3,427 reputation
1445
bio website numenetics.tumblr.com
location Texas
age 32
visits member for 5 years
seen Aug 20 '13 at 16:47

I've only been gaming steadily for about five years, and most of that has been DMing for D&D.

I'm very interested in the early RPGs of the 70s and early 80s, but my active game right now is a 4th edition D&D game with some house rules to (hopefully) give it some of the feel of those older games.

My interest in gaming is two-fold, in that not only am I an active gamer, but a PhD student in anthropology and will be writing my dissertation on role-playing games. I'm interested in the connections between play, myth, and ritual.


Sep
16
comment Rules for prone in D&D 4e?
Just to add: one big difference is that getting up from prone no longer provokes opportunity attacks. I think that's the biggest change.
Sep
16
revised What is a good example of implementing old-school design in a 4e module?
Clarified question in response to comment.
Sep
16
comment What is a good example of implementing old-school design in a 4e module?
Anything, really: megadungeon, sandbox elements, dungeons with lots of empty rooms, cursed items, modules that emphasize player skill, modules that don't emphasize a specific linear plot, etc. Any or all of these. There are certain tropes that tend to be more common in older games, and I'm curious to see how people have implemented them for 4e.
Sep
16
comment What is a good example of implementing old-school design in a 4e module?
This definitely looks promising--glancing over the reviews, it seems that the design ideas vary from module to module, but there as Beska says, C9 definitely has the cover down. I will be working through these for ideas.
Sep
15
asked What is a good example of implementing old-school design in a 4e module?
Sep
9
asked Campaign is on hiatus. How do I keep it on life support?
Sep
9
comment How to give directions to megadungeon locations without giving players too much info?
Very good advice--although I read the title as "Clues and Maps craps" at first.
Sep
9
accepted How to give directions to megadungeon locations without giving players too much info?
Sep
9
comment How to give directions to megadungeon locations without giving players too much info?
I know that all of my questions follow a pretty tight theme, but this is what I'm working through these days--hope that's okay.
Sep
9
asked How to give directions to megadungeon locations without giving players too much info?
Sep
5
accepted How do you DM differently when it's for only one person?
Sep
4
comment Does teleportation require line of sight?
I don't have the full context for this, since I pulled it from the Compendium, but that part might refer to a power that teleport an enemy, in which case the text makes sense. Otherwise, I'm not sure. I copied and pasted though, so if its a typo, it's WOTC's
Sep
4
answered Does teleportation require line of sight?
Sep
2
comment What are the mechanical implications of Dungeons & Dragons Essentials?
I've heard the rarity system discussed in relation to the essentials line--MME will probably use it as well.
Sep
2
answered When and how should I introduce my kids to RPGs?
Aug
30
comment Do any powers use the percentile dice anymore?
Somehow I hadn't realized that. It's kind of sad, although I suppose Platonic solids purists are happy.
Aug
29
comment Has anyone released Castle of the Mad Archmage upper levels?
Awesome, thanks!
Aug
29
accepted Has anyone released Castle of the Mad Archmage upper levels?
Aug
29
answered Anyone have write-ups (or alternatives) for “missing” skills in D&D 4E?
Aug
29
asked Has anyone released Castle of the Mad Archmage upper levels?