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bio website codemines.blogspot.com
location California
age 92
visits member for 2 years, 2 months
seen May 14 at 21:59
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Mar
18
awarded  Yearling
Feb
13
comment What would be the best system to play a Mission Impossible or James Bond game?
Like I said, the wound location rules did seem a bit out of place. As I recall, it was better to manage not to get shot in the first place, since the result of getting shot was almost always a very serious wound or instant death. The damage & location were figured out with a single roll of two dice, though, so it's not as complex as some systems.
Feb
7
revised What would be the best system to play a Mission Impossible or James Bond game?
added 75 characters in body
Feb
6
answered What would be the best system to play a Mission Impossible or James Bond game?
Feb
6
awarded  Nice Answer
Jan
28
answered How to build a Secret Base without killing the builders
Jan
28
awarded  Critic
Aug
12
comment What kind of rulings predated ability or skill checks in old school D&D?
I remember seeing this sort of thing in published adventures, as well: "When the trap is triggered, characters must make a save vs Breath Weapon, or fall prone" sort of thing. Ten-year-old me found that a little weird, until I realized that the saving throw matrices were different for the different classes, so you could use the different save types to make a check easier or harder for a particular class. Given that classes and ability scores are tightly correlated in AD&D, this is very similar to check-vs-ability, in practice.
Jul
24
answered Dungeons that aren't dungeons
Jun
20
awarded  Nice Answer
Jun
19
comment In an even fight, how many rounds does a typical monster need to drop a PC?
Looking at this, and the AD&D numbers above, I'm reminded of how we used to roll up at least two characters per player when starting out, and just deus ex machina'd them into the adventure when the first wizard or thief bit the dust.
Jun
19
revised In an even fight, how many rounds does a typical monster need to drop a PC?
Fixed an off-by-one error in initial calculations, added Armor Class adjustment by weapon type for short sword.
Jun
19
awarded  Yearling
Jun
19
comment In an even fight, how many rounds does a typical monster need to drop a PC?
No critical hits in vanilla AD&D, as far as I remember. Was a pretty common house-rule, though.
Jun
19
answered In an even fight, how many rounds does a typical monster need to drop a PC?
Jun
19
answered In an even fight, how many rounds does a typical monster need to drop a PC?
May
15
revised How to run an encounter where PCs have different observations of the same events?
added example
May
15
answered How to run an encounter where PCs have different observations of the same events?
Apr
1
comment Superhero cinematic gaming — looking for a system
I'm surprised there wasn't more discussion of Champions in this question. I like your description, though I'd point out that the complexity of Champions can vary a lot depending on player choices. A character with a lot of powers will take longer to generate, and will take more time in combat. A basic super-strong, flying dude who shoots energy beams out of his hands is easy to create and run. A shape-shifting, time-traveling robot is harder.
Mar
14
answered How can gambling work in a world where magical divination is possible?