1,790 reputation
815
bio website kromey.us
location Fairbanks, AK
age 32
visits member for 4 years, 3 months
seen Jun 23 at 15:41

A (not-so-)humble sys admin from the Land of the Midnight Sun with delusions of being a writer, just trying to stay warm!


May
9
comment How do I Raise the Dead and Look Good Doing it?
@mxyzplk Well that's my point, "always evil" just doesn't make sense. It also makes no sense at all in the real world (which informs faux-world role-play): Killing another human being is usually "evil", but what if you do it because they're about to kill you, or to protect someone else they're about to kill? The moment you acknowledge that there's not just "good" versus "evil", "always good"/"always evil" cease to make sense. Further, there are mechanisms in RAW that can result in not-evil undead -- so how can making them be evil? That said, I did acknowledge that RAW says it's "always evil".
May
8
comment How do I Raise the Dead and Look Good Doing it?
@Pyersamid Glad you like it, but credit where credit is due: The official documents were Tridus' idea. Triple bonus points if you don't even have to forge them, but get legit ones instead!
May
8
comment How do I Raise the Dead and Look Good Doing it?
@Tridus I can't say I'm unfamiliar with the evil-character-blending-in-with-a-good-party trope. I once spent an entire campaign running a CE half-orc alongside a party of strictly-good characters. Splitting hairs and questioning "prejudiced moralities" like this became second nature to me -- I once convinced the party to simply execute a prisoner on the grounds that (since we lacked any sort of prison) any other option would just be cruel and unusual punishment, and that a quick death involved the least suffering (although the truth was I just wanted to kill him!).
May
8
answered How do I Raise the Dead and Look Good Doing it?
Apr
24
awarded  Nice Answer
Apr
23
answered Where can I find resources to create a realistic castle dungeon?
Apr
14
awarded  Yearling
Mar
31
comment How do I remove a poorly-designed rule without my players feeling cheated?
Only thing I'd add is to show the players the math you've done and how unlikely it is for the fractional ability scores to give them any results anyway -- just a little extra evidence to back up your "this house rule sucks and we shouldn't do it anymore" conclusion. In my experience people are much more willing to accept mid-game house rule changes when there's a solid reasoning behind it.
Apr
14
awarded  Yearling
Jul
20
awarded  Popular Question
Apr
14
awarded  Yearling
Apr
4
awarded  Enlightened
Apr
3
awarded  Nice Answer
Mar
26
awarded  Enlightened
Mar
26
awarded  Nice Answer
Feb
4
awarded  Good Question
Dec
22
awarded  Nice Answer
Dec
16
awarded  Nice Answer
Sep
6
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
@valadil I'd say don't let them see that there's a script, then. Maybe easier said than done, of course; if you use a GM screen, just hide it behind that, or reference it as you do your other notes. Or just be blunt with them: "Yes, I wrote this script, but only as an aid for myself; you can -- and should -- interject if you feel it is appropriate." Or, if your players won't work with you like that, keep the script idea to rare -- and short! -- scenes that really need to be had, and otherwise use SevenSidedDie's hybrid approach.
Sep
6
comment How do you handle verbal exchanges between NPCs without taking the PCs out of the spotlight?
This is what I do, too. Doesn't seem to bother my players at all, plus it keeps the game moving and minimizes the time that the PCs aren't the focus of the game's spotlight. Sometimes, though, there are essential NPC conversations that must be heard; for these, I write out the script in play format, making sure to take every opportunity to cut corners and abbreviate the scene without making it too contrived, and then having that script in front of me helps to keep me focused and speed things along so we can get back to the PCs -- the real stars of the show!