| bio | website | dyslexic-st.blogspot.com |
|---|---|---|
| location | United Kingdom | |
| age | 33 | |
| visits | member for | 2 years, 9 months |
| seen | Dec 21 '12 at 14:41 | |
| stats | profile views | 56 |
Check out my character sheets for D&D 3.5 and Pathfinder:
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Dec 21 |
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Do you use character sheets? Or, do you use a blank sheet of paper? d'oh, I completely failed to note my own URL change |
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Jan 9 |
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Combat rules for large battles I know it seems rude, but I'm not really in a position to accept an answer without actually trying any of them. |
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Jan 8 |
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Combat rules for large battles No, the campaign never got started and we're running Pathfinder adventure paths now. They publish them faster than we can play them, so it's unlikely to ever happen. |
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Jul 1 |
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Oriental-themed characters in Pathfinder Yeah, there's a lot more material now for designing oriental (or any other) theme characters than there was when I asked the question. |
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Nov 14 |
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Calculating and balancing challenge ratings That calculator is very helpful. I know raw numbers aren't the complete answer, but having them to hand makes it much easier. |
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Sep 28 |
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Combat rules for large battles Turns out it's going to be a long time till I actually run this game, so I'll return to the question and select an answer in due time. Thank you all for the answers. |
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Sep 6 |
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Beyond hit points: injury in D&D +1 for it being tied to the story and at the DM's discretion. |
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Sep 6 |
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Beyond hit points: injury in D&D I guess I'm trying to nudge the group in the direction of being willing to try a more sophisticated system, without scaring them off by doing it all at once. |
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Sep 6 |
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Beyond hit points: injury in D&D I don't want to kill that hero feeling, which is why I wouldn't disable the players on every single hit, or give them penalties without a chance to save. |
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Sep 6 |
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Beyond hit points: injury in D&D I guess my attitude might seem half-hearted, in not wanting to make the major modifications that D&D needs to become more realistic. My focus here is above all what's fun for the players; realism is only one means to that end. And the fact is, my gaming group are lazy hack-and-slashers, so trying to force them to play something too sophisticated is likely to fail. Fun is also the reason I favour specific nerfs over simply killing the PCs. |
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Sep 3 |
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How can you add character to in-game religions? +1 As a designer of character sheets, you've prompted me to go replace the word 'deity' in a dozen places. |
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Sep 3 |
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What can I do to keep my cool at the table? +1 for 6. If you treat the game as a place to explore unusual options, then losing the game can be a win. |
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Sep 3 |
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What can I do to keep my cool at the table? +1 for being willing to ask for advice. That's actually really mature. |
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Sep 3 |
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Beyond hit points: injury in D&D That's how I prefer to see hit points too. They're less about health and injury than they are about stamina and exhaustion. |
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Sep 3 |
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Beyond hit points: injury in D&D Would it not be better to have plot-relevant choice of injury, rather than random? |
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Sep 3 |
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Beyond hit points: injury in D&D In time, perhaps we will move to a more advanced game. For now I'm just after a simple addition to the D&D everyone knows. |
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Sep 3 |
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Beyond hit points: injury in D&D Giving them a fortitude save makes the effect seem less unfair, and also give the DM the freedom to trigger the effect more often (since only some of them stick). |
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Sep 3 |
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Beyond hit points: injury in D&D I like this bit: "Hit points heal fast. Conditions take treatment and time." I also like that there's no single table of all possible effects, since it gives me the freedom to come up with plot-specific ones. On the other hand, a guide to what penalties are fair would stem accusations of DM bias. |
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Sep 3 |
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Beyond hit points: injury in D&D This is about right. There can be a variety of different triggers, some resulting in more serious injuries than others - for example, suffering a critical hit, reaching zero, critically fumbling etc. |
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Sep 3 |
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Beyond hit points: injury in D&D Interesting. I don't know a lot about 4e or its disease system, so this wouldn't have occurred to me. I'd probably want to simplify it a bit. |