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Sep
8
comment What is the best way to discourage “easy” disadvantages purchase?
+1; making disadvantages exactly as useful as they are disadvantageous is excellent balance, and of course anything that advances the plot and makes characters' quirks shine is great. White Wolf used this approach for Flaws in NWoD.
Sep
6
comment How to deal with players that fight villains but are worse than them?
Does it matter that they've effectively turned to chaos? If they get powers from their gods who would not approve, said powers should stop working either immediately or as soon as they really need them. Finding out that Shallya no longer has their back when someone's near death seems appropriate. If that's not the case, just enjoy the chaos campaign. Very few evil people realize they've stepped off the path!
Jul
18
comment Difference in basing damage on degree of success compared to a separate roll
This is simply an example of a system, it does not address the pros and cons or pitfalls.
Jul
11
comment Could Vampires use touchscreen devices (iPhone, etc)?
+1 for answering even more than was asked, and +1 for "...someone else's fingers."
Apr
27
comment How to prevent a droid from denouncing you?
This probably won't be the last conflict between Sith acolytes. Be sure you work out some kind of resolution framework that's likely to help in the future too.
Apr
8
comment What happens if I concede a fight to someone who only wants me dead?
So a weak player cannot unilaterally concede? A player with all the strong cards can reject any attempted concession and drag out the conflict until he or she has total victory?
Feb
23
comment How can I DM a character with more social skills than me?
It's no so much that the players act entirely emotionlessly as that they find my "persuasive" NPCs unpersuasive. It is partially a problem with immersion; ideally they'd be more willing to let go of their out-of-character caution and allow themselves to be swayed (within reason) simply because I describe a character as convincing.
Feb
20
comment Balancing a mixed game in nWoD
Good points, but a mage's power is still very great even when using covert magic. Do you find that paradox is still enough to equalize the characters, or at least make the other characters useful?
Feb
19
comment How can I DM a character with more social skills than me?
Great stuff in that thread, thanks @Zibbobz. It is easier for players as I as the DM can simply play the NPCs as convinced. Players are invested enough in their PCs that they're very cautious about doing anything risky, regardless of how persuasive the NPCs are supposed to be.
Feb
11
comment Keeping a group together in a Zombie RPG
You can tie the "no instant replacements" and "stop killing everyone on sight" rules together to make them both stronger: a replacement player can only enter the game by converting a befriended NPC into a PC.
Feb
3
comment Using NWoD as general game system
Building on Jadasc's comment, I've purchased WoD books via print-on-demand, and the quality is excellent. Not 100% - a few areas of text over images are hard to read, and the paper's just a little rougher. If WoD's normal quality is A+, this is an A-.
Jul
26
comment Would being stickler for material components break the game?
A joke? Nonsense. I can't speak for 3.5, but I have the 1st Edition PHB in front of me, and this is where material components were first codified for D&D. They're limited - not every spell has them - and quite reasonable. Feign Death requires a pinch of graveyard dirt; Dancing Lights requires a glowworm; Feather Fall requires... a feather. There's nothing to suggest that these were added as a joke, unless perhaps they were made such in 3rd edition.
Jul
19
comment How do I help a young player fill their character sheet quickly?
Are you committed to D&D? 4th edition in particular is... finicky. There are many other RPGs with more streamlined and narrative-focused systems.
May
1
comment What game elements are essential for a playtest?
-1. You make some good points, but over-sell them. I'm an analyst by trade, and I adore the mathematical modeling part of game design. But to say "You...need to prove that every given combination of elements fits your intent" is ridiculous, and likely to scare off some less mathematical designers.
Apr
1
comment How can I use improvised consequences to make combat more interesting?
Not trying to start a religious war here, but I dare say this is a big part of why some people were frustrated with 4E. It may be a great tactical wargame, but it's not well-suited to the OP's ideas of creative combat.
Feb
26
comment What is the maintenance cost of a starship?
Wow, thank you! I'm glad my insomnia could help someone!
Oct
23
comment Why is the GM usually the driving force in RPG?
+1000; this should be on the first page of every "how to be a GM" article. Not understanding this is probably the leading cause of poor GM-ing, particularly railroading.
Oct
8
comment How do I teach people the combat system from Burning Wheel?
Sad panda: the link 404-d. If you can incorporate some of the key points from the strategy book into your post, it will stand up to link rot.
Sep
10
comment What's the up side of aquatic campaigns in Pathfinder?
There's some discussion on TVTropes about the difficulty of making a long-running underwater story interesting: tvtropes.org/pmwiki/pmwiki.php/Main/AtlantisIsBoring.
Sep
5
comment My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Separately from game system, I strongly recommend that you use a familiar setting. Everyone knows what a Jedi or a hobbit is (probably; do confirm!), but if you spend half the session explaining about how the Xorkanians are lizards skilled at fire magic and the Rosgoba are actually aliens with list technology, you'll lose people. Good luck!