6,241 reputation
1453
bio website learntabletoprpgs.com
location Santa Cruz, CA
age 46
visits member for 2 years, 11 months
seen 26 mins ago

I've been playing tabletop RPGs since the early '80s, mostly as a GM. Currently I'm GMing Dungeon World and Twilight: 2013, and playing in an Apocalypse World game. I'm also itching for our Star Wars: Edge of the Empire campaign to get rolling again.

I also manage Learn Tabletop RPGs, a site designed to introduce newcomers and provide resources for veteran gamers; Tabletop RPG Bulletin, a daily mix of tabletop roleplaying bits; and Play Tabletop RPGs, a blog devoted to making best use of your minimal gaming time.


Mar
9
awarded  Necromancer
Mar
9
awarded  Citizen Patrol
Jan
31
answered Giving a setting a feeling of ancientness
Jan
31
comment What are the perils of having the players play themselves as characters?
Yeah, the whole exercise broke down for me fundamentally because I couldn't reconcile "real" player selves and fantasy character selves. It's an exercise fraught with peril, though as @Leezard points out, it can be done.
Jan
31
answered What are the perils of having the players play themselves as characters?
Jan
30
comment DM going from D&D 3.5e to AD&D 1st edition
Related: rpg.stackexchange.com/questions/1169/…
Jan
30
revised DM going from D&D 3.5e to AD&D 1st edition
Spelling and grammar fixes
Jan
23
awarded  Nice Answer
Jan
22
answered Advice and sources for designing a fantasy political campaign?
Jan
11
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
Excellent point about the bad guys using a weakness in the gear to nasty effect.
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
I think it does differ, in that magic is not produced (in most game worlds) by means of replicable scientific method. It's therefore easier for me to say as a GM, "Nope, there is no Magic Cudgel, because no magician has found a way to create such a spell."
Jan
10
awarded  Scholar
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
Thanks for the thoughtful, excellent answers. Determining which one to accept wasn't easy.
Jan
10
accepted When GMing in a high-tech game world how do you handle potentially disruptive tech?
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
Actually, in the case of a piece of tech that can obviously be seen as a disruptive weapon, that makes a lot of sense. PCs go on "get the überweapon from the bad guy" missions all the time.
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
I appreciate the analysis of how to determine if the tech would be disruptive. Very helpful.
Jan
10
awarded  Nice Question
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
I love Not as Expected. So many thoughts come to mind.
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
Great stuff. That One Incident is a wonderful idea.
Jan
10
comment When GMing in a high-tech game world how do you handle potentially disruptive tech?
I had thought of adjusting the game world, but I'm a bit nervous about that spiraling out of my control. The side effects/bugs angle is great.