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  • 0 posts edited
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  • 156 votes cast
May
17
revised A fantasy system with similar dicerolling and levels of success as World of Darkness
Added clarification for magic items and non-magic combat in the system requirements.
Aug
24
revised How do I retain momentum in an irregular game?
edited tags
Aug
24
revised Encouraging out-of-the-box thinking in combat encounters
Edit: made it clearer that the players do want to play tactically, they just don't seem to in-game.
Aug
21
revised Players playing multiple characters
Edit: Clarified that the question was about simultaneous playing of two characters not sequentially.