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Feb
24
comment Where do I find the saving throws matrix for monsters in AD&D
@SevenSidedDie My favorite example is in the 1E PHB. There's a footnote on page 25 under "Fighters’, Paladins’, & Rangers’ attacks per melee round table" that says vs 1HD creatures those classes get 1 attack per character level. It directs you to the Combat chapter, but I've never been able to find the actual cross reference!
Feb
9
comment Can a Gelatinous Cube be knocked prone?
@Cthos I'd disagree with Force Bomb being broken. It's a touch attack, so your touch AC is your save. It deals the same damage as a Magic Missile until at least level 11. The splash damage grants a save and deals an irrelevant amount of damage anyhow. Even if you're hit, you get a save to avoid being knocked prone. If this were a spell, it would be 2nd level tops, and you can't get it until 8th level.
Feb
8
comment Speeding Up Combat
"3.x is too complicated, use THAC0"? Seriously?
Feb
5
comment How the heck does magical darkness work in Pathfinder?
The best way to think about it is to assume that magical darkness isn't so much the absence of light, but actual anti-light. So the spell causes an object to radiate waves that actively consume the light. When you cast the spell, it draws the darkness from the ambient area and magnifies it into the magical anti-light. Adding more normal light simply gives the darkess more to "feed" on, rather than destroying it. Since it's magical anti-light, it can consume a limitless amount of normal light. You need magical light to actually destroy the anti-light.
Jan
26
comment Devourer and negative levels
This is just a case of the exception proving the general rule. In general, negative levels stack. It will be explicitly noted when they don't, such as with the Devourer.
Jan
19
comment Magus Cast then Move then Attack Legality
Actually, the FAQ cited by Kyle Willey explicitly notes you can cast, move, and attack "just like casting a touch spell". All Spellstrike allows you to do is cast through the weapon. Everything else is core rules.
Jan
9
comment What are the most effective ways to protect a character against critical hits?
For Necropolitan, you really don't need to worry about your Fort save. Undead only need to roll Fort saves when the spell/effect affects objects or Undead specifically. d20srd.org/srd/typesSubtypes.htm#undeadType
Jan
2
comment How to deal with lack of downtime as a wizard?
24 consecutive hours is highly unrealistic. Generally you can't do any action in game for more than 8 consecutive hours without stopping to rest for the rest of the day. This includes craft skills and travelling. With respect to read magic, however, you're explicitly allowed to read the magical writing again freely at a later date: "Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic."
Dec
29
comment If I create a character with 2 Psionic Classes does he get bonus PP Per day From both?
I would tend to agree with this interpretation. A Wizard/Sorcerer would get bonus spells for both Int and Cha. Psionicists just have the ability (not without cost) of being able to use a combined point pool.
Dec
29
comment Does turn undead from different sources stack?
This answer was very confusing because the first line isn't clear that it's answering the question in the body rather than the much more obvious question in the subject. Since the answer to the subject is "Yes", this is very confusing.
Jul
31
comment What is the size or scale of the world of Greyhawk?
Excellent, thanks! Yeah, I know that Living Greyhawk had modified the map boundries, but I can work with those more easily than . Thanks for the answer.
Jul
25
comment What striker builds let you play a secondary defender role?
This is my experience, too. It's easier to take a Fighter and make him, say, a Dwarven Battlerager (unless they've continued to nerf that in the past year; I haven't kept up) which sacrifices raw AC for temp HP and extra damage if you stick to chain mail. Pick a decent exotic weapon and focus on powers that roll damage dice, and you'll do just fine. I was able to keep up with all the fair strikers (i.e., non-Ranger).
Jul
24
comment Does the altitude start from square 0 or square 1?
Just because the player can only select an action every 6 seconds doesn't mean the character is a paper airplane in the meantime. If you're familiar with flying at all, you know when you're approaching stall speed and adjust accordingly unless you're trying to stall (or are otherwise out of control).
Jul
24
comment Pathfinder 5-foot step vs. D&D 4e shift
Note that this difference doesn't mean you can't safely withdraw in 3.5 (or PF, AFAIK). If all you do in a round is move, you do not provoke AoO from leaving the initial square of movement. If you wish to withdraw, then, you simply don't take a 5-foot step.
Apr
10
comment Can (ocean-going) sailing ships navigate The River
You could portage any ship, technically, given enough manpower. Whether or not it's feasible is different. The gunboats AFAIK were steamship riverboats or skiffs. I guess I'm thinking more of the British ships at the Siege of Fort St. Phillip. You can see in the link there the location of the battle and some of the ships the British used. Look at the sea strength of the British in the sidebar. They had a sloop-of-war, a brig-of-war, and a schooner. That siege was relatively close to the mouth of the river, though.