6,931 reputation
1860
bio website learntabletoprpgs.com
location Santa Cruz, CA
age 46
visits member for 3 years, 6 months
seen 19 hours ago

I've been playing tabletop RPGs since the early '80s, mostly as a GM. Currently I'm running a Star Wars: Age of Rebellion campaign.

I also run:


Aug
13
comment How should a GM deal with players that want to be “too cool”?
I recommend using the Same Page Tool to drive a face-to-face discussion about the game with everyone at the table. It will make it easier on you as the GM if involve everyone at the table in the discussion, not just the player in question.
Jul
29
comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
This question feels like a request that we use Google to find evidence that confirms a straw man the questioner has positioned in order to invalidate the notion that roleplaying games require more than one person.
Jul
8
comment How do I go about setting up a trial/investigation mission?
GUMSHOE is actually the name for the mechanics that power several games, most notably Trail of Cthulhu and Night's Black Agents.
Apr
8
comment How can I convince my D&D players to restart their characters?
To clarify: When you say "restart" do you mean you want them to create new characters from scratch?
Mar
30
comment Can Apocalypse World be played as a two-player game?
Related: rpg.stackexchange.com/questions/25948/…
Jan
16
comment I'm not a DM anymore. How do I adjust to being a player again?
As someone who spent years almost exclusively GMing then found himself as a player 2/3 of the time, this answer really rings true.
Dec
17
comment Introducing an unorthodox setting the players know NOTHING about
I'm currently confronting this issue with Numenera. Giving the players a sense of what day-to-day life is like in the Ninth World takes some effort. While the core book provides a wealth of geographic and political information, there are really only a couple of pages that explicitly define the cultural framework. It's difficult to foster a sense of immersion when players are struggling to understand the basics of how people operate in the game world.
Dec
15
comment Shadowrun Road Trip
Does the supplement answer your question, but in a less than satisfactory way?
Dec
14
comment Shadowrun Road Trip
It looks like someone at Catalyst reads RPG Stack Exchange. They've just released Coyotes, a 5th edition sourcebook that covers border crossings: rpg.drivethrustuff.com/product/123829
Oct
30
comment How do I play NPC abilities?
Regarding the Ames example: Wouldn't level 5 at numenera knowledge just mean that he knows more about numenera than he does about other things? My read is that his knowledge would be orthogonal to whether he dispenses it or not. I'd think getting him to part with specific knowledge would be an Intellect roll.
Oct
15
comment Commissioning Art for Games
Agreed. People sometimes treat Creative Commons as something distinct from the copyright regime, forgetting that CC relies on copyright. Without copyright there could be no Creative Commons licensing, because it would be unclear who had the legal standing to license the specific rights covered under a Creative Commons license. So the business requirements when commissioning art are similar for closed and CC-licensed collective works. You want to be sure you control the rights, regardless of whether you keep them proprietary or assign them using a permissive license.
Oct
15
comment Commissioning Art for Games
I suspect that Posthuman does it this way specifically so they can put the entire game under CC licensing with assurance. Adam Jury just made a comment on a Fate Core Google+ page about the Fate Core conversion kit (in development) for EP being possible only because Fate Core is available under a compatible CC license
Oct
14
comment Commissioning Art for Games
You way want to talk to the folks at Posthuman Studios. Eclipse Phase is distributed under a CC-BY-NC-SA 3.0 license, and they spell out how the license applies to the art in the books.
Sep
18
comment Are there any tutorials/educational courses for learning roleplaying games?
Kyle, Learn Tabletop RPGs is my site. I have been working on a few things that aren't in the site yet and would be interested in helping however I can with your project. Please feel free to drop me a note if you like. My email is shown on a persistent footer on the site.
Sep
17
comment How do you keep PCs from killing each other when 1 or more is evil?
Related: rpg.stackexchange.com/questions/2478/… and rpg.stackexchange.com/questions/24705/…
Sep
13
comment How do I play a paladin without being a stick in the mud?
I may just have to start playing Pathfinder again just so I can play a Paladin. I'm that inspired by this answer.
Aug
28
comment How to convey the tone of Shadowrun
@OpaCitiZen The bit about most things being ersatz (an inferior substitute for the real thing) at the lower end of the pecking order is a stock element of cyberpunk fiction, reinforcing the notion that the "haves" get all the good stuff and the "have nots" get the dregs. Soy has such a great "this is not the real thing!" ring to it because so many faux meat products are made from it, but the ersatz product could be made in some other fashion.
Aug
23
comment How prevalent is cyber/bioware use among the general population in Shadowrun?
I updated the answer to make it even more clear that this likely only applies to the 2050 setting.
Aug
15
comment Droid hacking in Star Wars?
I updated the answer to incorporate information about difficulty and how successes affect time. From what I can tell there are no hard and fast rules for how long a hack would take.
Jul
24
comment Which role-playing systems might be best suited for use over a road-trip?
Better late than never. Years ago a friend and I played a Shadowrun game over the course of three days of driving. For dice rolling we used a Tupperware box. I mention Shadowrun not because it was particularly well-suited to this style of play, but because it wound up working well anyway. The trick was that we both had been playing Shadowrun together for quite some time, so the rules didn't really matter. It also helps that we confined ourselves to the core rulebook; looking through a half dozen books for some obscure bit of information is no fun.