| bio | website | none |
|---|---|---|
| location | Calgary, AB, Canada | |
| age | 26 | |
| visits | member for | 1 year, 11 months |
| seen | 2 days ago | |
| stats | profile views | 45 |
Moderator on sqa.stackexchange - we welcome your QA questions!
Are you a part-time or freelance graphic designer looking for a lightweight project? I'm looking for some sprites :) hit me up at racket.game@gmail.com
Formally known as 'glowcoder'.
|
May 15 |
comment |
Why the bad guys don't just teleport somewhere drop a bomb and teleport back? Every populated area I was Sheriff of would have a dimensional lock. And I'm sure there'd be some hippy wizards outside the gates going "Help! We're being oppressed! Free teleporting!" but most people wouldn't mind the minor inconvenience to their travel plans when you consider the great benefit of security, right? I mean, right? It's not like we're allowing dimensional teleportation but performing telepathic scans on all incoming and outgoing dimensional travelers. |
|
May 2 |
awarded | Popular Question |
|
Apr 25 |
awarded | Popular Question |
|
Mar 18 |
comment |
Running a game with intentionally “over-powered” PCs PCs are only overpowered in relation to something else. There's no difference between all 18s and all 8s if you make the monsters, skill checks, etc the appropriate difficulty. Seems like it would be easier to just start them at level 20 or what have you and go from there! |
|
Dec 20 |
comment |
Problems with a party of only Spellcasters? If someone walks in with a sphere of magic dampening or something else that inhibits your magic, your party is toast. |
|
Dec 11 |
comment |
Why shouldn't I use fully statted PC characters as NPC antagonists in D&D 4E? BESW's extension of this answer is a significantly bigger concern, even though the concept is still the same. If my players one shot their opponent, they might feel really psyched about it (unless it happened every time, then it's boring). If THEY get ambushed, and say the cleric gets taken out in the 0th round of combat (i45.tinypic.com/v30d2w.png) they will not be very happy for long... |
|
Nov 22 |
comment |
How can I murder people and lie about it? @KRyan with +20 to bluff, they'll believe you over them no matter how well they know the guy... |
|
Oct 31 |
comment |
What is thaumaturgy? It appears John Dee is not far from the truth. Everything from computers, cellphones, planes, rockets, maybe even lighters, certainly nuclear power, and all kinds of things would be treated as magic. Probably much of our medicine would be considered witchcraft in his day, too. |
|
Oct 26 |
comment |
How do I make headshot rules interesting? I suggest saying "Boom!" when one occurs. I can't imagine that not making it more interesting. |
|
Oct 25 |
comment |
How to deal with players who like to use the local authorities to solve their problems As a common person myself, a single undead would be enough to make me go get a professional. |
|
Oct 16 |
comment |
Homemade setting with WFRP 3e What if you allow this to be a third (fourth? fifth?) age, and allow the reduction of magic to be part of the story? Maybe something happened that caused the world to fall into a 'low magic' kind of world. |
|
Oct 5 |
comment |
How far does one travel when falling for one round? @dpatchery Yes, but if three gnomes stand on eachother's shoulders, somehow they're 5 feet tall. Add another gnome? Still 5 feet. Split them in groups of two? nothing... Freakin' gnomes... |
|
Oct 5 |
comment |
How far does one travel when falling for one round? Lower dnd gravity explains why elves can jump so high... |
|
Oct 5 |
comment |
When does a character start to fall? 500 feet happens immediately? Gravity is SO unforgiving! |
|
Sep 16 |
comment |
How can I speed up combat with a large number of enemies? Forgive my noobieness - can you define un-crunchy in this context? |
|
Sep 13 |
comment |
Counter-Attack Houserule The last paragraph is important. Seems that a brawl with 7 entities (perhaps 3 PC and 4 NPC) would have a fumble-counter-attack happening about once every 3 turns. |
|
Sep 12 |
comment |
What game elements are essential for a playtest? I know Magic: the Gathering has three departments for this: creative, who come up with ideas, design, who translates those ideas into game mechanics, and development, who tweak the numbers of the game mechanics to balance them (or reject them outright). I'm sure they do plenty of mathematical analysis too, but the mechanics people don't do any of that - they make cool mechanics. When they pass it off to development, they play (not code) and find out what needs to stay, change, or go. I can't imagine it's different for RPGs than it is for CCG. |
|
Jul 22 |
awarded | Nice Question |
|
May 27 |
awarded | Yearling |
|
Jan 31 |
comment |
Does an aura extend vertically? @Ace we'll simply have to agree to disagree on the definitive nature of that statement because I seem to interpret it differently. |