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Apr
22
comment What might be the downside of taking “Duelling” over “Great Weapon Fighting”?
To be complete, 1d12 weapons average 7.33 and 2d6 average 8.33. That means the style is still pretty poor, however, adding only +0.8333 damage and +1.3333 damage, respectively. The real value of two-handers is usually considered to be the Great Weapon Master feat.
Apr
13
comment How does an Fighter (Eldritch Knight) 20 compare to a Fighter 10/Wizard 10 for both damage dealt and durability?
Honestly, I feel like this isn't a good question. For the amount of effort that would need to go into the answer, the question shows very little effort or research in exchange. That usually gets your question closed on SE.
Apr
12
comment Is Command spell a charm?
Also note that spells like suggestion, which don't apply the charmed condition but special charm defenses still apply will specify so in the spell description: "Creatures that can't be charmed are immune to this effect."
Apr
8
comment What language would a Great Old One warlock cast spells in?
Strictly speaking, it might be R'lyehian if the Great Old One in question were Cthulu (although the rules don't state this language anywhere I've seen), but creatures from the Cthulu mythos are not the only Great Old Ones given. I doubt thralls to Tharizdun would know R'lyehian.
Apr
4
comment What is the minimum INT practical for an Eldridtch Knight
@Escoce Warlocks don't get a class feature called "Spellcasting," either. Why didn't you complain about my inclusion of that class? For that matter, neither do characters with the Magic Initiate or Ritual Caster feats, nor High Elves, Drow, Forest Gnomes, or Tieflings. Furthermore, nowhere do the rules state, "A spellcaster is a character that possesses the Spellcasting class feature," or A character that does not possess the Spellcasting class feature is not a spellcaster." Thus, the plain English meaning, "A spellcaster is a character capable of casting spells," is most correct.
Apr
4
comment What is the minimum INT practical for an Eldridtch Knight
@Escoce Then you're using a very abnormal definition of "spellcaster".
Apr
4
comment What is the minimum INT practical for an Eldridtch Knight
@Escoce I encourage you to re-read the PHB entry for Four Elements Monk. It repeatedly and explicitly refers to the Monk casting spells. They are in every way actually casting spells. You have verbal and somatic components like a Wizard or Cleric does. From PHB p80 (emphasis mine): "Casting Elemental Spells. Some elemental disciplines allow you to cast spells. See chapter 10 for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it."
Apr
3
comment What is the minimum INT practical for an Eldridtch Knight
@railsdog If you're referring to the Eldritch Knight, they do not learn spells from external sources. They simply select them when the class path table tells them to. A DM would be directly contravening rules to alter spell selection based on ability scores. If you're referring to the Int 3 Wizard, then I see no reason to punish a cripplingly weak character concept even further. If they can make a fun character out of it without harming the fun of the other players, I say go for it.
Apr
3
comment How is a damage rounded for damage resistance?
Note that this is why you're directed on page 197 to apply resistance and then vulnerability to damage in that specific order. The rounding rule means they're not equivalent.
Apr
3
comment What is the minimum INT practical for an Eldridtch Knight
@Nareshkendel is correct. The spellcasting ability does affect the number of spells you can prepare if your class is one which prepares spells (Cleric, Druid, Paladin, Wizard). Classes which do not prepare spells and instead use spells known (Bard, Fighter (Eldritch Knight), Ranger, Rogue (Arcane Trickster), Sorcerer, Warlock) neither gain nor lose spells known based on their ability score. Monk (Four Elements) is also not affected, although that class path uses it's own unique spellcasting system.
Mar
31
comment How does Naga Rejuvenation work?
The closest analog is a Lich, whose body reforms from mist or smoke given off by the phylactery, or a clone spell, which grows a new body over 4 months. Sadly, the most accurate term for what Nagas do is probably "respawn". Perhaps the "immortal spirit" forms a cocoon or soft-shelled egg and regrows from that. Perhaps it coalesces from fragments of dreams. Perhaps it orders a new body from Acme, Inc. The precise mechanism isn't that important and is left (intentionally?) as an exercise for the DM. All that's important is that Nagas are immortal and will reform in a few days.
Mar
25
comment Does Ray of Enfeeblement affect a Hunter's Mark too?
This is also consistent with how Resistance and Vulnerability work (PHB 197). First all addition and subtraction modifiers are applied, and then you divide and multiply. If it ever matters, it appears to go ((damage + extra damage) / divisor) * multiple, meaning you halve (and thus round down) before you double.
Mar
22
comment Can Detect Magic reveal illusions?
@Miniman The point is that a pure, RAW reading has consequences, and ignoring that is not answering the question fully. The RAW reading requires knowledge of what is and isn't an object. The game doesn't provide that. Reality doesn't provide that, obviously, because magic is imaginary. So if we follow the RAW, we need extra DM adjudication on every spell effect. That's less consistent which isn't what RAW is supposed to do. Saying, "This is the rule as it is written... but that is nonsense," is perfectly valid.
Mar
22
comment Can Detect Magic reveal illusions?
@Miniman I agree that's the RAW reading; that's why I added that as a comment and not another answer. The issue is that a pure RAW reading -- that magical effects not linked to objects aren't discernible at all -- seems to contradict with what I think most people expect. It also means the game would have to define what magical effects create objects and which don't, and, well, the descriptions don't. What criteria do I use to determine if something is an object? Tiny hut? Wall of force? Wall of fire? Silence (Is a point in space on object)? Phantom steed?
Mar
22
comment Can Detect Magic reveal illusions?
I think you're turning too heavily on the phrasing of the spell. Is tangibility a requirement? Is magical fire detectable? How about a wall of force? How about a leomund's tiny hut, or is that only detectable to barred creatures? It feels to me like we're altering too much of what I expect the average player is going to perceive as obvious functionality: detecting magic should detect spell effects. I would rather a spell effect be considered an object -- an undefined term as it is -- than have obscure functionality for detect magic. After all, Nystul's magic aura exists for a reason.
Mar
19
comment Is there any way for a 3rd level Human Eldritch Knight to have a sustainable source of dark vision?
Yes, but it solves the second problem of the lantern. Forget the lantern.
Mar
19
comment How can you perceive burrowing?
-1 These are methods to gain tremorsense or detect through solid materials, which I do not buy as the baseline criteria required to detect active burrowing or mining.
Mar
18
comment Is there any way for a 3rd level Human Eldritch Knight to have a sustainable source of dark vision?
No light cantrip?
Mar
11
comment What do I do about a power gamer?
@thedarkwanderer And don't you think that suggests an even deeper problem then? I've been on SE for years. This never occurred to me because nothing on the locked question explains what historical locking is for.
Mar
10
comment What do I do about a power gamer?
@thedarkwanderer No, this is the question that's pointed to, which has been locked as a bad question, and closed because it was too broad. That's literally what it says on that question. Why should we expect someone to find a question that's been deprecated and consider it an answer?