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  • 0 posts edited
  • 2 helpful flags
  • 41 votes cast
Feb
2
comment Do you regain your hitpoints when you stop being a wild magic potted plant?
Hot Network Questions, give me your keys. You're clearly drunk again.
Jan
15
comment Metagaming and Collusion while Gaming in Roll20
@ThalesSarczuk Why would you have to ban it? Can't you just say "look guys, we need to decide how we're going to do this". I mean, it's like when you play werewolf, what fun is it if someone peaks the first round and then goes "Alice, Bob and Carol are the wolves!" Just don't play with people who don't play the game in a way that's fun for everyone!
Jan
12
comment Opposing skill rolls & Natural 20
@CortAmmon So something "exceptional" happens 5% of the time? Seems a but unexceptional to me.
Dec
23
comment Can a Bear with a Belt of Dwarvenkind Speak Dwarvish?
Sir Bearington vehemently disagrees with this post.
Nov
30
comment Can a Dragon really also be Half-Dragon?
Using tools in ways they weren't intended can lead to amazing results. It can also lead to terrible results.
Nov
3
comment Can a single character use material from multiple sources?
@KRyan So you don't believe in Rule 0?
Nov
3
comment Can a single character use material from multiple sources?
At the end of the day, Wizards be damned if the DM says no the DM says no.
Oct
5
comment How can I make a character who's a budding novelist?
Is his writing fiction? Or is he a futureseer and just doesn't know it yet? Dun dun dunnnnnn...
Sep
16
comment When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?
Thanks. The comma notation works, and should be less confusing.
Sep
16
revised When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?
deleted 8 characters in body
Sep
15
comment When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?
I struggled to come up with a better notation. If you have any suggestions, I'm all ears.
Sep
15
comment When rolling percentages, do 1d100 and two d10s (percentiles) share the same probabilities?
Everything is confusing until you understand it. If you're good with mental math, this kind of thinking allows you to simulate a wide variety of dice depending on what you happen to have available, and that 1d100 being represented by 2d10 is only the beginning of the possibilities.
Sep
11
awarded  Pundit
Sep
1
comment How long should I wait to bring back the Player character?
Is this a friendly, casual game? Or a group of more serious players with one who just pushes the boundaries...
Jul
24
comment How to manage long journeys as DM
When I read the title, I thought you were on a train ride with some buddies and decided to play some paper RPGs and were challenged with space constraints.
Apr
27
comment Should I warn my players when they're about to do something stupid?
(Serious followup question) is fun a primary goal of your campaign? How would your players react if they did said stupid thing? Would they want mulligans/backsies? Would they table.flip()? How they react and what they're after is part of being a good GM.
Oct
10
comment Can you intentionally fail a skill check?
"You make a fly check." "No, I want to fail at flying. I purposefully fail my check." "Okay, rolling to see if you fail to fly. You failed to fail to fly. Despite your best efforts you are now flying."
Oct
2
comment What's the average damage increase from Elemental Adept?
A roll of ndx will result in n/x increase in damage. So a 2d6 results in 1/3 more damage on average, and the 8d6 example is 4/3 or 1.33 not 1.28. This effect is going to be most effective on d4s.
Sep
9
comment Is it appropriate to tell players the expected outcome of a throw?
@Flamma then don't fudge. But sometimes (determined on a case-by-case basis by the DM) fudging makes for a more fun game than playing strictly by the dice. Maybe rolling a 14 when you needed 15 could be an almost success (you take extra damage crawling out of the pit, but you make it out so the story can continue) when a 5 wouldn't be afforded that luxury. A player couldn't rely on you always fudging them, but like any tool, when used in moderation just makes the game more fun. "What do we say to death? Not today."
Aug
10
comment When leveling - Is the hit die only added to the maximum?
This might depend on how "current hit points" is defined. If it's defined as "maximum hit points minus damage taken" then you would effectively get the current hit points increase.