298 reputation
17
bio website
location Houston, TX
age 31
visits member for 3 years
seen Feb 6 at 19:47

Joined the Navy in 2000, got out in 2004, tried engineering until 2007, which is when I found programming. Never looked back.

Got my degree in CS at Rice University in 2010, worked for a short time in the gaming industry, and have now moved on to better paying work with better hours. The problems are just as interesting, even if what we do with the results is not.


Apr
5
awarded  Yearling
Dec
16
comment Is there any mapping software that can print large battlemaps?
+1 for Photoshop / Gimp. It's a good skill to have regardless.
Dec
15
comment Why use a pistol instead of a rifle?
I have yet to see a game system that actually represents this well, but pistols are also good close quarters weapons, as they are more maneuverable and easier to aim in tight spaces.
Dec
14
revised What is the quickest way to become a Khorne devoted human?
added 1597 characters in body
Dec
13
answered What is the quickest way to become a Khorne devoted human?
Nov
22
comment Damage focused Imperial Guardsman character build
@Chad : Dark Heresy is a roleplaying game set in the Warhammer 40k universe, so I would think it is suitable for here.
Nov
22
answered Does the latest print edition of Dark Heresy contain errata?
Jun
11
awarded  Teacher
Jun
10
answered How to design an RP-balanced party?
Apr
19
comment What are the advantages and disadvantages of oldschool D&D combat initiative?
+1. What we do: Pick a character who seems to be the group 'commander'. That character rolls initiative, and any 'tactics' skills (or the like) come into play on this roll. The rest of the group uses that initiative. If you wish to break off from group initiative (e.g., left the immediate area, acting on your own), roll your own initiative before the round starts and use it. Seems to work well for us.
Apr
12
awarded  Scholar
Apr
12
accepted Repeating The Same Half Action and other Combat Enhancers
Apr
12
revised Repeating The Same Half Action and other Combat Enhancers
added 2106 characters in body; edited tags
Apr
12
awarded  Commentator
Apr
12
comment Repeating The Same Half Action and other Combat Enhancers
To me, space marines, commanders, and storm troopers get the cinematic action, as they can take the heat. I play a guard army in 40k, and cover is life. Different strokes, I suppose.
Apr
11
comment Repeating The Same Half Action and other Combat Enhancers
@MadMAxJr - Hmm, had forgotten about that. Either way, we did not seem to have an issue with our psykers, but that could be because we limited it to a single power per round unless otherwise specified, or because they were too afraid of perils to manifest that often. :)
Apr
11
comment Repeating The Same Half Action and other Combat Enhancers
Of particular interest is your last statement regarding Rank. While we have tested these rules up to rank 4, I have yet to see the effect at higher rank than that. Will probably need to get in some more playtime and testing before I can reach a definitive conclusion as to the full nature of the effects.
Apr
11
comment Repeating The Same Half Action and other Combat Enhancers
All good points. You are right in that psykers were pretty brutal - but they already were, as they were effectively the only class that could do two ranged attacks in a round (single shot, psyker half-action). Nullifying some of the defensive options didn't seem to bother us. And instead of negating tactics and rewarding firepower, it seemed to reward firepower and really reward tactics - cover shooting and tactical movement became the default behavior by the players really quickly. Guess we need to play some more and see what else crops up.
Apr
6
comment Repeating The Same Half Action and other Combat Enhancers
Edited question.
Apr
6
comment Repeating The Same Half Action and other Combat Enhancers
@C. Ross - Just gave it my best shot. Hope it worked.