1,672 reputation
715
bio website kromey.us
location Fairbanks, AK
age 31
visits member for 3 years, 8 months
seen Dec 1 at 18:40

A (not-so-)humble sys admin from the Land of the Midnight Sun with delusions of being a writer, just trying to stay warm!


Jul
19
answered Is it possible to play an Epic D&D3.5/Pathfinder campaign with a non-magic hero?
Jul
1
answered Medieval problems in a magical world
Jun
27
comment Stats for a Sorcerer King in 4E's Dark Sun?
On the crossed-out bit: This is what I do regularly in my games -- reskin. I find creatures in the MM or Compendium with the appropriate level and role that I want, then give them wildly different flavor text. Goblins have served as low-level demons, elves as abominations, etc. I also routinely add or swap out powers for my creations, often violating their role to make them fit what I need them to do -- Brutes with pull and reaction powers, for example, normally something associated with Controllers, but it makes them unique -- and more threatening!
Jun
24
answered Does an opportunity attack that stuns prevent the movement?
Jun
21
comment Efficient / flexible terrain - Creating a clear hex grid
My group has always used these Chessex "battle maps", and they're great. You can draw out important stuff with the markers, then plop down some terrain highlights to really make it "pop". I wholeheartedly endorse this suggestion, and also will add that you could look into "papercraft" terrain to really drive up the "wow" factor.
Jun
10
comment What is a good method for storing papercraft buildings and the like?
I'll have to find it again before I can post an answer, but I did see once a method for making sturdy papercraft buildings/terrain/etc. that could be easily disassembled and stored flat (it was a method for "gluing" them together without using glue). Maybe it was using that blue tacky stuff? I don't know, I'll come back and post an answer when I can remember. And by the way, that is a killer setup! This one post is going to get me making scenery for my own games, because that looks so much better than my wet-erase markers drawing on a battle mat. Even just adding a building or two...
Jun
10
answered What are some good stats to use when a player is attacking without a weapon (using fists)?
May
31
answered Non-combat objective: Delay larger enemy force
May
31
comment Non-combat objective: Delay larger enemy force
I'd love to incorporate this into my own campaign, so I'll chime in with another "please let us know how this goes"!
May
24
comment How to improve the Diplomacy skill mechanic in D&D 3.Xe and Pathfinder?
@Sorcerer Blob All credit goes to my former GM, I'm merely the messenger of his former glory! Still, glad you like it, and hope it'll work out for you.
May
24
comment How to improve the Diplomacy skill mechanic in D&D 3.Xe and Pathfinder?
@Sorcerer Blob Actually, you just reminded me that the NPC's opposed check (although with all the same modifiers) oftentimes used a different skill/attribute -- Diplomacy would only make sense if the other character were actively negotiating. I think it was a special "character level" check, using the NPC's level as the "skill ranks" with either Wisdom or Intelligence giving the attribute modifier. I'm not really certain, bit it would free up the NPCs from having to invest heavily in Diplomacy while still scaling with the party level!
May
24
comment How to improve the Diplomacy skill mechanic in D&D 3.Xe and Pathfinder?
Okay, so I just read the GitP article, and realize it's actually quite similar to what I've just said. Should have read it before answering. :-P That said, I do think this is simpler, although the GitP approach of evaluating an offer as opposed to modifying attitude could be a much better fit in many circumstances.
May
24
answered How to improve the Diplomacy skill mechanic in D&D 3.Xe and Pathfinder?
May
9
comment Are enemies aware of Hunter's Quarry, Bravo prey, etc?
@admjford Ah, my mistake, I was going off of pure memory with the Ranger's power source. Regardless, I stand by my assertion that Hunter's Quarry is a power that affects a creature, and thus said creature would know it is the target of said power, regardless of the power's source. I don't see it as any different really than marking or Divinely Challenging a target (in fluff terms, a "marked" target is really nothing more than the target of a greater level of concentration and focus, same as the target of Hunter's Quarry).
May
6
comment Are enemies aware of Hunter's Quarry, Bravo prey, etc?
@dpatchery Because Randy isn't simply hitting harder (that would be a critical hit and/or a called shot), he's invoking the powerful primal energies against Krusty. While you're right that Hunter's Quarry doesn't invoke any penalties on the target, it nonetheless does put an effect on the target, namely allowing the Ranger to dish out more damage. Extra damage most certainly does affect a creature, regardless of what the fluff says about the method of such.
May
6
comment Are enemies aware of Hunter's Quarry, Bravo prey, etc?
@Erik and @dpatchery, there is no question that Hunter's Quarry is a power. See my updated answer for citations that directly address this.
May
6
revised Are enemies aware of Hunter's Quarry, Bravo prey, etc?
added 1108 characters in body; added 77 characters in body
May
6
answered Are enemies aware of Hunter's Quarry, Bravo prey, etc?
May
5
awarded  Scholar
May
5
accepted How do I get the PCs to stop focusing on a red herring?