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Oct
8
comment Does Age of Rebellion have an open license?
"Disney is one of the most aggressive trademark defenders on Earth." They're also known as the most powerful and vocal proponent of copyright extension in the US. They're the last people you want to pick a fight with on either trademark or copyright.
Sep
6
comment How do I learn enough about military tactics to run credible military-type NPCs in combat?
This is articulated in the US military as "shoot, move, and communicate." The communicate bit is implied in Spolsky's excerpt, but calling it out is important because if you can't share information, you can't mass fires or effectively move as a group.
Jul
8
comment History of role-playing games
The four-volume revised Designers & Dragons is available in print and PDF: evilhat.com/home/designers-dragons
Jan
30
comment Using a rash decision to move gameplay forward
This is a great way of further reinforcing that the world is in motion. It's not a static puzzle for them to sift through at their leisure.
Jan
28
comment How many dice sets is optimum for a four player group in Age of Rebellion?
Probably. I was erring on the side of caution.
Dec
19
comment Should there be in-game consequences for taking too long to plan?
Closely related: rpg.stackexchange.com/questions/13954/…
Aug
13
comment How should a GM deal with players that want to be “too cool”?
I recommend using the Same Page Tool to drive a face-to-face discussion about the game with everyone at the table. It will make it easier on you as the GM if involve everyone at the table in the discussion, not just the player in question.
Jul
29
comment What is usually listed as evidence that RPGs are inherently a 2+ person activity?
This question feels like a request that we use Google to find evidence that confirms a straw man the questioner has positioned in order to invalidate the notion that roleplaying games require more than one person.
Jul
8
comment How do I go about setting up a trial/investigation mission?
GUMSHOE is actually the name for the mechanics that power several games, most notably Trail of Cthulhu and Night's Black Agents.
Apr
8
comment How can I convince my D&D players to restart their characters?
To clarify: When you say "restart" do you mean you want them to create new characters from scratch?
Mar
30
comment Can Apocalypse World be played as a two-player game?
Related: rpg.stackexchange.com/questions/25948/…
Jan
16
comment I'm not a DM anymore. How do I adjust to being a player again?
As someone who spent years almost exclusively GMing then found himself as a player 2/3 of the time, this answer really rings true.
Dec
17
comment Introducing an unorthodox setting the players know NOTHING about
I'm currently confronting this issue with Numenera. Giving the players a sense of what day-to-day life is like in the Ninth World takes some effort. While the core book provides a wealth of geographic and political information, there are really only a couple of pages that explicitly define the cultural framework. It's difficult to foster a sense of immersion when players are struggling to understand the basics of how people operate in the game world.
Dec
15
comment Shadowrun Road Trip
Does the supplement answer your question, but in a less than satisfactory way?
Dec
14
comment Shadowrun Road Trip
It looks like someone at Catalyst reads RPG Stack Exchange. They've just released Coyotes, a 5th edition sourcebook that covers border crossings: rpg.drivethrustuff.com/product/123829
Oct
30
comment How do I play NPC abilities?
Regarding the Ames example: Wouldn't level 5 at numenera knowledge just mean that he knows more about numenera than he does about other things? My read is that his knowledge would be orthogonal to whether he dispenses it or not. I'd think getting him to part with specific knowledge would be an Intellect roll.
Oct
15
comment Commissioning Art for Games
Agreed. People sometimes treat Creative Commons as something distinct from the copyright regime, forgetting that CC relies on copyright. Without copyright there could be no Creative Commons licensing, because it would be unclear who had the legal standing to license the specific rights covered under a Creative Commons license. So the business requirements when commissioning art are similar for closed and CC-licensed collective works. You want to be sure you control the rights, regardless of whether you keep them proprietary or assign them using a permissive license.
Oct
15
comment Commissioning Art for Games
I suspect that Posthuman does it this way specifically so they can put the entire game under CC licensing with assurance. Adam Jury just made a comment on a Fate Core Google+ page about the Fate Core conversion kit (in development) for EP being possible only because Fate Core is available under a compatible CC license
Oct
14
comment Commissioning Art for Games
You way want to talk to the folks at Posthuman Studios. Eclipse Phase is distributed under a CC-BY-NC-SA 3.0 license, and they spell out how the license applies to the art in the books.
Sep
18
comment Are there any tutorials/educational courses for learning roleplaying games?
Kyle, Learn Tabletop RPGs is my site. I have been working on a few things that aren't in the site yet and would be interested in helping however I can with your project. Please feel free to drop me a note if you like. My email is shown on a persistent footer on the site.