401 reputation
412
bio website
location United Kingdom
age 32
visits member for 3 years, 5 months
seen yesterday

I'm a professional 'full-stack' developer, especially interested in web applications, Java development and Linux based operating systems.

I contribute towards a small number of Open Source projects, balancing out my karma. :D


Aug
22
awarded  Yearling
Feb
20
awarded  Nice Question
Jan
8
awarded  Notable Question
Jan
23
awarded  Nice Question
Jan
23
comment How would you play test an RPG before all of its rules are complete?
Thanks, that's really helpful. I'm off to do stage 2 later this evening. :)
Nov
23
accepted How would you play test an RPG before all of its rules are complete?
Nov
21
comment How would you play test an RPG before all of its rules are complete?
They know what to expect - but I'd still like it to be an enjoyable session for them, not just a grinding 'help figure out someone else's game mechanics' session.
Nov
21
awarded  Editor
Nov
21
comment How would you play test an RPG before all of its rules are complete?
At the moment, we're playing fairly short, limited scenarios to test the most recent additions to the rules. The trouble is, even in 'basic' sessions, players seem to do a very wide range of activities. I'd like to encourage that, but the rules don't stretch that far yet.
Nov
21
revised How would you play test an RPG before all of its rules are complete?
deleted 4 characters in body
Nov
21
asked How would you play test an RPG before all of its rules are complete?
Nov
21
awarded  Popular Question
Jun
12
awarded  Constituent
Jun
12
awarded  Caucus
Apr
13
awarded  Yearling
Feb
11
awarded  Nice Question
May
3
answered Is throwing other PC's possible?
Apr
27
accepted How should a GM handle novice players?
Apr
27
comment How should a GM handle novice players?
It's not really that they can't think of anything else to do - it's more that they get their fingers burnt after one too many rounds of taking attacks of opportunity or being told "you can't do that" etc etc.
Apr
26
comment How should a GM handle novice players?
The scenario you mention with the experienced player telling them what to do is what I see a lot of. I agree that trying to guide new players into a 'kick-down-the-door' character makes a lot of sense - I'll try to sway the GM into letting players do that.