| bio | website | dominichosler.wordpress.com |
|---|---|---|
| location | United Kingdom | |
| age | 26 | |
| visits | member for | 2 years, 9 months |
| seen | May 17 at 9:21 | |
| stats | profile views | 38 |
I was home educated most of my life, I've always been interested in science particularly physics. I went to college for A'levels, then between that and University I did a year-long full time circus course specialising in Acrobatics and Aerial. I did my undergraduate degree at Sheffield, and a summer Nuffield research project on scalar hairy black holes. Now I'm doing a PhD in Quantum Information Theory in Curved Spacetimes. I have a lovely wife, Sascha, we got married May 2010. We like going out, walking, cycling or for a meal and the cinema.
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May 21 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thanks, I'll look into it. To clarify, the main reason I specified medieval fantasy, is a lot of White Wolf games are set in modern day. I don't have a problem with slightly more ancient. |
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May 20 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thank you ever so much for this thorough answer. It will allow me to choose exactly what would go best with my group. |
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May 18 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thanks for clearing that up guys. I've now also had a look at the Burning Wheel 'hub and spokes' pdf where they outline the system. It looks really good, and easily lends itself to multiple levels of success. Worth play testing with my group I think. Thanks. |
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May 18 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thank you for your thorough answer, I will have a look at those suggestions. Just a quick question about Burning Wheel, what do you mean by isn't a storyteller-based system, does that mean it doesn't have a GM running the game? |
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May 17 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thanks, I'll certainly check it out, although, I was hoping for something more balanced between classes. Currently there is only one mage in our group. |
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May 17 |
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A fantasy system with similar dicerolling and levels of success as World of Darkness Thank you. Just some clarification, does Mage: The Sorcerer's Crusade still include standard medieval combat, swords etc. and does it have rules regarding magic items / weapons and armor? |
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Sep 17 |
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Dealing with a changing set of players in a continuous campaign Just wondering why you removed the house rules tag? |
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Sep 3 |
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What are the dinosaur equivalents? Just noticed this is the same list that is covered in the link in the comments. Hope it's still useful as an answer. |
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Sep 3 |
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What do I need to set up and use a projector as a tabletop? +1 for comment about annotating it on glass with whiteboard markers, I hadn't considered that. |
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Aug 31 |
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1 GM and 1 Player games and game systems? It's a slightly different question but you might find the answers in rpg.stackexchange.com/questions/1320/a-2-player-rpg-for-buddies useful. |
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Aug 24 |
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Encouraging out-of-the-box thinking in combat encounters Thanks, I'll try and add some 'smarter' monsters and NPCs (friendly and unfriendly) to show them how. |
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Aug 24 |
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How do I retain momentum in an irregular game? Just added a players tag, as you're talking about the players. Hope you don't mind. |
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Aug 24 |
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Encouraging out-of-the-box thinking in combat encounters Are you suggesting reduce / remove the XP accociated with monsters, and start awarding it from the treasure instead, ie. sneaking around the monster and stealing its treasure gives the same XP as killing it and stealing its treasure? |
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Aug 24 |
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Encouraging out-of-the-box thinking in combat encounters Really like the idea of injuries with specific penalties. Also making direct combat a bit less worth while would probably alter the style a bit. |
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Aug 24 |
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Encouraging out-of-the-box thinking in combat encounters Thanks for your answer. I edited my question to make it clear that I'd asked them and they seem to want to play tactically, they just haven't managed it yet. |
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Aug 23 |
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Is an ongoing Human Occupied Landfill (HōL) campaign possible? +1 for suggestion to modify the game to suit. I always modify non rpg games ('standard' board games), and often rpg games too. |
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Aug 21 |
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Players playing multiple characters I think that's a really good idea about having a main character, and then henchmen or something. I'll leave it a bit for more people to answer before deciding which answer to accept. |
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Aug 21 |
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Dealing with a changing set of players in a continuous campaign I think it's a good idea to adjust the party with NPCs, I've considered this and the related getting people to play 2 characters (I'll ask another question about this). |
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Aug 21 |
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Dealing with a changing set of players in a continuous campaign The pool of characters is an interesting idea. I also like the idea of a recap at the start, it would probably be helpful for all my players as we don't play all that frequently. The in-game solutions sound good too, and I'll probably use them in my games. |