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Apr
6
comment Repeating The Same Half Action and other Combat Enhancers
@C. Ross - Just gave it my best shot. Hope it worked.
Apr
6
revised Repeating The Same Half Action and other Combat Enhancers
Rewrite.
Apr
6
comment Repeating The Same Half Action and other Combat Enhancers
Flagged this for a moderator to close - the question is incomplete.
Apr
6
awarded  Citizen Patrol
Apr
6
revised Repeating The Same Half Action and other Combat Enhancers
added 113 characters in body
Apr
5
comment Repeating The Same Half Action and other Combat Enhancers
I agree. I had forgotten about that rule change because we made that rule change on day one and never looked back. It does change things quite a bit. I liked the effect, personally, as did the group. The semi-auto as half-action was what we were iffy on, as it made already deadly ranged combat even deadlier.
Apr
5
awarded  Supporter
Apr
5
revised Repeating The Same Half Action and other Combat Enhancers
added 664 characters in body
Apr
5
comment Repeating The Same Half Action and other Combat Enhancers
Ah. I may have been forgetting something. I think we also enabled players to repeat (non-movement) half actions, enabling quite a few attacks to happen in a round - two single shots, two semi-auto bursts, two melee attacks... Come to think of it, our rounds were pretty brutal. This may change the question a bit.
Apr
5
awarded  Editor
Apr
5
awarded  Student
Apr
5
revised Repeating The Same Half Action and other Combat Enhancers
added 13 characters in body
Apr
5
comment Repeating The Same Half Action and other Combat Enhancers
I tried to keep this post meta.rpg.stackexchange.com/questions/942/… regarding house rules in mind when phrasing this question to make it a useful question. Hopefully it worked.
Apr
5
asked Repeating The Same Half Action and other Combat Enhancers