1,157 reputation
612
bio website
location Charlotte, NC
age 26
visits member for 3 years, 3 months
seen Aug 21 at 15:19

Avid video gamer, software developer and tester, comics lover, RPG and TCG player, and major geek/nerd.

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profile for Ian Pugsley on Stack Exchange, a network of free, community-driven Q&A sites


May
19
awarded  Yearling
Mar
27
awarded  Nice Answer
Dec
13
awarded  Nice Answer
May
19
awarded  Yearling
Jan
9
awarded  Nice Answer
May
30
awarded  Guru
May
29
awarded  Good Answer
May
29
awarded  Mortarboard
May
29
awarded  Enlightened
May
29
awarded  Nice Answer
May
29
revised How does rolling two dice and taking the highest affect the average outcome?
Even more detail.
May
29
answered How does rolling two dice and taking the highest affect the average outcome?
May
19
awarded  Yearling
May
2
comment What counts as a critical on defense?
Since this is calculated against Effective Skill, it's very possible to have a 15+ parry. Enhanced Parry, any Defense Bonus, magic, retreating and/or using a Quarterstaff or fencing weapon...it's relatively easy. A regular mage could use the "Block" spell to get +3 DB and have a Quarterstaff skill of 14 and parry with a Quarterstaff (+2) - easy, realistic 15.
Apr
19
answered Understanding minimal casting cost for area spells with high spell level?
Apr
9
awarded  Critic
Apr
9
revised How can I roll a character's age using only d6?
Another set of options.
Apr
9
answered How can I roll a character's age using only d6?
Feb
6
awarded  Quorum
Dec
21
comment How necessary is mechanical character advancement?
@AceCalhoon given that he's not getting into detail of the rules themselves, it doesn't seem like he's asking "How can I change my system to be fun despite a lack of char. advancement?" nor "What systems succeed despite a lack of char. advancement?" I'm not saying there's nothing here (the contrary, I think this is an excellent subject) - rather, I don't know if the question is phrased correctly for the desired answers. I'd recommend adding a request for details of similar successful (read: fun) games in of this type to succeed.