| bio | website | |
|---|---|---|
| location | Austin, TX | |
| age | 31 | |
| visits | member for | 2 years |
| seen | May 19 at 12:33 | |
| stats | profile views | 11 |
|
May 19 |
answered | Handling many modifiers on a probability curve |
|
May 6 |
awarded | Yearling |
|
Mar 31 |
awarded | Nice Question |
|
Feb 23 |
comment |
Question about Wonders The spatial drive you describe would be a Skafoi device integrated into a Prostasia wonder: no problem per page 140. The lightspeed fist would be a "Grafted" (page 151) Katastrofi weapon with unique color, and as you say self-damage would be a great weakness for it. |
|
Feb 23 |
comment |
Question about Wonders Those all sound reasonable to this Storyteller. Pg 156 mentions that Apokalypsi includes scanning across time. Using teleportation or time distortion as a mechanism for armor is just a matter of color, and it opens up the possibility of teleporting through a minor obstacle like prison bars - though if you do allow this, you should probably add a comparable weakness, like a chance of splinching if used in a cluttered environment. |
|
Feb 23 |
answered | Question about Wonders |
|
Dec 15 |
answered | How similar is Star Wars Saga to DnD 4th edition? |
|
Aug 2 |
comment |
How do I get the PCs to visit scary places at night? +1 in particular for Maslow's hierarchy. That's outstanding, if I want to know how to motivate the players, I just need to check where their characters are (and maybe remind the players that their chars haven't eaten in days). Awesome tip! |
|
Aug 2 |
answered | How do I help my players figure out how to stay alive in a realistically-deadly sandbox campaign? |
|
Jul 26 |
comment |
Dungeons that aren't dungeons It depends on your definition. "Dense forest" implies a dense canopy, therefore very little light at the forest floor, therefore very little undergrowth. A classic example is the "park forest" of the Pacific northwest. |
|
Jul 24 |
comment |
Dungeons that aren't dungeons Fairy tales and fantasy are fond of spooky dense forest, but if realism is a consideration, note that dense forests are generally quite easy to travel through. There's very little underbrush when the trees block most light and absorb most of the water. Generally, the fringe of a forest by a track or riverbank may be impenetrable, as it gets ample light. Steep slopes + brush + wet vegetation would make travel much harder, whether there are trees overhead or not. |
|
Jun 9 |
comment |
How do I allow player agency in situations with predetermined outcomes? There was a barber and his wife, and she was beautiful... |
|
Jun 1 |
answered | Giving Players the Game They Want |
|
May 13 |
comment |
Is two-weapon fighting only as a full-round action balanced versus fighting with a two-handed weapon? The dual-wielding character gets another benefit in exchange for spending his gold or her treasure shares: with two different magic weapons, he or she is less likely to be caught flat-footed against resistances other than straight DR. A +Fire greatsword is not so hot (sorry) against fire-resistant critters, while having a +Frost short sword comes in handy. |
|
May 10 |
comment |
What would you pick as the “four elements” of mind? I appreciate the comments, Vestrik. You're quite right that any division will be a little fuzzy and arbitrary; the mind is indeed fundamentally inseparable from the personality. I'm trying to put a fresh spin on the concept of mind magic, but this angle may well be a blind alley. |
|
May 6 |
awarded | Yearling |
|
Apr 13 |
comment |
How can characters with low Fighting and Shooting contribute in combat? As the GM, I don't want to say "you should have thought about that when you made your character, go sit in the corner while the powergamers have fun." I prefer for players to create whatever characters interest them, provided they're appropriate to the game universe of course, and then work together to find things for them to do. Your later paragraphs address this, but a little vaguely; what would these ideas look like in SW terms? |
|
Apr 13 |
comment |
How can characters with low Fighting and Shooting contribute in combat? Great answer, Phil, thank you! I'd like to call out one more thing from your answer: the "hold 'em off while I fix this widgit/translate this inscription" idea is a staple of SW-ish TV shows, and is an excellent point. |
|
Apr 13 |
accepted | How can characters with low Fighting and Shooting contribute in combat? |
|
Apr 8 |
comment |
How can characters with low Fighting and Shooting contribute in combat? @Runeslinger: Yes, that is very nearly the same thing, I wish I'd seen it when I searched the forum earlier. You're answer there is great from a color perspective, +1. No regrets though, for I think Phil's hit it on the head in this question, from a mechanics perspective. |