2,523 reputation
525
bio website strugglegamedev.gamestopica.n…
location Singapore, Singapore
age 31
visits member for 2 years, 10 months
seen Apr 7 at 9:04

A struggling game developer, learning Unity3D, Flash Actionscript 3, C++ with QT 4.5 and proficient in PHP.


Sep
15
awarded  Nice Question
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
For me, this is a good answer, because it states the implication of the mechanics - " The game has assumed perhaps that being more agile is equivalent to being stronger, in terms of end result."
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
Well, high-fantasy/cinematic. Though it would be nice to see what type of design will lead to what style of combat.
Sep
11
revised Difference in basing damage on degree of success compared to a separate roll
added 283 characters in body
Sep
11
revised Difference in basing damage on degree of success compared to a separate roll
added 283 characters in body
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
@Sardathrion Mm..this is probably tangential to the question, but what are the particular details of a thai boxing match that most combat systems can't handle?
Sep
11
asked Difference in basing damage on degree of success compared to a separate roll
Sep
10
revised Playing Fate with competitive players
added 679 characters in body
Sep
10
revised Playing Fate with competitive players
added 892 characters in body
Sep
10
comment Playing Fate with competitive players
Well, to clarify - my answer is not "don't use Fate", rather check out "House of the Blooded" and see what can be lifted over. I'll update the answer to fill in the gaps.
Sep
10
answered Playing Fate with competitive players
Sep
4
revised Game with Interesting Combat that is Crunch Heavy and is built to not Require a Grid?
added 878 characters in body
Sep
4
revised Game with Interesting Combat that is Crunch Heavy and is built to not Require a Grid?
added 878 characters in body
Sep
4
revised Game with Interesting Combat that is Crunch Heavy and is built to not Require a Grid?
added 878 characters in body
Sep
4
answered Game with Interesting Combat that is Crunch Heavy and is built to not Require a Grid?
Aug
20
awarded  Good Question
Aug
18
comment How can I as GM handle situations where players bicker about tactics?
The issue is not the two characters' concept clashed. The issue is more like "All right, I will go tank this mob here." "No! I am planning to DPS it later. You just waste your move if you do that. " "You sure you can kill it with one turn?" .. "See, you didn't kill it in one turn, now our squishy wizard is exposed. I should have tanked it instead". Their classes doesn't really matter here.
Aug
14
awarded  Citizen Patrol
Aug
14
comment How can I as GM handle situations where players bicker about tactics?
@detly The character classes are quite diverse - the two players that end up fighting alot are a cleric and monk respectively.
Aug
14
comment How can I as GM handle situations where players bicker about tactics?
There are 4 others, and 3 are close friends. They have been gaming for a while and usually when that happens, awkward silence follows.