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Aug
4
awarded  Nice Question
Aug
3
accepted What is a good example of implementing old-school design in a 4e module?
Aug
3
asked What Classic/Old-School Sci-Fi Adventures might adapt well to a Serenity Game?
Aug
3
accepted How do you maintain a balance between mystery and offering clues?
Jul
7
awarded  Nice Question
Jun
24
comment Good source for a dark/weird dryad concept?
Thanks all, that's some good stuff. I also read Algernon Blackwood's short story "The Willows" yesterday and although it doesn't deal with dryads per se, it has some great concepts. I'll probably steal the setting of that story and drop in a dryad based on some of the concepts below.
Jun
24
accepted Good source for a dark/weird dryad concept?
Jun
23
asked Good source for a dark/weird dryad concept?
Jun
20
awarded  Convention
May
12
awarded  Popular Question
Apr
28
awarded  Nice Question
Apr
25
accepted Any mechanics out there for developing and maintaining a spy/information network?
Apr
10
comment Any mechanics out there for developing and maintaining a spy/information network?
As I mentioned, albeit very unclearly, it's not really a spy network either, so independent cells aren't really a plus--it's more of a knowledge/information network.
Apr
8
asked Any mechanics out there for developing and maintaining a spy/information network?
Mar
5
comment Any games with a Magicka-like (experimental/combination-based) magic system?
I think that Mage is an interesting concept, but in this case I was looking for something less flexible.
Mar
5
accepted Any games with a Magicka-like (experimental/combination-based) magic system?
Mar
3
asked Any games with a Magicka-like (experimental/combination-based) magic system?
Feb
22
awarded  Tag Editor
Jan
27
awarded  Nice Question
Jan
12
asked How do I help my players not get caught up on smaller plot points?