1,944 reputation
818
bio website
location
age
visits member for 3 years, 7 months
seen 9 hours ago

9h
awarded  Nice Answer
9h
comment Maximum bookkeeping fantasy game with magic
This sounds more like a farcical version of D&D than an actual system. A writeup of a "So bad it's funny again" game. Given it was in Dragon Magazine (a TSR/WotC/Paizo production), that's more likely than it being a totally unrelated system.
9h
comment Maximum bookkeeping fantasy game with magic
@Baka-Mastermind - I can second the power of the spell creation system... and also note that there are so many spells between the SR4A core and the magic splat books that I've almost never felt the need to use it. Just because the published ones cover almost everything already. A cautious spellcaster can also use low-power magic for almost everything, all day long, too.
1d
answered Maximum bookkeeping fantasy game with magic
Dec
8
comment Should players be told to make a listen check when an enemy is sneaking about?
+1 for pre-rolling the numbers. That's just what I was going to suggest.
Dec
3
comment How best to progressively reveal the layout of a location to players?
Are digital answers acceptable, or do you want physical maps?
Dec
3
awarded  Nice Answer
Dec
1
comment Is there a noticeably better buffer class in Pathfinder?
Don't forget the Bardic masterpieces - Some are pretty useless, but you can pick and choose, and The House of the Imaginary Walls can be really useful.
Nov
26
comment How to make D&D-like Alignment work
@LucasLeblanc - Apology accepted. I do like the concept behind this system, but I agree that it certainly creates weird issues you need to work through. I think it can be less disruptive, specifically because it ends up with the same nine-choice grid, but whether the oddities are worth it (over KRyan's idea), I couldn't say.
Nov
26
comment How to make D&D-like Alignment work
@LucasLeblanc - Also, for what it's worth, the definitions of "Good" and "Evil" you use in your answer (which I liked, btw) match most closely to the Collective/Individualist axis in this system. So in some ways, it's actually a version of the standard system flipped along the LG-CE diagonal (but only some).
Nov
26
comment How to make D&D-like Alignment work
@LucasLeblanc - It changes the definitions from behaviors to ideologies. So an evil act, regardless of the reason, can be the reason for a paladin to fall normally, but an authoritative act done in the service of responsibility will not (but an act in service of authoritativeness would). Whether you consider that "subverting the mechanics" or "making alignments usable without breaking the mechanics" is a matter of opinion and where you draw the line. Saying "a paladin falls less often" is very different from "there is no longer a way to tell when a paladin falls."
Nov
25
comment How to make D&D-like Alignment work
@Mołot - That's valid. I don't think the original piece ever got a followup to discuss all that. It's also possible to just handwave it as "magic", although that's really a cop-out.
Nov
25
comment How to make D&D-like Alignment work
@Mołot - No moreso than they work on TN creatures. As for enthusiasm, that's what the third axis addresses. You're either Moderate ("It's nice"), Fanatic ("It's the only Way"), or Enlightened ("I know I'm right, you can think whatever you want"), except for "neutral", which is subdivided into Moderately Balanced (no particular bias any way), Objectively Balanced ("each side is right, some of the time") and Absolutely Balanced ("I don't care"). But the split-nature of TN is not exactly a problem that the standard system doesn't have.
Nov
25
comment How to make D&D-like Alignment work
@Mołot - I agree that it sounds weird. Mechanically, it should be the same (that is the point, after all), but as I said you need to think about your fitting process. I might reflavor them as shield against authority/obedience/conformity/independence instead of protection from evil/good/law/chaos (respectively), just because it sounds a bit better. Not great, but better.
Nov
25
answered How to make D&D-like Alignment work
Oct
20
comment Explosive rounds in Pathfinder
@Axoren - I think the part I'm having a hard time accepting is that you have to hit (touch) AC and the target gets to make a save. There's spells which require both, but I don't think they're ever area attacks on top of that. And getting to save against a weapon attack is just strange.
Oct
19
comment Explosive rounds in Pathfinder
Axoren - this answer is based on the "Text overrules table" rule?
Oct
19
comment Explosive rounds in Pathfinder
@G0BLiN - As modern firearms, they resolve against touch AC by default, for up to 5 range increments (which is 1500' for this weapon).
Oct
19
revised Explosive rounds in Pathfinder
Clarify the question
Oct
19
comment Explosive rounds in Pathfinder
@doppelgreener - Yeah, I was looking at those earlier, but when I went to ask the question Nethys was the first search result so I used it. Unfortunately, d20pfsrd has the same information I've been looking over and there's no answer to my question there - not even in a sidebar.