6,655 reputation
1658
bio website learntabletoprpgs.com
location Santa Cruz, CA
age 46
visits member for 3 years, 2 months
seen 2 hours ago

I've been playing tabletop RPGs since the early '80s, mostly as a GM. Currently I'm running a Twilight: 2013 campaign and playing in a Star Wars: Edge of the Empire campaign.

I also run:


May
30
suggested suggested edit on gamma-world tag wiki excerpt
May
29
accepted Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
May
29
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
Thanks for the comments as well as the answers, everyone. Very helpful.
May
29
awarded  Mortarboard
May
28
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
Thanks for the answer, @ilotum. I'm seeing now that were two issues at work in the game I ran: concern about creating a situation in which the PCs (and by extension the players) are essentially competing against each other, and my difficulty in internalizing the use of MC moves. Were you running with two players?
May
28
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
This is what flipped the switch for me: "I put all the major NPCs in between the two characters." You also pointed out that the PCs both need the community so they can survive, which makes it reasonable to expect that they'd put up with a lot of conflict in order to keep the community going. I felt this big chunk of obtuse matter in my brain that was getting in the way of really internalizing how the PC-PC and PC-NPC interaction should work. This answer really helps.
May
28
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
First-hand MC experience running this sort of game would be most helpful. While I understand the concept of keeping the PCs in conflict, I'm still grappling with how to make it work in practice.
May
28
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
Although I did introduce conflict between the player characters, I was concerned about pushing it too far. Somehow it just feels that with only two player characters the relationship dynamics would become too simplified to be rewarding. In the game @SevenSidedDie played that doesn't appear to have happened, so it looks like I need to rethink how I manage NPCs.
May
28
comment Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
I appreciate the first-hand experience, @SevenSidedDie. If you can expand it into an answer that would be great. I gave them each two characters because I didn't want the game to become too dependent on NPCs, which I felt would take too much narrative control away from the players.
May
27
asked Does an Apocalypse World Campaign Really Work with Just 2 Players and an MC?
May
25
awarded  Enlightened
May
25
awarded  Nice Answer
May
25
awarded  Nice Answer
May
24
comment Players who want a dayjob for a megacorp. Should I allow it?
I love your points about Rep and SIN. One of the great things about being SIN-less is that you can pass through the cracks without a trace, but in the corp world lack of a SIN marks you as immediately suspect.
May
24
comment Players who want a dayjob for a megacorp. Should I allow it?
+1 for the point about internal affairs testing you constantly
May
24
answered Players who want a dayjob for a megacorp. Should I allow it?
May
24
comment How to give a Rogue ways to shine
@DampeS8N Would you be willing to expand your comment, specifically the second sentence, into an answer?
May
24
comment How to get a new player to understand the time investment of a table top RPG
Related: rpg.stackexchange.com/questions/1015/…
May
24
comment How to get a new player to understand the time investment of a table top RPG
The bullet points make your case well.
May
24
revised What do I need to change about Call of Cthulhu to set it in the 60s?
fixed a grammatical error in discussion of humans needing to control their technology