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comment How would you play test an RPG before all of its rules are complete?
Thanks, that's really helpful. I'm off to do stage 2 later this evening. :)
Nov
23
accepted How would you play test an RPG before all of its rules are complete?
Nov
21
comment How would you play test an RPG before all of its rules are complete?
They know what to expect - but I'd still like it to be an enjoyable session for them, not just a grinding 'help figure out someone else's game mechanics' session.
Nov
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comment How would you play test an RPG before all of its rules are complete?
At the moment, we're playing fairly short, limited scenarios to test the most recent additions to the rules. The trouble is, even in 'basic' sessions, players seem to do a very wide range of activities. I'd like to encourage that, but the rules don't stretch that far yet.
Nov
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revised How would you play test an RPG before all of its rules are complete?
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Apr
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accepted How should a GM handle novice players?
Apr
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comment How should a GM handle novice players?
It's not really that they can't think of anything else to do - it's more that they get their fingers burnt after one too many rounds of taking attacks of opportunity or being told "you can't do that" etc etc.
Apr
26
comment How should a GM handle novice players?
The scenario you mention with the experienced player telling them what to do is what I see a lot of. I agree that trying to guide new players into a 'kick-down-the-door' character makes a lot of sense - I'll try to sway the GM into letting players do that.