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location Austin, TX
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visits member for 3 years, 3 months
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Jul
26
comment Would being stickler for material components break the game?
A joke? Nonsense. I can't speak for 3.5, but I have the 1st Edition PHB in front of me, and this is where material components were first codified for D&D. They're limited - not every spell has them - and quite reasonable. Feign Death requires a pinch of graveyard dirt; Dancing Lights requires a glowworm; Feather Fall requires... a feather. There's nothing to suggest that these were added as a joke, unless perhaps they were made such in 3rd edition.
Jul
19
comment How do I help a young player fill their character sheet quickly?
Are you committed to D&D? 4th edition in particular is... finicky. There are many other RPGs with more streamlined and narrative-focused systems.
May
1
comment What game elements are essential for a playtest?
-1. You make some good points, but over-sell them. I'm an analyst by trade, and I adore the mathematical modeling part of game design. But to say "You...need to prove that every given combination of elements fits your intent" is ridiculous, and likely to scare off some less mathematical designers.
Apr
1
comment How can I use improvised consequences to make combat more interesting?
Not trying to start a religious war here, but I dare say this is a big part of why some people were frustrated with 4E. It may be a great tactical wargame, but it's not well-suited to the OP's ideas of creative combat.
Feb
26
comment What is the maintenance cost of a starship?
Wow, thank you! I'm glad my insomnia could help someone!
Oct
23
comment Why is the GM usually the driving force in RPG?
+1000; this should be on the first page of every "how to be a GM" article. Not understanding this is probably the leading cause of poor GM-ing, particularly railroading.
Oct
8
comment How do I teach people the combat system from Burning Wheel?
Sad panda: the link 404-d. If you can incorporate some of the key points from the strategy book into your post, it will stand up to link rot.
Sep
10
comment What's the up side of aquatic campaigns in Pathfinder?
There's some discussion on TVTropes about the difficulty of making a long-running underwater story interesting: tvtropes.org/pmwiki/pmwiki.php/Main/AtlantisIsBoring.
Sep
5
comment My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
Separately from game system, I strongly recommend that you use a familiar setting. Everyone knows what a Jedi or a hobbit is (probably; do confirm!), but if you spend half the session explaining about how the Xorkanians are lizards skilled at fire magic and the Rosgoba are actually aliens with list technology, you'll lose people. Good luck!
Sep
5
comment My friends and I are new to RPGs and need a system I can DM and they can pick up. Suggestions?
+1 for a simple and fun game. I've successfully used this game with brand new players. I'm fairly experienced, so I can't really speak to new GM plus new players, but I expect it would work well. One surprising advantage over D&D: players always know the dice to roll (well, except for damage).
Feb
23
comment Question about Wonders
The spatial drive you describe would be a Skafoi device integrated into a Prostasia wonder: no problem per page 140. The lightspeed fist would be a "Grafted" (page 151) Katastrofi weapon with unique color, and as you say self-damage would be a great weakness for it.
Feb
23
comment Question about Wonders
Those all sound reasonable to this Storyteller. Pg 156 mentions that Apokalypsi includes scanning across time. Using teleportation or time distortion as a mechanism for armor is just a matter of color, and it opens up the possibility of teleporting through a minor obstacle like prison bars - though if you do allow this, you should probably add a comparable weakness, like a chance of splinching if used in a cluttered environment.
Aug
2
comment How do I get the PCs to visit scary places at night?
+1 in particular for Maslow's hierarchy. That's outstanding, if I want to know how to motivate the players, I just need to check where their characters are (and maybe remind the players that their chars haven't eaten in days). Awesome tip!
Jul
26
comment Dungeons that aren't dungeons
It depends on your definition. "Dense forest" implies a dense canopy, therefore very little light at the forest floor, therefore very little undergrowth. A classic example is the "park forest" of the Pacific northwest.
Jul
24
comment Dungeons that aren't dungeons
Fairy tales and fantasy are fond of spooky dense forest, but if realism is a consideration, note that dense forests are generally quite easy to travel through. There's very little underbrush when the trees block most light and absorb most of the water. Generally, the fringe of a forest by a track or riverbank may be impenetrable, as it gets ample light. Steep slopes + brush + wet vegetation would make travel much harder, whether there are trees overhead or not.
Jun
9
comment How do I allow player agency in situations with predetermined outcomes?
There was a barber and his wife, and she was beautiful...
May
10
comment What would you pick as the “four elements” of mind?
I appreciate the comments, Vestrik. You're quite right that any division will be a little fuzzy and arbitrary; the mind is indeed fundamentally inseparable from the personality. I'm trying to put a fresh spin on the concept of mind magic, but this angle may well be a blind alley.
Apr
13
comment How can characters with low Fighting and Shooting contribute in combat?
As the GM, I don't want to say "you should have thought about that when you made your character, go sit in the corner while the powergamers have fun." I prefer for players to create whatever characters interest them, provided they're appropriate to the game universe of course, and then work together to find things for them to do. Your later paragraphs address this, but a little vaguely; what would these ideas look like in SW terms?
Apr
8
comment How can characters with low Fighting and Shooting contribute in combat?
@Runeslinger: Yes, that is very nearly the same thing, I wish I'd seen it when I searched the forum earlier. You're answer there is great from a color perspective, +1. No regrets though, for I think Phil's hit it on the head in this question, from a mechanics perspective.
Apr
7
comment What rewards can compete with experience points?
@Curtis: +1 for an answer that emphasizes roleplaying! I'm very glad you overcame your hesitation.