878 reputation
1922
bio website dominichosler.wordpress.com
location United Kingdom
age 27
visits member for 4 years, 1 month
seen 1 hour ago

I was home educated most of my life, I've always been interested in science particularly physics. I went to college for A'levels, then between that and University I did a year-long full time circus course specialising in Acrobatics and Aerial. I did my undergraduate degree at Sheffield, and a summer Nuffield research project on scalar hairy black holes. Now I'm doing a PhD in Quantum Information Theory in Curved Spacetimes. I have a lovely wife, Sascha, we got married May 2010. We like going out, walking, cycling or for a meal and the cinema.


Aug
24
accepted Minimum player knowledge of the rules
Aug
24
asked Minimum player knowledge of the rules
Aug
24
comment Encouraging out-of-the-box thinking in combat encounters
Thanks, I'll try and add some 'smarter' monsters and NPCs (friendly and unfriendly) to show them how.
Aug
24
awarded  Organizer
Aug
24
comment How do I retain momentum in an irregular game?
Just added a players tag, as you're talking about the players. Hope you don't mind.
Aug
24
revised How do I retain momentum in an irregular game?
edited tags
Aug
24
comment Encouraging out-of-the-box thinking in combat encounters
Are you suggesting reduce / remove the XP accociated with monsters, and start awarding it from the treasure instead, ie. sneaking around the monster and stealing its treasure gives the same XP as killing it and stealing its treasure?
Aug
24
comment Encouraging out-of-the-box thinking in combat encounters
Really like the idea of injuries with specific penalties. Also making direct combat a bit less worth while would probably alter the style a bit.
Aug
24
comment Encouraging out-of-the-box thinking in combat encounters
Thanks for your answer. I edited my question to make it clear that I'd asked them and they seem to want to play tactically, they just haven't managed it yet.
Aug
24
revised Encouraging out-of-the-box thinking in combat encounters
Edit: made it clearer that the players do want to play tactically, they just don't seem to in-game.
Aug
24
asked Encouraging out-of-the-box thinking in combat encounters
Aug
24
answered Where's my share of the loot?
Aug
24
accepted What are the differences between D&D 3.5 and D&D 4th edition?
Aug
24
answered Any tips for drawing dungeon maps using Inkscape or similar software?
Aug
23
answered Speeding Up Combat
Aug
23
awarded  Commentator
Aug
23
asked What are the differences between D&D 3.5 and D&D 4th edition?
Aug
23
answered What's the best software for mapmaking?
Aug
23
comment Is an ongoing Human Occupied Landfill (HōL) campaign possible?
+1 for suggestion to modify the game to suit. I always modify non rpg games ('standard' board games), and often rpg games too.
Aug
23
accepted Players playing multiple characters