638 reputation
312
bio website huyderman.com
location Oslo, Norway
age 32
visits member for 3 years, 8 months
seen Apr 25 at 9:47

Been playing and GMing roleplaying games since the start of the 90's, and played a variety of games over the years. Current poison of choice is GURPS, but also run other system which strike my fancy. Been an MIB for Steve Jackson Games since 2005, and is currently Cell Leader for the Norway Cell.


Jun
14
comment Is water/beverage included in Trail Rations?
On extended ocean-voyages, you usually added beer or rum to the water to make it palatable. Thus "grog" was born.
Jun
10
answered Sources for officially published GURPS monsters
Jun
10
awarded  Commentator
Jun
9
comment Has anyone produced a drop-in well-reasoned economy for a fantasy game?
IIRC, it was stated in oD&D that the economy and prices reflected a state of hyperinflation and scarcity due to adventurers introducing so much gold into the economy and buying up supplies, many not produced locally. Basically, the presence of adventurers disrupted the local economy.
May
21
comment Does anyone know a good system for building a city?
This supplement is primarly about how to stat a city in GURPS terms. It useful, but mostly if you're running a GURPS game and is closer to guidelines than a fully featured design system per see.
May
15
awarded  Scholar
May
15
accepted Transitioning from GM to Player; or how to recover from GM burnout
May
15
accepted Is it better with sparse or detailed pregen characters for a con adventure?
May
12
comment Transitioning from GM to Player; or how to recover from GM burnout
I feel I should also add that the new gm is running prewritten adventures, and haven't read the entire ruleset yet. He's also still leaning on me for handling a lot of the rules questions. Generally, he's not yet doing a lot of preparation and don't quite have the experience to "wing-it" properly.
May
12
awarded  Nice Question
May
12
comment Is it better with sparse or detailed pregen characters for a con adventure?
I should perhaps have rephrased the question a little. I am mostly interested what people have experienced worked well in a con situation. Having run several games over the years, I've tried both approaches, and have had success with both approaches.
May
12
comment Is it better with sparse or detailed pregen characters for a con adventure?
I think this answer really nailed what I sorta felt in my gut, but couldn't quite formulate.
May
12
awarded  Editor
May
12
revised Are there any GURPS blogs?
Changed the description of the link to dr-kromm's blog to something more descriptive and accurate
May
12
asked Is it better with sparse or detailed pregen characters for a con adventure?
May
12
asked Transitioning from GM to Player; or how to recover from GM burnout
May
12
suggested approved edit on Are there any GURPS blogs?
May
12
answered GURPS series as compiled books?
May
12
comment From D&D3.5 to GURPS
"Dungeon Fantasy" is great, but the characters are equivalent to high-level characters in AD&D or D&D3.x (haven't played enough 4th ed. to compare). If you desire a more gritty low-level old-school feel, you can still use a lot of the material from DF, but build the characters at a lower point total, such as 150 points.
Apr
8
comment Practices to mitigate player characters' conflicting agendas
I want to stress that turning your campaign PvP, will increase tensions between players as well. I would only go down this path if the players are familiar enough with each other that they manage to separate character from player. If handled correctly, with players who can seperate character/player, this can be lots of fun as the players pit themselves against each other. But if they can't separate player/character, it may ruin the campaign and in worst case friendships...