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bio website strugglegamedev.gamestopica.n…
location Singapore, Singapore
age 32
visits member for 3 years, 6 months
seen 5 hours ago

A struggling game developer, learning Unity3D, Flash Actionscript 3, C++ with QT 4.5 and proficient in PHP.


Jan
12
accepted How do you have interesting events happen after a success?
Jan
11
asked How do you have interesting events happen after a success?
Jan
11
revised How can a DM run D&D 4e combat as theater of the mind rather than a grid?
added 941 characters in body
Jan
11
answered How can a DM run D&D 4e combat as theater of the mind rather than a grid?
Dec
31
accepted In FantasyCraft, how do the martial classes do more damage as they level up?
Dec
23
asked In FantasyCraft, how do the martial classes do more damage as they level up?
Dec
10
comment Looking for a high-action, non-dark setting
The setting only has 1 chapter dedicated to it. Each heading basically described what the location/area is, what makes it stands out, and propose some form of adventure seeds. A lot of it is up to the GM's imagination.
Dec
5
comment What iPhone / iPad apps do you use for gaming?
As of 5th Dec 2013: Just a quick note, if you are using an older iPad, the new iOS-7 doesn't work well with Goodreader. There's an update coming in Dec (so says the developer on his FB page), but no idea if you have to re-buy it like PDF Expert 5.
Oct
3
answered Ambient Sounds (not music!)
Sep
27
revised Just how rigid are flexible attacks in 13th Age?
added 251 characters in body
Sep
27
comment Just how rigid are flexible attacks in 13th Age?
It will also be a thorny issue once 13 True Ways is out! Originally I was thinking "Fighters with Combat Boon?", then it dawns on me Bards could have it too.
Sep
27
answered Just how rigid are flexible attacks in 13th Age?
Sep
18
accepted Difference in basing damage on degree of success compared to a separate roll
Sep
15
awarded  Nice Question
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
For me, this is a good answer, because it states the implication of the mechanics - " The game has assumed perhaps that being more agile is equivalent to being stronger, in terms of end result."
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
Well, high-fantasy/cinematic. Though it would be nice to see what type of design will lead to what style of combat.
Sep
11
revised Difference in basing damage on degree of success compared to a separate roll
added 283 characters in body
Sep
11
revised Difference in basing damage on degree of success compared to a separate roll
added 283 characters in body
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
@Sardathrion Mm..this is probably tangential to the question, but what are the particular details of a thai boxing match that most combat systems can't handle?
Sep
11
asked Difference in basing damage on degree of success compared to a separate roll