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bio website kromey.us
location Fairbanks, AK
age 31
visits member for 3 years, 7 months
seen Oct 16 at 16:40

A (not-so-)humble sys admin from the Land of the Midnight Sun with delusions of being a writer, just trying to stay warm!


May
6
comment When crafting with the ironwood spell, are the effects permanent?
I won't downvote it because it is useful, the first part at any rate. The rest devolves into opinion/rant, and were I to edit it for that there'd be pretty much nothing after the first paragraph -- which could too easily provoke an edit-war, and I don't want to get into that. As to an ironwood sword, when made in conjunction with wood shape or a Craft check, "you can fashion wooden items that function as steel items" -- so, yes, it would be sharp, as that's part of the sword's function, arguably it's only function!
May
6
comment When crafting with the ironwood spell, are the effects permanent?
I'd also point out that there are a lot of assumptions in this answer vis-a-vis the utility of ironwood that, in a lot of cases, quite simply are not true. For example, while dragonhide may be a suitable replacement for armor, it's a lot more expensive than wood with a casting of ironwood, and doesn't help in the slightest with e.g. swords. Further, while it may not be necessary to make wooden armor, oftentimes it's desirable for one reason or another. Basically, there's lots of opinion here stated as objective fact, when it's really anything but.
May
6
comment When crafting with the ironwood spell, are the effects permanent?
It's worth pointing out that permanency explicitly ends with "The GM may allow other spells to be made permanent." Thus it's not quite correct to say that it disallows ironwood to be made permanent, merely that it passes it up the chain to the GM. (I realize the wording in the answer technically is in line with this, I just wanted to highlight it because the implication is that it can't be done per RAW, while in truth RAW says it's up to the GM.)
Apr
24
awarded  Nice Answer
Apr
23
answered Where can I find resources to create a realistic castle dungeon?
Apr
14
awarded  Yearling
Mar
31
comment How do I remove a poorly-designed rule without my players feeling cheated?
Only thing I'd add is to show the players the math you've done and how unlikely it is for the fractional ability scores to give them any results anyway -- just a little extra evidence to back up your "this house rule sucks and we shouldn't do it anymore" conclusion. In my experience people are much more willing to accept mid-game house rule changes when there's a solid reasoning behind it.
Apr
14
awarded  Yearling
Jul
20
awarded  Popular Question
Apr
14
awarded  Yearling
Apr
4
awarded  Enlightened
Apr
3
awarded  Nice Answer
Mar
26
awarded  Enlightened
Mar
26
awarded  Nice Answer
Feb
4
awarded  Good Question
Dec
22
awarded  Nice Answer
Dec
16
awarded  Nice Answer
Sep
6
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
@valadil I'd say don't let them see that there's a script, then. Maybe easier said than done, of course; if you use a GM screen, just hide it behind that, or reference it as you do your other notes. Or just be blunt with them: "Yes, I wrote this script, but only as an aid for myself; you can -- and should -- interject if you feel it is appropriate." Or, if your players won't work with you like that, keep the script idea to rare -- and short! -- scenes that really need to be had, and otherwise use SevenSidedDie's hybrid approach.
Sep
6
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
This is what I do, too. Doesn't seem to bother my players at all, plus it keeps the game moving and minimizes the time that the PCs aren't the focus of the game's spotlight. Sometimes, though, there are essential NPC conversations that must be heard; for these, I write out the script in play format, making sure to take every opportunity to cut corners and abbreviate the scene without making it too contrived, and then having that script in front of me helps to keep me focused and speed things along so we can get back to the PCs -- the real stars of the show!
Jul
21
comment Is it possible to play an Epic D&D3.5/Pathfinder campaign with a non-magic hero?
@Jeor No-save/no-SR spells are few and far between, and most can be countered with a little forethought. Uncapped spells are also few and far between, and for the life of me I can't think of a single one that doesn't allow a save or bypasses SR. Polymorph has to beat SR and allows a save, and even if it gets through an allied spell caster can reverse it (again, forethought is required). The key really is forethought: Even the most powerful spellcasters can be trivially defeated by a party of comparable level if said party puts in even just a little forethought into it.