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A system that models improved threat range of critical misses?
Fantasy Craft (the fantasy brother of Spycraft) has the same error range mechanic.
How does damage outside of combat work in Carcosa?
Elaborating on #2: say the PC has 3HD. The creature hits a trap and the trap deals 1HD of damage, so now it has 2HD. If the PC then took 1HD of damage within a combat and be down to 1HD. If the PC then took another HD of damage from a trap, the PC would be unconscious due to 0HD similar to if they were dropped to 0HP in combat.