1,062 reputation
519
bio website
location New York, NY
age 44
visits member for 2 years, 9 months
seen May 2 at 20:35
stats profile views 47
none

Apr
30
comment How reliable are dice rolling programs?
It just occured to me as I was reading all the answers that take care to explain that computer generated "random" numbers aren't really random...that dice rolling isn't random either. The physical shape of the die, combine with the surface it's rolled on and the way it is tossed will produce very predictable results, given enough information. Of course, like computers, we pretend it's random, and it might as well be, because we don't have trivial access to that precise information and model that would allow the prediction. Egad...I can't believe I typed this.
Mar
1
awarded  Nice Question
Jan
5
awarded  Popular Question
Nov
21
comment How can I murder people and lie about it?
The sad thing is that this is probably harder with NPCs than with PCs. We had a "haunted house" themed adventure where everyone selected premade characters randomly. One of the characters was insane, and was to try to kill as many of us as he could off. Sadly, even his most outrageous excuses were just confusing (rather than suspicious) to us, as we happily meta-gamed our way into oblivion. "What? The broken glass was on the wrong side of the window? He couldn't have been lying about that! It must be a mysterious magical power at work!" sigh
Nov
21
comment Inventiveness vs. breaking the game; How do I encourage one, without enabling the other?
I dunno. I think Maurycy has a great point. You can't get more covered in acid than being completely immersed. If the damage for that is determined to be 10d6 (presumably because that's how much surface area can maximally be exposed), then it makes perfect sense to say, okay, that's the maximum that one can possibly deal from acid damage from the swing. Great, logical solution.
Nov
20
comment Needing a Plan to Win
Bleh. This sounds horrible. On the other hand, it's a great illustration of what he can look forward to, good or bad. So +1 for you.
Aug
20
awarded  Yearling
Apr
20
awarded  Nice Question
Apr
10
comment How can I roll a character's age using only d6?
@AceCalhoon Well, yep. Looking it up on the table is simple, but the table will be pretty bulky, having 216 entries...kind of unwieldy. But your point is well taken: given the restrictions, it's about as good as things will get.
Apr
10
comment How can I roll a character's age using only d6?
There's no way I'd vote this down, because it does exactly what was requested in the question, in a clever way. Nevertheless, even with the table lookup, this is pretty complex...I fear for the game design.
Mar
30
revised What to do when you end up duplicating another players character?
stat name correction
Mar
30
suggested suggested edit on What to do when you end up duplicating another players character?
Mar
29
accepted Is there any system for translating AD&D type encounters to 4e?
Mar
29
comment Is there any system for translating AD&D type encounters to 4e?
@Brian Okay, this catches the essence of what I was looking for...the mindset required to capture the feel of the original ToH. Now, I have something to look forward to...after I finish the conversion, there will be a brief moment in time in the future when people will be able to ask me, "What system did you use to convert it, and when?", and I will be able to respond "Forthcore, and seven years ago..."
Mar
28
comment Is there any system for translating AD&D type encounters to 4e?
Just scanned it; facinating!
Mar
27
revised Is there any system for translating AD&D type encounters to 4e?
added 94 characters in body
Mar
27
comment Is there any system for translating AD&D type encounters to 4e?
@Brian Not sure exactly what you mean (so, I guess, the answer is "no".) If you think it would be a good structure to base this type of conversion on, add it as an answer (along with any relevant details).
Mar
27
comment Is there any system for translating AD&D type encounters to 4e?
Well, there would be a pretty big learning curve for the players (and for me...it's been a while.) Also, part of the point is to immerse them in a change that will shock and surprise them. If the entire game system changes, I think their expectations will be reset, and they won't be as shocked by the mise-en-scene differences.
Mar
27
comment Is there any system for translating AD&D type encounters to 4e?
I agree with you about the "ground up" approach...it seems very likely that the sheer quantity of difficult encounters and ruthless (but possible) nature of the original adventure would require a lot of tinkering to get the right balance in 4e. Sadly, I wouldn't publish the final product, much as it would be neat, because I'd be afraid of lawsuits. However, it could be interesting to blog about the various learned lessons during the conversion.
Mar
27
comment Is there any system for translating AD&D type encounters to 4e?
I definitely agree with your sentiment that expectations about ToH (and AD&D in general) are very different than 4e. I would never dream of unleashing this monstrocity on player's normal characters. It would be too much of a shock, and would either be watered down, or have a huge uneven effect on the rest of the 4e campaign. This would have to be more of a one-off thing, I'm thinking...I was thinking of separate, pre-created characters as a good choice, but the avatar suggestion is very interesting...