503 reputation
516
bio website vanadis-international.com
location Madrid, Spain
age 36
visits member for 3 years, 6 months
seen Aug 28 at 1:15

Geek, tech and open source lover, interested on operating systems and new technologies. Also interested traveling, learning languages, RPGs, cinema and comics.

CTO of Vanadis


May
23
comment What do I need to change about Call of Cthulhu to set it in the 60s?
@Pureferret where are you planning to have the players? Check the local history also for that period.
May
23
comment What do I need to change about Call of Cthulhu to set it in the 60s?
@Pureferret playing in a different era gives you the opportunity to explore a somehow new ambientation, and the good thing of the 60s is that you can get a lot of material( pictures, music, videos, etc...) to enhance the players experience :)
May
20
comment How can I reward Cthulhu characters for going mad?
I really like the way to introduce it, as dreams or finding something from the other caracter... I think I may use this in the future :)
May
16
comment Why the bad guys don't just teleport somewhere drop a bomb and teleport back?
that could happen, but what I ment is that those sorcerers are powerful enough... so they don't care that much and can try even several times... and... well it's more or less always safe for them... so... why they don't try it?
May
16
comment Why the bad guys don't just teleport somewhere drop a bomb and teleport back?
That was one of the questions that we discussed on my group, we actually reached the conclusion that the Dimensional Shambler will refuse to carry a bomb... but they are not very smart... so could be easy to trick them... and probably the evil great sorcerer of the evil sect don't care that much if is not that safe... I mean the bad guys can have minions to do the dirty job and fool them to pretend the thing is safe...
May
15
comment Why the bad guys don't just teleport somewhere drop a bomb and teleport back?
Clarification I was looking more for a in-fiction justification, to be precise the players now have met (and annoyed) several powerful Mythos sorcerers that are supposed to be smart enough and capable of doing such kind of attacks, but I want to "justify" why they don't do it... Also we have meta-gaming reasons (basically it spoils most of the fun...). So maybe while writing the question to be more generic and more useful for other GMs or players I didn't make it very clear...
May
15
comment Tools for tracking NPC/PC relationships and attitudes
Graphviz Workspace is a tool to edit Graphviz diagrams online
Jul
27
comment GMing a setting when your players are more familiar with it than you
I agree, but if that doesn't fullfil the players expectations it may be an issue. Depending on the players and their expectations maybe the cooperative storytelling could be a better solution... or just having a complete different world... I just wanted to point out that maybe one of the main reasons the players want to play in that world is their knowledge of the background.
Jul
25
comment GMing a setting when your players are more familiar with it than you
I like a lot the idea, looks like a good way to make the players understand that they can't give anything for granted because of their knowledge of the world, that some things have changed from what they know... On the other hand maybe they are expecting to play in that world because they know the characters and the background... and that may be an issue...
Jul
4
comment Could a “Fog of war” prop break a game in any way?
I like a lot the idea of drawing every room on a different piece of paper and only let them know the one they are in... :)
Jun
15
comment How reliable are dice rolling programs?
That's what I meant, you can't validate real randomness, but most of the dice rolling programs give good-enoguth results.