| bio | website | dyslexic-st.blogspot.com |
|---|---|---|
| location | United Kingdom | |
| age | 33 | |
| visits | member for | 2 years, 9 months |
| seen | Dec 21 '12 at 14:41 | |
| stats | profile views | 56 |
Check out my character sheets for D&D 3.5 and Pathfinder:
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Sep 3 |
comment |
Beyond hit points: injury in D&D That's how I prefer to see hit points too. They're less about health and injury than they are about stamina and exhaustion. |
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Sep 3 |
comment |
Beyond hit points: injury in D&D Would it not be better to have plot-relevant choice of injury, rather than random? |
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Sep 3 |
awarded | Commentator |
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Sep 3 |
comment |
Beyond hit points: injury in D&D In time, perhaps we will move to a more advanced game. For now I'm just after a simple addition to the D&D everyone knows. |
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Sep 3 |
comment |
Beyond hit points: injury in D&D Giving them a fortitude save makes the effect seem less unfair, and also give the DM the freedom to trigger the effect more often (since only some of them stick). |
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Sep 3 |
comment |
Beyond hit points: injury in D&D I like this bit: "Hit points heal fast. Conditions take treatment and time." I also like that there's no single table of all possible effects, since it gives me the freedom to come up with plot-specific ones. On the other hand, a guide to what penalties are fair would stem accusations of DM bias. |
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Sep 3 |
comment |
Beyond hit points: injury in D&D This is about right. There can be a variety of different triggers, some resulting in more serious injuries than others - for example, suffering a critical hit, reaching zero, critically fumbling etc. |
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Sep 3 |
revised |
Beyond hit points: injury in D&D tags |
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Sep 3 |
awarded | Scholar |
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Sep 3 |
comment |
Beyond hit points: injury in D&D Interesting. I don't know a lot about 4e or its disease system, so this wouldn't have occurred to me. I'd probably want to simplify it a bit. |
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Sep 3 |
comment |
Beyond hit points: injury in D&D Replacing hit points entirely is more of an overhaul than I'm after, or could get away with. |
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Sep 3 |
comment |
Beyond hit points: injury in D&D I'd prefer an effect that prompts them to change their playing style, such as temporary stat penalty or inability to cast spells, rather than just "you're out". That doesn't make for fun. |
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Sep 3 |
awarded | Citizen Patrol |
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Sep 3 |
awarded | Critic |
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Sep 3 |
asked | Beyond hit points: injury in D&D |
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Aug 29 |
comment |
Oriental-themed characters in Pathfinder That's exactly what I was thinking: find a set of base classes, variants, traits and flavourful items that approximate to each archetype. |
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Aug 26 |
asked | Oriental-themed characters in Pathfinder |
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Aug 26 |
awarded | Beta |
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Aug 21 |
awarded | Editor |
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Aug 21 |
revised |
Combat rules for large battles added 279 characters in body |