length of combat though so strung out battles are hard to simulate.