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May
15
comment Does an aarakocra's talons attack use Strength or Dexterity?
Clearly this means that all NPC Aarakocra have 1 level of Monk. /s
May
15
comment Can I substitute a d3 with a d6?
@MarcDingena No, a d1 is a marble.
May
14
comment Mechanical side effects of randomised Initiative in 5e
One optional rule I recall from the 2e PHB or DMG was the option to roll initiative at the start of each round instead of just once at the start of combat. This makes combat less predictable -- which appears to be your primary goal -- but allows effects which modify initiative to still have an effect. Something to consider. It doesn't have the benefit of not revealing the next character to act until the previous character has finished, however.
Apr
22
comment What might be the downside of taking “Duelling” over “Great Weapon Fighting”?
To be complete, 1d12 weapons average 7.33 and 2d6 average 8.33. That means the style is still pretty poor, however, adding only +0.8333 damage and +1.3333 damage, respectively. The real value of two-handers is usually considered to be the Great Weapon Master feat.
Apr
13
comment How does an Fighter (Eldritch Knight) 20 compare to a Fighter 10/Wizard 10 for both damage dealt and durability?
Honestly, I feel like this isn't a good question. For the amount of effort that would need to go into the answer, the question shows very little effort or research in exchange. That usually gets your question closed on SE.
Apr
12
comment Is Command spell a charm?
Also note that spells like suggestion, which don't apply the charmed condition but special charm defenses still apply will specify so in the spell description: "Creatures that can't be charmed are immune to this effect."
Apr
8
comment What language would a Great Old One warlock cast spells in?
Strictly speaking, it might be R'lyehian if the Great Old One in question were Cthulu (although the rules don't state this language anywhere I've seen), but creatures from the Cthulu mythos are not the only Great Old Ones given. I doubt thralls to Tharizdun would know R'lyehian.
Apr
3
comment How is a damage rounded for damage resistance?
Note that this is why you're directed on page 197 to apply resistance and then vulnerability to damage in that specific order. The rounding rule means they're not equivalent.
Mar
31
comment How does Naga Rejuvenation work?
The closest analog is a Lich, whose body reforms from mist or smoke given off by the phylactery, or a clone spell, which grows a new body over 4 months. Sadly, the most accurate term for what Nagas do is probably "respawn". Perhaps the "immortal spirit" forms a cocoon or soft-shelled egg and regrows from that. Perhaps it coalesces from fragments of dreams. Perhaps it orders a new body from Acme, Inc. The precise mechanism isn't that important and is left (intentionally?) as an exercise for the DM. All that's important is that Nagas are immortal and will reform in a few days.
Mar
25
comment Does Ray of Enfeeblement affect a Hunter's Mark too?
This is also consistent with how Resistance and Vulnerability work (PHB 197). First all addition and subtraction modifiers are applied, and then you divide and multiply. If it ever matters, it appears to go ((damage + extra damage) / divisor) * multiple, meaning you halve (and thus round down) before you double.
Mar
22
comment Can Detect Magic reveal illusions?
@Miniman The point is that a pure, RAW reading has consequences, and ignoring that is not answering the question fully. The RAW reading requires knowledge of what is and isn't an object. The game doesn't provide that. Reality doesn't provide that, obviously, because magic is imaginary. So if we follow the RAW, we need extra DM adjudication on every spell effect. That's less consistent which isn't what RAW is supposed to do. Saying, "This is the rule as it is written... but that is nonsense," is perfectly valid.
Mar
22
comment Can Detect Magic reveal illusions?
@Miniman I agree that's the RAW reading; that's why I added that as a comment and not another answer. The issue is that a pure RAW reading -- that magical effects not linked to objects aren't discernible at all -- seems to contradict with what I think most people expect. It also means the game would have to define what magical effects create objects and which don't, and, well, the descriptions don't. What criteria do I use to determine if something is an object? Tiny hut? Wall of force? Wall of fire? Silence (Is a point in space on object)? Phantom steed?
Mar
22
comment Can Detect Magic reveal illusions?
I think you're turning too heavily on the phrasing of the spell. Is tangibility a requirement? Is magical fire detectable? How about a wall of force? How about a leomund's tiny hut, or is that only detectable to barred creatures? It feels to me like we're altering too much of what I expect the average player is going to perceive as obvious functionality: detecting magic should detect spell effects. I would rather a spell effect be considered an object -- an undefined term as it is -- than have obscure functionality for detect magic. After all, Nystul's magic aura exists for a reason.
Mar
19
comment Is there any way for a 3rd level Human Eldritch Knight to have a sustainable source of dark vision?
Yes, but it solves the second problem of the lantern. Forget the lantern.
Mar
19
comment How can you perceive burrowing?
-1 These are methods to gain tremorsense or detect through solid materials, which I do not buy as the baseline criteria required to detect active burrowing or mining.
Mar
18
comment Is there any way for a 3rd level Human Eldritch Knight to have a sustainable source of dark vision?
No light cantrip?
Jan
24
comment Where will errata be posted/published?
I recall their idea being that they would do something like take a periodic survey (perhaps annually) of house rules and change suggestions. From the responses to that they would aggregate rules suggestions and clarifications, and that they would basically be published along side the Basic rules. If WotC hadn't broken their website so completely by making it "optimized for mobile," I'm sure I'd be able to find the article about it.
Jan
24
comment Wizard minor conjuration ability interpretation
I agree, and that's my point. If you conjure a bucket of oil, you should be able to dump it out. In plain English, that damages nothing and creates a slick surface. If you conjure a bucket of water, can you put out a real fire? Drinking or cooking in water doesn't damage it in plain English, so what happens? How about conjuring a bag of salt and dropping it into water? A bucket of lime, mixing it with ash and stones, and then adding water? A bag of baking soda into some acid? A vial of acid poured onto metal? A plate of copper used in a pile? Do you argue you just can't conjure liquids? Why?
Jan
24
comment Wizard minor conjuration ability interpretation
I'm not sure I agree with this definition of "any damage." I don't see that supported by the wording of the ability, and I don't see any reason to think it isn't identical to "takes 1 hit point of damage." Different phrasing does not necessarily imply different function. Conjuring a bottle or wine skin -- both of which have stoppers -- or conjuring a weapon or tool (sword, mace, wood axe, saw, rope) and using it seems to be within the intended scope of the ability, yet they involve either objects with multiple parts or objects which (in our world) endure wear and tear through normal use.
Jan
2
comment What do I do when no rules cover what players improvise, and I don't know from real life?
Note that you will occasionally get players who argue with you about how you decide to rule these arbitrary things. That's ok. Listen to what they say and if it makes sense you can make changes. You're all agreeing on making things up, after all. However, you're not always going to agree, either. When you decide not to listen to them (e.g., for story reasons it can't go that way), just say, "I'm sorry, but this is what happens." If they still have a problem with it, tell them you can discuss it more at the end of the session but your ruling is final.