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bio website strugglegamedev.gamestopica.n…
location Singapore, Singapore
age 30
visits member for 1 year, 11 months
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A struggling game developer, learning Unity3D, Flash Actionscript 3, C++ with QT 4.5 and proficient in PHP.


1d
comment Is it an automatic crit if I hit with an extended threat range?
Added in the rules.
May
17
comment How should GM deal with 'standing orders'?
The annoying thing is I never sprang a trap on them before. The player who gave me the standing order was the previous GM of the group before I took over, and everyone was new to me. Was really puzzled and a little put off till I read some of the answers here. And he was playing the party rogue! Maybe there was just a lot of assuming on both our parts.
May
17
comment How should GM deal with 'standing orders'?
I like this answer too. While I don't expect the player to tell me that they get dressed before heading out, eat when they are hungry, visit the toilet etc. etc.., I would expect things that are of the player's 'professional concern' and which are important to the mission at hand to be voiced out. Meaning that a warrior would always clean his blade, a ranger would stock his quiver with arrows etc. But anything that put the character's safety as my responsibility, I would feel that it's a no-no. In the end, I don't mind the obvious standing order. But I don't want it to become a plot armour.
May
17
comment How should GM deal with 'standing orders'?
Your suggestion transfers a lot of responsibility to the GM. Later in the game I forgot a standing order that the player gave me, which was "I make sure to disguise myself whenever I go to a new place. It'll be a new disguise", and he chewed me out on it. That was when I banned all standing orders from him for a while till we can discuss it. While some standing orders are ok - such as gathering back ammos and such (it's the reload part that gets to me, because reloading takes an action in Savage World). But when it comes to your professional concerns, I see standing orders as lazy.
May
16
comment How should GM deal with 'standing orders'?
I think my style of play was different from their previous GM' style. I'll have a talk with my group about this.
May
16
comment How should GM deal with 'standing orders'?
It's another way to look at it, though the PC is a rogue and he's the one who initiates the infiltration attempt, so the signals he's sending are rather mixed. Though I will bring it with him before the next session.
Apr
8
comment What are the key considerations to creating compelling environments?
I'll suggest getting the iPhone/iPad app called "1001 Wonders" which has high-res photographs of various fantastic places on Earth that wouldn't be out of place in a fantasy world
Mar
21
comment Gumshoe/Lorefinder - how do you deplete a Boost?
I guess a house rule is good too.
Feb
13
comment Gumshoe/Lorefinder - how do you deplete a Boost?
It seems to be a Lorefinder exclusive.
Jan
5
comment How to model an absolute condition in Fate?
It's took me a long time to 'get' it but finally I understand. Most game systems try to model reality. FATE model stories and its mechanics. I think this will help me to explain it better to my players.
Jan
4
comment What happens to my caster roll when maintaining a power that targets 5?
Essentially, if a Power has the "Additional Targets" option, it counts as 1 maintained Power regardless of how many targets it affects?
Sep
6
comment Simplest online, interactive platform to play Dresden Files RPG on?
Mm.. what does this means? Does synchronous means the players can only reply when the GM has finished?
May
26
comment How to model an absolute condition in Fate?
This reads like for positive aspects; so for a negative one, perhaps the victim has a constant -2 for everything that applies, but get +1 to his Refresh?
May
26
comment How to model an absolute condition in Fate?
I guess some times a bit of the GM's fiat is involved. If someone has the consequence sprained an ankle, he shouldn't be allowed to move up to his Athletics in zones per combat round, even though the rules didn't state so.