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seen Feb 11 at 17:59

Jun
28
accepted How to effectively run a “Petal” trip or other dream-like sequences
Jun
28
comment What do “Shadowfell” and “Underdark” mean?
@TRiG I thought so too as I was writing this. I hadn't seen the Spanish before, but it's interesting because it lets you see the etymology in a way that English doesn't.
Jun
28
answered What do “Shadowfell” and “Underdark” mean?
Jun
27
answered Can party betrayal be done successfully?
Jun
24
answered Is buying game ebooks practical?
Jun
23
comment How to effectively run a “Petal” trip or other dream-like sequences
@dpatchery Thanks! I should clarify, I'm really looking for specific techniques on how to run something like this as part of a non-dream campaign- rather than systems and sourcebooks. That said, I'll dig up what I can in those books and see what recommendations they might have.
Jun
23
asked How to effectively run a “Petal” trip or other dream-like sequences
Jun
21
awarded  Enlightened
Jun
21
awarded  Nice Answer
Jun
3
answered Afterlife according to the paradigm of the new World of Darkness?
May
23
answered What system runs High Adventure Cliffhangers: The Buck Rogers Adventure Game?
May
19
answered How do you plan Savage Worlds combats based on PC ability?
May
10
comment Does anyone know a good system for building a city?
Are you looking for sourcebook suggestions, or general advice for city building?
May
9
comment List of (small northern US town) occupations?
You may be going for something less bleak, but I'd check out the film (or book) Winter's Bone- you get a good vibe for small towns and very poor residents. (Plus Meth cooking, which is a classic in small town America)
May
9
answered What published D&D adventures take place in the Astral Sea/Plane?
May
9
comment What kind of Muse do you start with in Eclipse Phase?
Thanks for the official answer! Glad you're watching the site.
May
6
answered PC characteristics overruling player intent
May
5
accepted How do you handle large scale exploration?
May
4
awarded  Nice Question
May
4
comment How do you handle large scale exploration?
I really like the idea of having the very interesting locales have that kind of lead up- that way when the PCs do get to it they know they've found something major.