1,752 reputation
815
bio website kromey.us
location Fairbanks, AK
age 32
visits member for 4 years, 1 month
seen May 19 at 16:11

A (not-so-)humble sys admin from the Land of the Midnight Sun with delusions of being a writer, just trying to stay warm!


May
9
comment How do I Raise the Dead and Look Good Doing it?
@mxyzplk Well that's my point, "always evil" just doesn't make sense. It also makes no sense at all in the real world (which informs faux-world role-play): Killing another human being is usually "evil", but what if you do it because they're about to kill you, or to protect someone else they're about to kill? The moment you acknowledge that there's not just "good" versus "evil", "always good"/"always evil" cease to make sense. Further, there are mechanisms in RAW that can result in not-evil undead -- so how can making them be evil? That said, I did acknowledge that RAW says it's "always evil".
May
8
comment How do I Raise the Dead and Look Good Doing it?
@Pyersamid Glad you like it, but credit where credit is due: The official documents were Tridus' idea. Triple bonus points if you don't even have to forge them, but get legit ones instead!
May
8
comment How do I Raise the Dead and Look Good Doing it?
@Tridus I can't say I'm unfamiliar with the evil-character-blending-in-with-a-good-party trope. I once spent an entire campaign running a CE half-orc alongside a party of strictly-good characters. Splitting hairs and questioning "prejudiced moralities" like this became second nature to me -- I once convinced the party to simply execute a prisoner on the grounds that (since we lacked any sort of prison) any other option would just be cruel and unusual punishment, and that a quick death involved the least suffering (although the truth was I just wanted to kill him!).
May
8
answered How do I Raise the Dead and Look Good Doing it?
May
6
comment When crafting with the ironwood spell, are the effects permanent?
I won't downvote it because it is useful, the first part at any rate. The rest devolves into opinion/rant, and were I to edit it for that there'd be pretty much nothing after the first paragraph -- which could too easily provoke an edit-war, and I don't want to get into that. As to an ironwood sword, when made in conjunction with wood shape or a Craft check, "you can fashion wooden items that function as steel items" -- so, yes, it would be sharp, as that's part of the sword's function, arguably it's only function!
May
6
comment When crafting with the ironwood spell, are the effects permanent?
I'd also point out that there are a lot of assumptions in this answer vis-a-vis the utility of ironwood that, in a lot of cases, quite simply are not true. For example, while dragonhide may be a suitable replacement for armor, it's a lot more expensive than wood with a casting of ironwood, and doesn't help in the slightest with e.g. swords. Further, while it may not be necessary to make wooden armor, oftentimes it's desirable for one reason or another. Basically, there's lots of opinion here stated as objective fact, when it's really anything but.
May
6
comment When crafting with the ironwood spell, are the effects permanent?
It's worth pointing out that permanency explicitly ends with "The GM may allow other spells to be made permanent." Thus it's not quite correct to say that it disallows ironwood to be made permanent, merely that it passes it up the chain to the GM. (I realize the wording in the answer technically is in line with this, I just wanted to highlight it because the implication is that it can't be done per RAW, while in truth RAW says it's up to the GM.)
Apr
24
awarded  Nice Answer
Apr
23
answered Where can I find resources to create a realistic castle dungeon?
Apr
14
awarded  Yearling
Mar
31
comment How do I remove a poorly-designed rule without my players feeling cheated?
Only thing I'd add is to show the players the math you've done and how unlikely it is for the fractional ability scores to give them any results anyway -- just a little extra evidence to back up your "this house rule sucks and we shouldn't do it anymore" conclusion. In my experience people are much more willing to accept mid-game house rule changes when there's a solid reasoning behind it.
Apr
14
awarded  Yearling
Jul
20
awarded  Popular Question
Apr
14
awarded  Yearling
Apr
4
awarded  Enlightened
Apr
3
awarded  Nice Answer
Mar
26
awarded  Enlightened
Mar
26
awarded  Nice Answer
Feb
4
awarded  Good Question
Dec
22
awarded  Nice Answer