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bio website strugglegamedev.gamestopica.n…
location Singapore, Singapore
age 32
visits member for 3 years, 7 months
seen yesterday

A struggling game developer, learning Unity3D, Flash Actionscript 3, C++ with QT 4.5 and proficient in PHP.


Aug
5
comment Explaining the lack of situational modifiers in Dungeon World
@doppelgreener I assume you mean "not a very useful feature". While I agree with your comment in general, specifically because DW has lots of trappings from D&D and other old school games, and it is different from other systems (of course, that's from my PoV), I would like to understand the intent of the designer.
Aug
5
comment Explaining the lack of situational modifiers in Dungeon World
In summary, instead of just making a 'mundane arrow shot', go ahead and do a awesome one since the "DC" is the same anyway?
Dec
10
comment Looking for a high-action, non-dark setting
The setting only has 1 chapter dedicated to it. Each heading basically described what the location/area is, what makes it stands out, and propose some form of adventure seeds. A lot of it is up to the GM's imagination.
Dec
5
comment What iPhone / iPad apps do you use for gaming?
As of 5th Dec 2013: Just a quick note, if you are using an older iPad, the new iOS-7 doesn't work well with Goodreader. There's an update coming in Dec (so says the developer on his FB page), but no idea if you have to re-buy it like PDF Expert 5.
Sep
27
comment Just how rigid are flexible attacks in 13th Age?
It will also be a thorny issue once 13 True Ways is out! Originally I was thinking "Fighters with Combat Boon?", then it dawns on me Bards could have it too.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
For me, this is a good answer, because it states the implication of the mechanics - " The game has assumed perhaps that being more agile is equivalent to being stronger, in terms of end result."
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
Well, high-fantasy/cinematic. Though it would be nice to see what type of design will lead to what style of combat.
Sep
11
comment Difference in basing damage on degree of success compared to a separate roll
@Sardathrion Mm..this is probably tangential to the question, but what are the particular details of a thai boxing match that most combat systems can't handle?
Sep
10
comment Playing Fate with competitive players
Well, to clarify - my answer is not "don't use Fate", rather check out "House of the Blooded" and see what can be lifted over. I'll update the answer to fill in the gaps.
Aug
18
comment How can I as GM handle situations where players bicker about tactics?
The issue is not the two characters' concept clashed. The issue is more like "All right, I will go tank this mob here." "No! I am planning to DPS it later. You just waste your move if you do that. " "You sure you can kill it with one turn?" .. "See, you didn't kill it in one turn, now our squishy wizard is exposed. I should have tanked it instead". Their classes doesn't really matter here.
Aug
14
comment How can I as GM handle situations where players bicker about tactics?
@detly The character classes are quite diverse - the two players that end up fighting alot are a cleric and monk respectively.
Aug
14
comment How can I as GM handle situations where players bicker about tactics?
There are 4 others, and 3 are close friends. They have been gaming for a while and usually when that happens, awkward silence follows.
Jul
25
comment How many Power Points does a Mirror Self ally have?
Kudos on digging up that post. I known I saw it somewhere before but I failed my google-fu check.
Jul
24
comment How viable is a Molotov Cocktail in a fantasy game?
Good point, I will edit my question.
Jul
24
comment How do I add a recurring fantasy villain without frustrating the players?
Is it possible to get the PCs to "hate" a villain behind the curtain? For instance, compare the big bad in FF7 and FF8. In the former, he appears from time to time - but it could be frustrating that he always owns you when you do. FF8 features the Big Bad who pulls strings behind the curtain, but only appeared at the last part of the game for about an hour. Is it possible for the PCs to 'feel' anything towards such a villain, and if so, how?
Jul
24
comment How viable is a Molotov Cocktail in a fantasy game?
It does exist, but is it readily available? If Greek Fire is not, then I could justify the fantasy version of it as being effective, but costly.
Jul
23
comment How do I add a recurring fantasy villain without frustrating the players?
Challenging means that despite it being tough, there's a moment where your effort has a payoff - you defeat the bad guy. Frustrating is, you don't have a chance, and whatever you do just get beaten down.
Jul
23
comment How do I add a recurring fantasy villain without frustrating the players?
Thanks. I'm looking for more like those.
Jul
22
comment Recommend me an investigative adventure set in the wilderness
Thanks, these are good advice if I have to write my module myself (I will do so, if not good suggestions turn up). Do you know of any modules or adventures that are written with what you have just described?
Jul
21
comment How should I interpret Assassin's Death Attack conditions?
IMHO, think the premise should be "not detected OR not identified as enemy" => "can use death attack." I read "does not detect ..." part as the conditions, not the implications. If I were to program it in a computer language, that's how I will parse the requirement. You just need one of the conditions to be true.