2,983 reputation
737
bio website numenetics.tumblr.com
location Texas
age 30
visits member for 2 years, 9 months
seen Jul 3 '12 at 22:50
stats profile views 157

I've only been gaming steadily for about five years, and most of that has been DMing for D&D.

I'm very interested in the early RPGs of the 70s and early 80s, but my active game right now is a 4th edition D&D game with some house rules to (hopefully) give it some of the feel of those older games.

My interest in gaming is two-fold, in that not only am I an active gamer, but a PhD student in anthropology and will be writing my dissertation on role-playing games. I'm interested in the connections between play, myth, and ritual.


Aug
24
accepted What scenarios came in the Fifth Edition core book for Call of Cthulhu?
Aug
23
asked What scenarios came in the Fifth Edition core book for Call of Cthulhu?
Aug
21
awarded  Yearling
Aug
7
accepted What Classic/Old-School Sci-Fi Adventures might adapt well to a Serenity Game?
Aug
4
awarded  Nice Question
Aug
3
accepted What is a good example of implementing old-school design in a 4e module?
Aug
3
asked What Classic/Old-School Sci-Fi Adventures might adapt well to a Serenity Game?
Aug
3
accepted How do you maintain a balance between mystery and offering clues?
Jul
7
awarded  Nice Question
Jun
24
comment Good source for a dark/weird dryad concept?
Thanks all, that's some good stuff. I also read Algernon Blackwood's short story "The Willows" yesterday and although it doesn't deal with dryads per se, it has some great concepts. I'll probably steal the setting of that story and drop in a dryad based on some of the concepts below.
Jun
24
accepted Good source for a dark/weird dryad concept?
Jun
23
asked Good source for a dark/weird dryad concept?
Jun
20
awarded  Convention
May
12
awarded  Popular Question
Apr
28
awarded  Nice Question
Apr
25
accepted Any mechanics out there for developing and maintaining a spy/information network?
Apr
10
comment Any mechanics out there for developing and maintaining a spy/information network?
As I mentioned, albeit very unclearly, it's not really a spy network either, so independent cells aren't really a plus--it's more of a knowledge/information network.
Apr
8
asked Any mechanics out there for developing and maintaining a spy/information network?
Mar
5
comment Any games with a Magicka-like (experimental/combination-based) magic system?
I think that Mage is an interesting concept, but in this case I was looking for something less flexible.
Mar
5
comment Any games with a Magicka-like (experimental/combination-based) magic system?
With or without the hidden player knowledge, it looks like Ars is the sort of thing I'm looking for, although Donjon is worth a look too I think.